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MANIAC~VVV~
6th October 2006, 17:51
To: DEV TEAM
and Fourm Members:

For the record, I have misreprsented myself and DO NOT speak for anyone but myself.

I deeply regret my misteps in this post and have edited it to reflect that.

ouroboro
6th October 2006, 18:14
I would also like to join the Beta. I can provide valuable insight from the perspective of an ouroboro. :moo:

jimb0
6th October 2006, 18:38
i'd also like to join the beta. i'm the best jimb0 on the whole world, and have gathered some invaluable experience on all jimb0 things. please let me know when can i download the beta.

thanks.

Danyboy
6th October 2006, 18:49
i'd like to join the BETA test team too, i make a cracking bacon sarnie

Rhoades
6th October 2006, 19:30
I am with these guys so I get a beta as well.

[]v[]
6th October 2006, 19:38
I wood altho lick tooo joint the beeta cos me is ded good n can spell :eek2:



We cant wait to get our hands on your engine and take it out for a spin.
I bet you say that too all the girls .... :eek3:

Desoxy
6th October 2006, 19:50
I wanna join the beta as well. Not because I'm a filmmaker, but because I'm a gamer... :moo:

You can even leave an invitation in my PM box here in this forum.

Brandon
6th October 2006, 19:59
First of all , Welcome in the forum.
Secondly , the beta will be a public beta , so everyone will get his hands on it.
And during the beta , the game would need bug fixing and that sort of stuff. i would suggest doing a film after the game is released , so you would encounter less bugs and less porlbems. Good Luck ! :)

Salteh
6th October 2006, 20:07
TEAM!

MANIAC~VVV~
6th October 2006, 20:20
:cool:

ouroboro
6th October 2006, 20:32
Agreed. Similarly, allowing ouroboro advanced access to the Beta will allow Splash Damage to more easily implement the preferences of ouroboro, which are of course vital.

Desoxy
6th October 2006, 20:58
Getting to an engine -before- release results in better tools and fewer bugs to deal with after release, when the Dev team has fewer resources and is concentrating on gameplay bugs.
I believe you have played too many EA games... :D
According to SD they spent an extra amount of time with balancing (ergo eliminating gameplay bugs) prior to release. According to Locki they want to deliver a nearly-perfect product, which is also why ETQW was delayed. For that they already hired some product testers working in their office.

The rest of the bugs should be easily dealt with in a public beta imo, however, SD and id will decide wether there is need for a closed one as well. ;)

MANIAC~VVV~
6th October 2006, 21:11
LOLOLOL :banghead:

NDA's and threats of personal violence prohibit me from commenting further on your post.

I will say that todays publishing and marketing agreements often leave developers quite unhappy with the way their finished product is handled.
The bright side is that marketing is beginning to understand the importance (to revenue) of filmmaking, and that developers are including more and more options to the filmmaking community.

Hakuryu
6th October 2006, 23:01
Is there something about the Quake Wars engine that you find desireable over other games? I haven't made any movies, but it seems like alot of good engines are out there already to produce them. I can see wanting a better looking engine than say UT2004 to produce a movie, but don't engines like Half Life 2's offer all current visual bells and whistles?

I'm a decent coder/mapper/modeler, but haven't really tried to do any movies, and just wanted to ask these things to further my understanding. I don't knock you for wanting to get to play around with Quake Wars :P

Nail
6th October 2006, 23:31
as it's a D3 engine, prolly could try D3

Rhoades
6th October 2006, 23:39
I want some input on the game as well.

MANIAC~VVV~
7th October 2006, 02:30
What I see with Enemy Territory is potential, in a big way. You need look no further than the released trailer to see that :clap:

Bravo
7th October 2006, 07:36
I think there should be a minimum post count for peeps to play the beta...say 221 posts :-D

Brandon
7th October 2006, 11:01
I got much work to do than :nag:

kamikazee
7th October 2006, 12:18
I think there should be a minimum post count for peeps to play the beta...say 221 posts :-DBah, I would break that limit hands down. :D

Back on topic: it's hard to make exceptions when handing things out.
If you're helping over in a bar and they're going to close, (given they warned everyone about 10 minutes before that) people will still come and ask "please give me a beer". What you'd do? Give it to him? Well, problem is that all other guys in the bar will ask another one as well and you'll be off handing out beers or getting frowned upon by angry customers.

Given that my comparison might be a little strange because people drunk beers before asking "a last one", you could make it match with some common sense.

Making an exception for you guys would make others angry, as small movie-making groups would have about the same right to get a copy. Same applies for mappers, as they could give support on mapping tools as soon they get mapping. The list can go on and on.

And thus to conlude my point: in the end it's best to give everyone the same chance of playing/using the beta at about the same time. A strict "no" might cause some friction whilst exceptions can smell like "friend politics".

GlobalWar
7th October 2006, 12:29
Exactly my opinion Kamikazee :)

But to be honest, i would not mind if the team makes an exception for me ;)

Smooth
7th October 2006, 12:34
Very wise kamikazee.

Bravo
7th October 2006, 13:18
Whatever it is being discussed, beer has to come into it somewhere....

Svanire
7th October 2006, 15:08
I wish signing up to a forum and acting self important got me a spot in the beta.

Chruker
7th October 2006, 15:28
Am I the only one that thinks that MANIAC shold have written an email to SD, instead of posting in the General section?

MANIAC~VVV~
7th October 2006, 15:36
:cool:

Pytox
7th October 2006, 15:39
I think you should post something like this to Activision ;)

MANIAC~VVV~
7th October 2006, 15:51
Svanire wrote:


I wish signing up to a forum and acting self important got me a spot in the beta.


maybe if you had 35 years of playing, your own group website and had completed over 1000gigs worth of game engine filming
-you could-

DarkangelUK
7th October 2006, 15:58
Hakuryu

Is there something about the Quake Wars engine that you find desireable over other games? I haven't made any movies, but it seems like alot of good engines are out there already to produce them. I can see wanting a better looking engine than say UT2004 to produce a movie, but don't engines like Half Life 2's offer all current visual bells and whistles?


There are very few movies made with the D3 engine to date, notetably the "ID-SAVAGE" trailers. Close quarters linear shooters do not lend themselves to filmmaking well. The finest example of such a film would be PHOBOS Films FEAR 4 E.V.E.R by Ruud and Jackal
http://video.google.ca/videoplay?docid=4467469480122045728&hl=en-CA

as for HL2, it is a very hard engine to film with, and aside from (face poser) very little was done to provide the tools for filmmakers to work with. Here is what I consider to be the finest film with that engine so far. http://www.soldiersextreme.com/Maniac/Video/BREEN.wmv

What we see with Enemy Territory is potential, in a big way. You need look no further than the released trailer to see that :clap:

HL2 is very limited? huh? Custom capping values, direct audio dumping, demo smoother, full cvar control on demos, ingame cam tool running over a demotic system.. have you even tried it? Load the demo smoother and have a play, not very hard to work with what so ever. I also suggest you check out A Few Good GMen (http://www.machinima.com/films.php?id=1154) befor writing it off.

And hell, that's even before they introduced dof and other cinematics into the engine!

MANIAC~VVV~
7th October 2006, 16:13
:cool:

DarkangelUK
7th October 2006, 16:47
What are these limitations?

And Still Seeing Breen showed nothing of the engine at all except face poser :/, rest was standard capped footage with a few transitions. Well done none the less, nothing special tho.

MANIAC~VVV~
7th October 2006, 18:45
:cool:

jah
7th October 2006, 19:10
maybe if you had 35 years of playing, your own group website and had completed over 1000gigs worth of game engine filming
-you could-
nice arguments tbh. how do you know that he hasn't got 30 years in game programming and 30terabytes of code running through his brain?

"hey i'm more important and i know more about games because i'm uber pro and i have a uber pro website and i make uber 1337 videos!!11"

for someone with 35+ years of age (i guess......), you just managed to reply as a 13 year old. congrats, really.

and btw, great films don't require great "technology". yes it helps, but some of the best movies i've seen were made with games like quakeworld (!), q3, hl, hl2, rtcw and recently W:ET. the best tool in creating any kind of artform is your head and imagination. originality is the key tbh.

and btw, a little search through the forums would have shown that several individuals like you have started similar threads and got the same response.


and kudos to darkangel, nice movies m8.


@kamikaze: yep, it's common sense. but most people don't have it.


J


PS: btw, movie makers to find bugs? that doesn't even make any sense.

MANIAC~VVV~
7th October 2006, 19:17
:cool:

jah
7th October 2006, 19:20
Lets try and get back on track.

I have babysat this post and watched with intrest as the Devs have come and gone in this section of the fourm. They have failed to post ANYTHING. This is a bad sign, people in love with their work -never- fail to share and express their exuberance about it.

One can understand the weight of the enviroment at SD right now, but to have the time to visit the fourms and fail to post a reply of any sort to a group of eager filmmakers... speaks for itself. :(
ahahahahahahahahaahahahahaaahahahahah

you're so cool. lol.

sorry i couldn't resist myself. i laughed hard after reading that one :)


J

Joe999
7th October 2006, 19:22
@MANIAC~VVV~: don't expect them to comment on every post that's made here, the game just isn't finished yet. patience ... that's what we all need, but i bet at the end it will be worth the wait :)

MANIAC~VVV~
7th October 2006, 19:31
[ :cool:

DarkangelUK
7th October 2006, 19:36
As a matter of fact, BREEN won a first place award. It IS very special.

Since you keep saying that HL2 is so very easy to work with, show me the films! where are they? 24months with HL2/DoD/CS, and I can count the good ones on one hand.
Have you ever MADE a film with a game? if so, please post it. If not then MAKE one with HL2/DoD/CS

So your arguement here is, because no great movies have been made with the game, then the game engine itself is flawed? Because no one uses the game to make movies, then it's hard? I'm sorry but a sive holds more water than your arguement.

Breen was all sync, no special editing at all. As i said, it was well done i'm not argueing with that.. but again nothing special editing wise.

And sorry but YAWN at the what have you done arguement, so very childish. Dare i have to say it, i'm a member of shaolin productions (11 golden llama awards to date and 10 nominations this year), but this isn't a flex your pecs arguement here. I asked you a simple question.. what are these limitations you speak of? As far as i can see it, HL2 is a very capable engine for capping vids. Please, tell me the negative parts of the engine.. i really want to know. I know of a couple of small bugs in the demo smoother, but nothing that makes it a poor engine. the fact you can rewind demos when creating the cams makes it miles ahead of most engines already.

Btw Bush has been president for a long time.. doesn't make him good at it.

uber_noob
7th October 2006, 19:54
One can understand the weight of the enviroment at SD right now, but to have the time to visit the fourms and fail to post a reply of any sort to a group of eager filmmakers... speaks for itself. :(

Yes, it means their focus on development is currently fixed on their biggest group of customers: the players. Which makes perfect sense, as the game is being made for the many players and not a few movie makers.

BTW. QW will have extensive support for modding, so given this:
On behalf of our membership, I express interest in joining the BETA. Many of our members are expert programmers, modders and mapmakers with extensive backgrounds. We feel that we can bring to (Ememy Territory, Quake Wars) an entirely new and objective perspective with our filmmaking talents.
You shouldn't have a problem in adding the functionality, you need for making your movies, by yourself.

So let SD continue the work on the much more important, not movie related, parts like gameplay and balance.

jRAD
7th October 2006, 19:54
Hello. :tapir:

SCDS_reyalP
7th October 2006, 19:56
Attention dev team:
As a expert imbiber of Belgian Beverages, I feel your product could be greatly enhanced if I was designated the official "evaluator Belgian Beverage / Gameplay interactions." I am quite certain that your product will often be used in conjunction with Belgian Beverages, so it is obviously important that compatibility is extensively and independently evaluated, in order ensure the most positive gameplay/beverage experience.

While you most likely have in-house Belgain Beverage expertise, leveraging third party expertise early in the development process will greatly enhance your overall beverage compatibility, and thus ultimately customer satisfaction and sales.
:beer:

Bravo
7th October 2006, 19:57
Hello. :tapir:Hello BirdDawg, they want to know if you want a movie making....

I also offer to make you a movie, but mine would involve two Swedish lesbians, a sofa and a bottle of (diet) Pepsi....

MANIAC~VVV~
7th October 2006, 20:08
:cool:

Smooth
7th October 2006, 20:12
:(

DarkangelUK
7th October 2006, 20:37
DarkangelUK wrote:


So your arguement here is, because no great movies have been made with the game, then the game engine itself is flawed? Because no one uses the game to make movies, then it's hard? I'm sorry but a sive holds more water than your arguement.

Breen was all sync, no special editing at all. As i said, it was well done i'm not argueing with that.. but again nothing special editing wise.

And sorry but YAWN at the what have you done arguement, so very childish. Dare i have to say it, i'm a member of shaolin productions (11 golden llama awards to date and 10 nominations this year), but this isn't a flex your pecs arguement here. I asked you a simple question.. what are these limitations you speak of? As far as i can see it, HL2 is a very capable engine for capping vids. Please, tell me the negative parts of the engine.. i really want to know. I know of a couple of small bugs in the demo smoother, but nothing that makes it a poor engine. the fact you can rewind demos when creating the cams makes it miles ahead of most engines already.


Sir, I have visited your site.
What is your problem? This post has NOTHING to do with HL2
As a fellow filmmaker who has been active on this site, do you have any relevent information on making films with ETQW? What have you learned from others about the tools that might be in the game? What contacts at SD have you made about filming with the D3 engine?
Please share your information and be constructive -or- please get out of my post

If you had actually bothered to search, you would have found this thread (http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=15491&postdays=0&postorder=asc&start=0) which asks a lot of questions.. and does have a reply from the devs. I've also spoken to the devs on irc, and have been told the all the trailers made so far were created using the ingame tools, the cams were created using maya, avinetdemo will be functional, by the sounds of it it will use the demotic function (1 tic = 15fps), i wrote a tute on D3 capping looooong ago when it came out, it works the same for Q4 as avinetdemo was never implimented by Raven.. but network demo recording was. I'm sure i've forgotten stuff but oh well

Oh and if any devs are watching, please impliment the Notes tool from Q4 into ETQW, very handy! :D

Oh and jsut a quick edit, here's where it all began with the HL2 stuff


as for HL2, it is a very hard engine to film with, and aside from (face poser) very little was done to provide the tools for filmmakers to work with.

That comment is just pure garbage.

kamikazee
7th October 2006, 21:17
Possible recap:
Thread starter wants to see/know the movie recording abilities of ET:QW, preferably in a private beta release for his team. Most people told "no, you can't have a beta unless you send us a copy". People dragged different games/engines in to play, and a slight discussion began.
Confusion about the HL2 engine made the thread split, and we experienced once more how a thread derailment happens. Thread starter attempted a thread resurrection, too bad it failed after which most people start picking on the thread starters posts.

Some miscellaneous info:

The thread starter is new here. Please tell him his rights and duties before busting him, thank you.
2 SD members have been spotted. (That's all to say)
Beer has been mentioned twice already. And I can confirm that there are people with taste for Belgian beverages.
Aproximately 1 tapir emoticon has been used. I think this is well below the thread's quota. To improve the quality of the thread, here's another one. :tapir:

Now that should cover most of it.

Thank you for reading this questionable post, and have nice day! :chef:

[]v[]
7th October 2006, 21:43
Hello. :tapir:Hello BirdDawg, they want to know if you want a movie making....

I also offer to make you a movie, but mine would involve two Swedish lesbians, a sofa and a bottle of (diet) Pepsi....
And the quote of the day award goes too Bravo - :clap: :clap: :clap: :rofl:

digibob
8th October 2006, 00:30
I read most threads in this forum. I only generally reply to threads I feel comfortable replying to, we aren't really allowed to give away too much information, and most of the things I will comment on are things which people have already been given the chance to see for themselves ( E3/GC ). Even then, we're always playing with how things work, trying to make stuff better and more fun, so there's always the problem of us having said something now and it changes down the line, and we'd rather not have people shouting at us about having told you all porkies because things don't turn out the way we originally said they would. This leads to us not being able to say as much as we'd like, so we tend to ramble on about Tapirs and suchlike instead, or how I just beat my Geometry Wars score. ( awesome game btw )

Regarding the Beta, I cannot say anything at all really, as I don't personally have much information regarded when/how it will take place.

I have already made a small comment regarding movie making stuff here ( http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=15491 ), in case you missed it, though it doesn't say a great deal.

And now for something completely different. :tapir:

MANIAC~VVV~
8th October 2006, 01:12
kamikazee wrote:


Possible recap:
Thread starter wants to see/know the movie recording abilities of ET:QW, preferably in a private beta release for his team. Most people told "no, you can't have a beta unless you send us a copy". People dragged different games/engines in to play, and a slight discussion began.
Confusion about the HL2 engine made the thread split, and we experienced once more how a thread derailment happens. Thread starter attempted a thread resurrection, too bad it failed after which most people start picking on the thread starters posts.

Some miscellaneous info:



The thread starter is new here. Please tell him his rights and duties before busting him, thank you.

2 SD members have been spotted. (That's all to say)

Beer has been mentioned twice already. And I can confirm that there are people with taste for Belgian beverages.

Aproximately 1 tapir emoticon has been used. I think this is well below the thread's quota. To improve the quality of the thread, here's another one.


Now that should cover most of it.


Well put, and Thank You Sir :)

Nail
8th October 2006, 01:25
I have babysat this post and watched with intrest as the Devs have come and gone in this section of the fourm. They have failed to post ANYTHING. This is a bad sign, people in love with their work -never- fail to share and express their exuberance about it.

quit bashing SD and we won't have to come to your house and shave your dog, the game isn't out yet and you're whining about not having movie making tools already, guess what, we play games, not movies

jimb0
8th October 2006, 02:19
They have failed to post ANYTHING. This is a bad sign, people in love with their work -never- fail to share and express their exuberance about it.

dude. you sure got it all figured out, uh.

MANIAC~VVV~
8th October 2006, 04:36
digibob wrote:


I read most threads in this forum. I only generally reply to threads I feel comfortable replying to, we aren't really allowed to give away too much information, and most of the things I will comment on are things which people have already been given the chance to see for themselves ( E3/GC ). Even then, we're always playing with how things work, trying to make stuff better and more fun, so there's always the problem of us having said something now and it changes down the line, and we'd rather not have people shouting at us about having told you all porkies because things don't turn out the way we originally said they would. This leads to us not being able to say as much as we'd like, so we tend to ramble on about Tapirs and suchlike instead, or how I just beat my Geometry Wars score. ( awesome game btw )

Regarding the Beta, I cannot say anything at all really, as I don't personally have much information regarded when/how it will take place.

I have already made a small comment regarding movie making stuff here ( http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=15491 ), in case you missed it, though it doesn't say a great deal.


Thank You for taking the time to reply as best you could.
I look forward to buying your game :cool:

Nail
8th October 2006, 04:39
good out
as Dr. Zoidberg would say "Well scuttled"

MANIAC~VVV~
8th October 2006, 07:08
:cool:

nUllSkillZ
8th October 2006, 07:29
Nor sure what to say about this thread.
I'm not really amused about your attitude you've showed joining this forum (reads like: I want it all and I want it now).
Seems that I'm not the only one.

As the Sir community joined (another fun / film / mod making community) they introduced themselves and asked some questions about the movie making ability of ET:QW.
That's a good attitude in my opinion.

Even if movie making ability wouldn't be that good with the released version I think the community will make good movie making tools.
So don't worry.

And there are other long time followers of id and community members that deserves to get the hand on an earlly version much more than you (not speaking of me).
bani and his team for example.
ifurita is another one that comes to my mind.

But everyone deserves a second chance.
So welcome to the forums.
Enjoy your stay.
And please don't ask what the community can do for you, ask what you can do for the community :)


damn forgot the tapir.
:tapir:

Salteh
8th October 2006, 09:32
:tapir: :tapir:

Pytox
8th October 2006, 09:53
Aproximately 5 tapir emoticons have been used. I think this is well below the thread's quota. To improve the quality of the thread, here's another one. :tapir:

bandit5k
8th October 2006, 10:25
:tapir: :tapir:
Wukkles! :tapir:

Bravo
8th October 2006, 10:48
Are tapirs sexually signigicant?