View Full Version : func_rotate not axis aligned - possible?
==Troy==
24th April 2007, 15:44
Is it possible to have a func_rotate to rotate around each axis with different speed? I mean that it is possible to give a speed o rotation and the axis which it will rotate around, is it possible to state 3 different speeds for 3 different axis? Vx Vy Vz ?... Thank you for your answers :)
d3coy
24th April 2007, 15:52
as far as I know a func_rotating can only rotate on one axis at a time.
==Troy==
24th April 2007, 16:00
any chance to find some replacement? ;(
Flippy
24th April 2007, 16:16
what exactly are you trying to do?
If you answer that we might be able to help...
You might be able to mimic a multiple axis rotation by simply tilting the object in the editor...
Or you might be able to use a script_mover ?
S14Y3R
24th April 2007, 16:29
yea, use a script_mover -with setrotation x x x , x-y-z respectfully, so for a weird spin use like :
script_mover
{
spawn
{
setrotation 25 50 75
}
}
and set back to 0 to stop. the script_mover will rotate around the origin brush so you can get different effects by moving your origin around. :)
==Troy==
24th April 2007, 16:50
Wow thanks! Going to try that one :) I started to think that Q3 wont allow it... Thank again! Thats exactly what I needed!.
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