View Full Version : Pitch-Yaw-Roll of Models
LtColSteiner
3rd December 2002, 15:09
I've read that the newest version of Radiant will have support for rotating models on all three axis's. I just downloaded it, but I still cannot rotate the misc_models. Any suggestions on what I should do?
Fiesling
3rd December 2002, 15:23
enter the key:angles
and Value: X Y Z in your misc_model entity.
X Y Z stands for the rotation angle.(Pitch, Yaw,Roll)
LtColSteiner
3rd December 2002, 15:53
hey,it works now! thanks.
kat
4th December 2002, 18:39
you can also do this from with in a scriptfile depending on what game you're editing for..
demoneye
10th May 2003, 04:07
I've just noticed that all my models that have the "angles" key set are changing during compile. This is using Radiant 1.2.13 and compiling with q3map2.5.4
This is how the model looks in the editor, correctly angled...
http://www.btinternet.com/~dave_and_sarah/map/angles1.jpg
But this is how it's showing up in game...
http://www.btinternet.com/~dave_and_sarah/map/angles2.jpg
Help?!?!
DeMoNeye
Codey
10th May 2003, 06:19
This problem is fixed in 1.3 series of gtk, it's a difference in the library code. The older version had a bug which doesn't work the same as q3map2, gtk1.3 uses same library as q3map2 so it's fixed.
I'm not sure which two parameters are swaped around, but I usually do a test map of the object I want and quick compile to get it around the right way..
Codey
Fiesling
10th May 2003, 08:16
Will the rotation of the model be upodated in the editor in the 1.3 series?
So i would give it a try and download it.
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