PDA

View Full Version : oasis wall


caelumstarson
30th August 2006, 18:40
i got the script for the wall in oasis and i compared it to my script but they look so different... what's wrong with mine?

oldcitywall //Broken section of Old City wall
{
spawn
{
wait 200

constructible_class 3
}

death
{
trigger oldcityflag force_allied // Switch forward spawn to Allied ONLY

trigger oldcityflag check_obj

trigger oldcityflag kill

wm_announce "Allies have breached the Old City wall"

and my script..

ddoor
{
spawn
{
wait 200
constructible_class 3
setstate demodoor default

is it all wrong or parts? am i forgetting something?

nUllSkillZ
30th August 2006, 18:46
?
What do you want to achieve?
Simply make a wall / door destructable (func_explosive)?
Or change the spawn in addition?
You only posted the first lines of your script.
Also try to use [ code ] and [/ code ] (without spaces).

caelumstarson
30th August 2006, 18:53
I want to destory doors, and a switch of spawn once they are destroyed.


heres the first part of my script (lol not much)

game_manager
{
spawn
{
wait 1000
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_set_round_timelimit 15
}
}

caelumstarson
30th August 2006, 19:01
in the trigger_obj_info i have:

track Heavy Door
target demodoor
shortname Heavy Door
scriptname ddoor_toi

in target_explosion i have:

target demodoor
track Heavy Door
shortname Heavy Door
scriptname ddoor_toi


hmmm

caelumstarson
30th August 2006, 19:39
umm would i be able to just send someone the .map and they do the explosion stuff and the script for it and send it back? It would help me out alot and i'd appreciate it. I could also take a look at the script and get to know how to do the explosion things.

Nail
30th August 2006, 19:48
will that be cash or PayPal ?

caelumstarson
30th August 2006, 19:51
address?

caelumstarson
30th August 2006, 19:58
will you, please.. with a cherry on top!