PDA

View Full Version : bsp to map...


LAMAX
19th June 2006, 20:07
Hello can enynody help me with compiling bsp to map? plesae help !

Chruker
20th June 2006, 00:04
Try this command line:
q3map2 -convert -format map -game et -fs_basepath C:\Path\To\ET -fs_game C:\Path\To\ET\etmain\maps -v mapname

Or put this in a .bat file and run it after you have changed the paths and map name to fit your installation:
@ECHO OFF



:PATHS
SET MAP_NAME=radar
SET GAME_PATH="F:\Games\Wolfenstein - Enemy Territory\Modding"
SET MAP_PATH="F:\Games\Wolfenstein - Enemy Territory\Modding\etmain\maps"
SET Q3MAP2_PATH=E:\Q3MAP2\q3map2.exe



:Convert
SET CONVERT_VAR=-convert -format map



:OPTIONS
SET GEN_OPTIONS=-game et -fs_basepath %GAME_PATH% -fs_game %MAP_PATH% -v



:ACTION
START /BELOWNORMAL /WAIT /B %Q3MAP2_PATH% %CONVERT_VAR% %GEN_OPTIONS% %MAP_NAME%
PAUSE

LAMAX
20th June 2006, 15:36
it's doesnt work thx for help!

Chruker
20th June 2006, 15:45
What kind of error messages do you get?

LAMAX
20th June 2006, 15:53
Sorry now its work ! its look that:

@ECHO OFF



:PATHS
SET MAP_NAME=ds_bunkers_b2
SET GAME_PATH="C:\Program Files\Wolfenstein - Enemy Territory"
SET MAP_PATH="C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps"
SET Q3MAP2_PATH="C:\Program Files\GtkRadiant 1.5.0\q3map2.exe"



:Convert
SET CONVERT_VAR=-convert -format map



:OPTIONS
SET GEN_OPTIONS=-game et -fs_basepath %GAME_PATH% -fs_game %MAP_PATH% -v



:ACTION
START /BELOWNORMAL /WAIT /B %Q3MAP2_PATH% %CONVERT_VAR% %GEN_OPTIONS% %MAP_NAME%
PAUSE

LAMAX
20th June 2006, 15:54
but it doesnt convert light why?

LAMAX
20th June 2006, 15:55
oh and models ase and md3!

kamikazee
20th June 2006, 16:43
That's because the compiling and decompiling is lossy, it should only be used to recover brushwork.

LAMAX
20th June 2006, 21:16
ok! I se now! THX!