View Full Version : Vesuvius_b1 released
mrfin
12th April 2007, 19:30
Hello mapping and gaming types
Firefly and myself decided that it was time to release a beta of the Vesuvius map.
You can get it here:
www.mrfin.co.uk/latest.htm
and here:
http://members.chello.nl/~n.raats1/vesuvius/vesuvius_b1.ZIP
Screenies here:
http://members.chello.nl/~n.raats1/vesuvius/actionshots.htm
We hope you enjoy 8)
Kic
12th April 2007, 19:44
Downloading Now.
I am sure that this map is excellent .
broloi
12th April 2007, 20:53
Had a quick run in it... and i like it... i like the volcano as the skybox.
Now, i found some small bugs and some other things.
First thing is no sound when i captured the flag or repaired the CP, i dont know if this is meant like that, but it felt funny when i repaired the CP with out the "Command Post constructed" sound afterward.
Second thing: the lava, i die, but under the lava is.... nothing... its just black, maybe add something? http://tinypic.com/view.php?pic=4dca52w
next thing: a little leak, look at the minimap for the location. http://tinypic.com/view.php?pic=30iuqrs
Next is the CP ones again... a missing texture? http://tinypic.com/view.php?pic=47l7xwh
then its the flag. Is it meant to disapear when i take it? http://tinypic.com/view.php?pic=2ir9bw1
And last one. I dont know if this is meant to be clipped, but it is and its even clipped for bullets. http://tinypic.com/view.php?pic=2s17lfq
Thats what i saw from this AWSOME map.. I really like it, and want to play it on a public server soon.
|EDIT| Damn, TinyPic is slow as hell right now.. sorry for that upload.
Magic
12th April 2007, 21:46
Thanks for bringing us quality maps.
The scenery on this map is stunning - great work.
Have played it several times and i like it a lot :D
It will be in our campaign very soon.
@ broloi - think its meant to dissapear - when allies capture the flag - axis cant take it back.
Second thing: the lava, i die, but under the lava is.... nothing...
Thats the evil thing with lava - it leaves nothing behind :)
Der'saidin
13th April 2007, 06:36
Awesome work.
Looks beautiful, and well optimized for FPS.
Rubble and ruins in particular look great.
As broloi said, Neutral CP is facing the wrong angle.
And lots of boxes have a terrain texture on their upper faces... if that was intended, it looks strange.
Any plans on a SW version?
I know I haven't played it, which may make my thoughts a bit uneducated, but I can't see a 6v6 match on a map that size - you could pretty much break it in half and get 2 SW maps out of it :p
First map would be something like steal that truck, and get it out. Second... might need to add extra dyno objectives or something (blow open the box with the urn?), but its nearly big enough :p
Include flag area on both maps.
nedd3h
13th April 2007, 10:28
Well Done!! :)
on my server now
- Australia -
203.12.0.100:27960
I had a quick run-around and found a graphics glitch near entrance to where the urn is.
http://www.ned.theoldergamers.com/v_b1_1.jpg
dutchman
13th April 2007, 12:41
Nice Map MrFin, i could not resist to test it in my break from work.
Awesome graphics, especially the volcano and its city.
I will put this one online tonite.
Thanks for making again a good map again ! :notworthy:
JBRAA
13th April 2007, 12:54
Wow great looking map! *Impressed*
nedd3h
13th April 2007, 22:13
I love the earth tremors from the volcano!
I thought my mouse had died when i first experienced it :mrgreen:
broloi
14th April 2007, 14:30
@ broloi - think its meant to dissapear - when allies capture the flag - axis cant take it back.
Well... then they should make it like... hmm, the CP make the spawn, or something, a gate... it looks bad with the flag.
M8DNanite
14th April 2007, 15:39
Yeah very nice tremors effect. The map is very nice looking.
There was some strange 1on1 fighting positions that i have never experienced in any map before as the stairs is so steep angle.
The map is running now on our server + 9 other betas from this forum.
ip: gamma.m8d.org location: swe
d3coy
14th April 2007, 15:51
Mirrored
http://www.etdoa.com/infusions/pro_download_panel/download.php?did=60
FireFly
14th April 2007, 15:53
Hey guys, thanks for all the feedback so far :)
First thing is no sound when i captured the flag or repaired the CP, i dont know if this is meant like that, but it felt funny when i repaired the CP with out the "Command Post constructed" sound afterward.
Atm there aren't any vo sounds in the map besides the "default" ones: "objective taken" & "dynamite planted" at the gate barriers.
We'll add the stock vo sounds for the cp with the next release.
With the private ( previous) release the flag could be recaptured by axis at any time. We had a custom sound for it once captured / recaptured, but we figured It would annoy the hell out of people to hear the same sound over and over again.
However, now that the flag can be captured only once by allies, It wouldn't hurt to have a custom sound for it...
And last one. I dont know if this is meant to be clipped, but it is and its even clipped for bullets.
That's a good example of bad clipping :oops:
During development we had to manually clip all models in the map to get rid of a nasty hunk_maloc problem. All ruins and many of the buildings in the northern part of the map are either ASE or md3 models.
The rock model you are referring to was very hard to clip manually, But I will have another try at it...
As broloi said, Neutral CP is facing the wrong angle.Thanks for pointing that out: It will be fixed in the next release...
And lots of boxes have a terrain texture on their upper faces... if that was intended, it looks strange.We imagined that the village would be covered with ash because of all previous eruptions: For example if you look closely to all the roof textures we made, they all have ash on top of them. Unfortunately we used the same terrain texture for ash on top of the crates. I agree that this might look strange: I will create a new 'ash' texture to use for the crates....
Any plans on a SW version?Nope, currently not....
I had a quick run-around and found a graphics glitch near entrance to where the urn is. Argh! Before I release a map I probably run through it 100 times to check for these kind of things and always they find a glitch!
Nice spotting Nedd, It will be fixed...
I love the earth tremors from the volcano!
I thought my mouse had died when i first experienced it During private testing we found that the tremors are an excellent opportunity for allies to capture the flag or to grab the urn :)
Well... then they should make it like... hmm, the CP make the spawn, or something, a gate... it looks bad with the flag.Well, imho having a cp at the flag position would be a bad idea gameplay wise. The only reason why we put a flag up there is to indicate that it can be captured by allies.
I think It would only confuse axis players if we would not make it disappear once captured....
Again thanks for the comments :D
Mrfin & I decided to keep the beta1 version up for at least one month before we start working on the final version....
EDIT:
Thank you M8DNanite & nedd3h for hosting the map on your server!
And thank you d3coy for hosting the mapfile...
Axeman89
14th April 2007, 19:56
I love the tremors, especially in the beginning, when the bell is ringing. It brings a sense of doom and drama into the map. I also like the contrast between the ancient and modern parts of the map and how they blend in so well. The vertical aspects of the map are interesting too.
The chokepoints almost look too defensible, but I can't wait to play this map! The urn looks hard to defend, preventing the map from turning into another Gold Rush, which is good.
Juno_Who
14th April 2007, 20:14
Great map....we just played it with 55+ players on Whosgaming.com and had nothing but positive comments.
Thanks for giving the community, again, another great map.
The beta will be in all our next rotations. Look forward to a final but until then this is map is a lot of fun.
DC9
15th April 2007, 04:44
Another great map guys.
I think you may have a duplicate brush though. The seventh pipe from the left on the pipe organ in the church.
Ryan
15th April 2007, 08:23
Really nice map :D
All I mis is that you can't enter any of the towers :(
I would love to get a good panorama view over the city :D, because it looks so good.
Maybe the door in the church could be opened? ;)
mrfin
15th April 2007, 11:19
yes - thanks for the comments and observations so far ppl
I would love to get a good panorama view over the city Very Happy, because it looks so good.
Well that would be nice but the view would be into the void. If it was all one big space the fps would be terrible. The map is a bunch of linked sections that look pretty messy from up high.
The seventh pipe from the left on the pipe organ in the church
Thanks - you're right - I meant to sort that out so many times but just kept fotgetting it.
Thanks for giving the community, again, another great map.
you're welcome :) 8)
MrLego
15th April 2007, 16:04
Good looking map.
Nice Job.
:)
Pytox
15th April 2007, 16:37
I would love to get a good panorama view over the city :D, because it looks so good.
Maybe the door in the church could be opened? ;)
you could still try /noclip :P
Nice map !
ZeusBBA
16th April 2007, 18:48
Sweet looking map, nice work. Cant wait to give it a try, any FPS or other issues on larger servers that anyone has come across yet?
mrfin
19th April 2007, 20:46
Hello gaming & mapping types
Well the vesuvius map seems to be running ok although there was one script issue that needed to be fixed before anyone noticed it - so we have made a fix.
Basically the fix pk3 needs to be placed in the main folder of the game server and all will be ok
Thanks for pointing it out Jack - grab fix here:
http://www.mrfin.co.uk/vesuvius_dl.htm
Latest wip. are plans to build alternative routes through catacombs under the town - like you find under Naples - eta. when Firefly returns from his holiday :lol:
macbeth
20th April 2007, 08:13
since it is the public release we are still playing and enjoying your awesome map :banana:
stephanbay
23rd April 2007, 20:20
Really nice map with good design and nice gameplay. Cheers.
Some few stuff that i found bit bothering while playing this map on our server :
The Urn is really hard to pick up when it still in it's location.
Some ladders around the obj are not working well.
The MG aiming at the track entrance (sorry i forget the entrance name) is very deadly.
Ill post some screenshots later.
Other than that, the map is sweet
mrfin
24th April 2007, 10:54
Hello
since it is the public release we are still playing and enjoying your awesome map
:)
The Urn is really hard to pick up when it still in it's location.
You're right - will make the surrounds to the Urn wider
Some ladders around the obj are not working well.
This too will be fixed
The MG aiming at the truck entrance is very deadly
Again you're right - but this is deliberate - thinking was to encourage play to flow around all available routes not just through the 'south gate'
Thanks for observations though - am taking notes and have a growing list of improvements/amends for the next version
macbeth
24th April 2007, 11:53
when the newest version will be out ?
any idea Mirfin?
thanks
mrfin
24th April 2007, 15:59
Hi macbeth
Sometime in June I think
Roeltje
25th April 2007, 08:17
Mrfin, you did it again!
Massive respect to this map!
The first time i played this one i felt like a little noob again being lost in these goldrush-like streets :P
The map has some nice trickjumps too :D i like that ;)
Im thinking of making a tj movie about ur maps. (lighthouse has some sick-ass tj's. don't really know about bridges)
keep up the good work! and let it inspire us all!
Greetz,
RoeltjE
mrfin
25th April 2007, 15:27
Roeltje
Thanks
:) you're welcome -
Thing is that the map would'nt be here if Firefly did'nt put his 50% in
too :!:
89blitz
25th April 2007, 19:28
Thats nice! ;)
good to see maps are getting better and beter :P
mrfin
12th May 2007, 14:48
Hello mapping game types
there is a patch available to add some voice-overs to vesuvius_b1. This was kindly put together by alex82 - you can get it here: www.mrfin.co.uk/vesuvius_dl.htm
(Thanks Daniel - sry for the delay)
vesuvius_b1 is getting a fair amound of playtesting which is good to see - thanks to the ppl hosting it.
We will be building in the amends for the final version over the next few weeks and it will be done by some point in June. What these amends are has not totally been decided upon yet mind.
One thing for sure will be a quicker axis spawn change once the allies have got the urn to the truck.
but hey! - now is the time for ppl that have suggestions to make them - because it will be too late come June. All ideas appreciated. 8)
Magic
12th May 2007, 17:39
Its added - nice sounds.
nedd3h
13th May 2007, 07:45
excellent!
I've updated my server and downloads section :)
nedd3h
13th May 2007, 09:21
just to confirm... does the sound pack have the forward spawn exploit fix built into the vesuvius_b1.script file?
they both start the same
alex82
13th May 2007, 10:18
the pack based on the fixed script
nedd3h
13th May 2007, 11:07
ok cool thanks :)
FischCommander
26th May 2007, 12:47
Incredible map mrfin, the best map which I for a long time saw.
Beside this map I occur myself like a beginner ;) 10x more details e.g. as in my Map "Neuschwaben_b1" ;) and a wonderful ambient with volcano earthquakes.. :)
FireFly
26th May 2007, 15:02
Thanks for the kind words FischCommander... :)
At the moment we are hard at work making changes to the map, based on the feedback we received these past weeks.
The final version will most likely be release mid June.
FischCommander
26th May 2007, 16:08
very well, I look forward already to it
btw: sorry that I not also mentioned you :clap:
macbeth
27th May 2007, 03:07
:P
we are still playing the map since it is out
and noone is complaining and ask to remove it from the rotation :wink:
not usual cuz players got bored sometimes to have to play always a same map since severall weeks
well dont forget to tell me when the new release will be done
thanks
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