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TNR360
15th April 2007, 04:57
I've listen to every single comment given :)

Readme File:
-------------------------------------------------
Basic Information
-------------------------------------------------
Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag
-------------------------------------------------
Map Information
-------------------------------------------------

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3_b3.pk3
Version : Beta 3
Release date : 04/14/2007

REPLACE OLD VERSION!!!!!!

Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3

Beta3 changes---
*Fixed Air Strike/ Arty bug (Aborting Can't see target.)
*New Building
*Removed 2 MGs
*Opened river building more
*Ambience sound changed and lowered volume
*New Skybox
*Fixed Window opening bug that allowed axis to take OBJ without tank
*More crates and boxes for cover on allied side of river
*Opened new windows

B2R1 changes---
*Fixed missing car model/skin

Beta2 Changes---
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes---
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it's own

Contact: tnr360 at hotmail dot com

DOWNLOAD- http://files.filefront.com/caen3_b3zip/;7303564;/fileinfo.html

Screens:
http://i84.imagethrust.com/i/1050885/shot0000.jpg
http://i83.imagethrust.com/i/1050886/shot0001.jpg

Constra
15th April 2007, 08:17
:o
Nice !;)

Magic
15th April 2007, 08:22
There is some missing textures on the windows and the burning car.
The sound is way to high - i can bearly hear the objectives sounds.

[TFA]Violator
15th April 2007, 10:26
Had a quick freecam look and looks good. Found a few things -

The window tex is indeed missing as Magic said (zztextures_wothan/window4) -

http://www.violator.eclipse.co.uk/ET/img/caen/win.jpg

The gear on the gun isn't aligned (both sides) -

http://www.violator.eclipse.co.uk/ET/img/caen/gun.jpg

The craters are a cool addition but they are a little square? (guess this is due to your terrain mesh)

TNR360
15th April 2007, 15:38
I've fixed the window but the missing car texture?

there's supposed to be smoke there

you have a script disabling it?

TNR360
15th April 2007, 15:56
BETA2

Readme File:
-------------------------------------------------
Basic Information
-------------------------------------------------
Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag
-------------------------------------------------
Map Information
-------------------------------------------------

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3.pk3
Version : Beta 1
Release date : 04/14/2007

Installation : Place the caen3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3

Beta2 Changes---
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes---
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it's own

Contact: tnr360 at hotmail dot com

DOWNLOAD---
LATEST VERSION BELOW

TNR360
15th April 2007, 15:59
aaaa damnit forgot the car model again

sorry all I'm just tired

give me 10min for a fix

TNR360
15th April 2007, 16:18
Fixed all

Readme File:
-------------------------------------------------
Basic Information
-------------------------------------------------
Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag
-------------------------------------------------
Map Information
-------------------------------------------------

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3.pk3
Version : Beta 1
Release date : 04/14/2007

Installation : Place the caen3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3
B2R1 changes---
*Fixed missing car model/skin

Beta2 Changes---
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes---
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it's own

Contact: tnr360 at hotmail dot com

DOWNLOAD---
http://files.filefront.com/caen3_b2_r1zip/;7246579;/fileinfo.html

:oops:

M8DNanite
21st April 2007, 13:11
The sound is way to high - i can bearly hear the objectives sounds.

Yes the ambient warsound is way too high. All the players in our server either leaves or demand next map. No one wants to play this map because the noise level.

Der'saidin
21st April 2007, 13:35
You should use _b1 _b2, etc instead of having different pk3s with the same name. Doing that is confusing or annoying to some people...

M8DNanite
21st April 2007, 13:46
Yeah took a while to find the map name is caen3 you have to put in rotation file.

TNR360
21st April 2007, 18:46
still trying to fix some nasty bugs (ARTY and air strike gives aborting cant see target :x )

TNR360
21st April 2007, 21:33
You should use _b1 _b2, etc instead of having different pk3s with the same name. Doing that is confusing or annoying to some people...

each pk3 has a different name

TNR360
21st April 2007, 21:34
I've listen to every single comment given :)

Readme File:
-------------------------------------------------
Basic Information
-------------------------------------------------
Designer : Zig-Zag (USA)
Designer2: TNR360 (MX)
Made with permission from Zig-Zag
-------------------------------------------------
Map Information
-------------------------------------------------

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Caen 3
Filename : caen3_b3.pk3
Version : Beta 3
Release date : 04/14/2007

REPLACE OLD VERSION!!!!!!

Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map caen3

Beta3 changes---
*Fixed Air Strike/ Arty bug (Aborting Can't see target.)
*New Building
*Removed 2 MGs
*Opened river building more
*Ambience sound changed and lowered volume
*New Skybox
*Fixed Window opening bug that allowed axis to take OBJ without tank
*More crates and boxes for cover on allied side of river
*Opened new windows

B2R1 changes---
*Fixed missing car model/skin

Beta2 Changes---
*Missing texture bug fixed
*Map Name fixed

Caen3 Changes---
*Map slightly Darker
*Craters from mortar Impact
*Fireable Flak88 Gun
*River almost Dry
*Bridge permanently destroyed
*5 new MG42 nests
*Smoke effects
*Burning vehicles
*New terrain texture
*War ambience sound
*More rubble and debri
*Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag)
*Tank moves on it's own

Contact: tnr360 at hotmail dot com

DOWNLOAD- http://files.filefront.com/caen3_b3zip/;7303564;/fileinfo.html

Screens:
http://i84.imagethrust.com/i/1050885/shot0000.jpg
http://i83.imagethrust.com/i/1050886/shot0001.jpg

Erls
22nd April 2007, 00:09
As posted, the ambient sound is a good , but turn it down. It should only heard when there is no gunfire or people running around you. If its any louder than that people won't play it, as they want to here the game and now war noises they can get from any movie.

TNR360
22nd April 2007, 00:26
well I got ingame comments in a private test (with ambient sound much lower) that it was annoying so I changed it completely

Higgins
23rd April 2007, 22:44
How many times will this map be updated illegally? I mean, who was it who first made the map? Its been updated by people at least 2 other times that I know of.

Father
23rd April 2007, 23:03
How many times will this map be updated illegally? I mean, who was it who first made the map?
Autor is Zig - Zag from US.

BTW: Caen 3 looks interesting.. but is to easy for Axis.

TNR360
23rd April 2007, 23:09
How many times will this map be updated illegally? I mean, who was it who first made the map? Its been updated by people at least 2 other times that I know of.

Ok I got full permission to do the project (source not decompile) and second

I get alot of feedback from server admins and will update as much as necessary in the shortest span of time to make the best out of it.

would yu like it better that I did nothing to fix caen3 and just left in all the bugs I made in the first place?

PMs---
From: TNR360
To: zig-zag
Posted: Fri Mar 09, 2007 5:54 am
Subject: Request to remake Caen

Reply---
From: zig-zag
To: TNR360
Posted: Tue Mar 20, 2007 10:37 am
Subject: Re: Request to remake Caen

Thanks for asking, unlike some other people :D
I think I have both Caen and Caen2, which one would you like?
I even have original photoshop .psd for command maps, if changes to that are needed.
---------------------
enough for you?

TNR360
24th April 2007, 21:11
spawnfix-

the serveradmin host the caen3b3 map and put also the fix file to the
mod (etpub, jaymod, nq) directory on serverside. (Like an soundpack or
skinpack file). And the original script will be overwrited with the new.

http://rapidshare.com/files/27616551...3sfix.zip.html
Groan Thanks Edit/Delete Message

[Cerberus]
25th April 2007, 03:24
I have to say that the tank going around the bredge looks poorly done, why dont you just have it go over the bridge?

TNR360
25th April 2007, 04:32
if its what most people want then it will be

but your the first comment on that so far

alex82
25th April 2007, 05:57
The tank do not go over the birdge becuase this is caen3 :)

It was a very heavy mortar attack - if you saw the mortar holes on the surface - so the bridge was full destroyed also. :)

[Cerberus]
28th April 2007, 02:30
but the tank going around the bridge looks so cheesy and doesnt really add much but make the map look cheesy.

TNR360
28th April 2007, 23:10
Ok sorry everyone

in caen3 b3 there is a new building right?

well this building was sent to me by another mapper in form of a prefab, now I just figured out he stole it from a decompiled version of Normandy Breakout ET

Ifruta forgive me? :(

I will post credit for Ifruta next release as he is the creator of that building :wink:

Father
29th April 2007, 14:40
My things to improve:
dried river - in dried river should be different terrain type.. like:
http://www.eden.rutgers.edu/~klimek/chile/observing/observing-Images/8.jpg

leaks:
http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-155851-caen3.jpg
http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160451-caen3.jpg
http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160826-caen3.jpg
flying tank - http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160826-caen3.jpg
bush passing through the bush - http://pictures.wolfenstein.cz/splashdamage.com/2007-04-29-160826-caen3.jpg

TNR360
29th April 2007, 20:08
thats an old version of caen3 your looking at
and you show the same pic 3 times

c0m4r
30th April 2007, 23:44
below, below, below omg
put current version download of the caen3b3 to your first post.

TNR360
1st May 2007, 03:40
done...

Diego
1st May 2007, 09:02
I took a look at this map this weekend. I don't know about anyone else, but this map had some incredibly major bugs in it for me.

Most of the entities would not draw, or they would display at a certain distance and then disappear. I didn't look around too long, but to be specific:

The MG on the brick wall: I could not see it unless I was off to the side. If I got into position to use it, or step away from it, it disappears.

The Opening in the wall at the objective: This wall was almost always invisible, but still solid. If I was in spectator mode and got up close to it from the inside, it would become visible, then disappear as I backed away. From the outside, it was always invisible.

The Tank: It was invisible the entire time. If I entered the gun position, the tank would move, but I would not. When I disembarked the tank, I would get off at its new position. But I still could not see the tank. If I wanted to get back on the tank, I had to run back to the start position to get the "use" hint. When I jumped back on, I would still be floating in air at the start point, but the tank would continue to move.

I'm sure there are probably more, but the map was so dark I could not see where I was going. If you have not been messing with the entities too much, then perhaps there is something wrong witht he script causing the conflicts between them. But it seems more likely that there is some kind of problem with your origins and it frankly looks damaged beyond repair.

TNR360
1st May 2007, 17:29
I took a look at this map this weekend. I don't know about anyone else, but this map had some incredibly major bugs in it for me.

Most of the entities would not draw, or they would display at a certain distance and then disappear. I didn't look around too long, but to be specific:

The MG on the brick wall: I could not see it unless I was off to the side. If I got into position to use it, or step away from it, it disappears.

The Opening in the wall at the objective: This wall was almost always invisible, but still solid. If I was in spectator mode and got up close to it from the inside, it would become visible, then disappear as I backed away. From the outside, it was always invisible.

The Tank: It was invisible the entire time. If I entered the gun position, the tank would move, but I would not. When I disembarked the tank, I would get off at its new position. But I still could not see the tank. If I wanted to get back on the tank, I had to run back to the start position to get the "use" hint. When I jumped back on, I would still be floating in air at the start point, but the tank would continue to move.

I'm sure there are probably more, but the map was so dark I could not see where I was going. If you have not been messing with the entities too much, then perhaps there is something wrong witht he script causing the conflicts between them. But it seems more likely that there is some kind of problem with your origins and it frankly looks damaged beyond repair.
wow thats sounds bad
I tested the map many times on various servers adn thats the first time I hear any of those bugs

Dlug!
22nd April 2008, 12:13
hmm as a tested map it shouldnt be any bugs, but i was testing this map for some minutes and found those:

1) missing texture on every hole, example:

http://elitepicturehost.com/up_thumbs/tmb_6731b3f4cd0f9214232fa9913c04fb96.jpg (http://elitepicturehost.com/viewpic.php?code=6731b3f4cd0f9214232fa9913c04fb96)

2) errors about missing sounds, example:

http://elitepicturehost.com/up_thumbs/tmb_25490771e9a467e37b1d774bf1cb6579.jpg (http://elitepicturehost.com/viewpic.php?code=25490771e9a467e37b1d774bf1cb6579)

3) um whats that?:

http://elitepicturehost.com/up_thumbs/tmb_325c9f46c726270e0da0a7dc28cc10e2.jpg (http://elitepicturehost.com/viewpic.php?code=325c9f46c726270e0da0a7dc28cc10e2)

http://elitepicturehost.com/up_thumbs/tmb_32174d7a08475068f621d8d9a0ddd279.jpg (http://elitepicturehost.com/viewpic.php?code=32174d7a08475068f621d8d9a0ddd279)

4) tank is still moving after reaching the last checkpoint and breaching the wall

5) the path of a tank is a looking a bit ugly coz tank is moving tru objects (not destroying them) like on noclip or smth

6) where is this BOAT?!

fix those bugs and it will be a gr8 map which for sure ill put on servers,

regards

Magic
22nd April 2008, 14:29
Thats not missing textures - the brushes dont align

Dlug!
22nd April 2008, 19:06
Thats not missing textures - the brushes dont align

But it looks like a space for the hell lol. Its very ugly and i can spot them on almost every hole

Dinius
22nd April 2008, 22:46
Old thread revival?

Besides that, its dead and its shit compared to caen2

Igloo
23rd April 2008, 13:35
Eh caen with such bugs... leave this map alone, I'm already bored with this terrain and next releases... :P

r4mbo13
23rd April 2008, 14:14
Old thread revival?

Besides that, its dead and its shit compared to caen2


ouyeah.... ive played it too, u can get any worse than that, and please eliminate the fcking sound

shagileo
23rd April 2008, 16:03
pitty of those bugs :(

perhaps you should've given us the testmap earlier so serveradmins could have the 'non bug version'.

i'mma check out this one asap, but those bugs seem very bad.

stealth6
23rd April 2008, 16:26
this is a year old thread, I doubt ther is gonna be any changes to caen3

Dlug!
27th May 2008, 18:01
this is a year old thread, I doubt ther is gonna be any changes to caen3

but the author still exist here and havent replied yet ;/

stealth6
27th May 2008, 18:48
but the author still exist here and havent replied yet ;/

oh I didn't know that :D, but ye I saw now in other topics

TNR361
27th May 2008, 19:36
ok somethings seems to be wrong with my other account and I cant post, now about this map I was trying to do something realistic and messed up badly can we just leave it alone or do you guys really want me to work on this? if you do I will make a better and new version? I can't remember why I released it in such shape but it's too late now I guess...

DeatH
28th May 2008, 11:09
Send it to me TNR. Ill help you out with it if you like?

Dlug!
28th May 2008, 18:58
I see, i understand your problems. As about the caen, just look @ statistics. How many servers are running caen or caen2 - they are just in the top maps playing (which are bugged and u can fix this + do smth more [ i really like your ideas ] ). I even played that map recently on BiO and was shocked. Imo its a good choice to finish this map and players will appreciated it much. ET needs new and perfect maps :)

TNR360
28th May 2008, 20:25
Im glad people arent playing 3 I know I messed it up bad, I guess I'll start a revision

Dlug!
29th May 2008, 16:59
Its not so bad, the most shocked part was that i didnt find a place to secure docs :D

cottonseed
8th June 2008, 20:30
Hey TNR I just checked out your version of it today. Its not bad at all, dont scrap it. Just some suggestions if you do decide to work on it some more. Dont have the tank move by itself, that makes it way to easy for axis. Also one tank barrier wont hurt either. In the old stream where allies spawn is SK heaven there, maybe get rid of that spawn all together or move it inside that building with the blown out wall where you can get into it from river. Also the tank after it blows the wall the wheels keep on moving, not a biggy but just to let you know. Here is an idea I had for caen awhile back but it will need some work. Have the tank sit at axis first spawn and they have to escort it thru the whole map not just from the town spawn on. That will give allies more room to make a barrier along the route and will give axis some armor to hide behind so they dont get plowed down trying to get to town like it is in the orignal version

TNR360
8th June 2008, 21:44
working on fixes already and other things, the tank moving itself is a bug, the spawn in the river was a accident too

cottonseed
21st August 2008, 06:15
hey man just wondering if your still working on this map?

TNR360
21st August 2008, 21:33
aaggghhh

Im busy with schoolwork and other projects/ real life things

when I start making real progressI'll tell

cottonseed
21st August 2008, 22:54
Hey if you dont mind can you send me the map file for caen 2? I have a few ideas I would like to tinker with.

Igloo
21st August 2008, 23:57
You should mail the author of Caen2 IMO ;) Rather consider finishing the Caen3, check the lighting/other bugs and help TNR360.

Greetings,
Igloo