View Full Version : Fokke G1
Bravo
18th June 2006, 07:31
The latest model I am working on...
Thus far:
http://img103.imageshack.us/img103/5831/fokkerender21ut.jpg
Bravo
25th June 2006, 10:02
Still not quite happy with the cockpit...though I am struggling to find a way of doing it so that it can be manipulated easily ingame yet still look the part...
Polies within specified limits (even after allowing for the game triangulating them)
http://img148.imageshack.us/img148/5131/fokkerender48th.jpg
Florisjuh
25th June 2006, 10:53
looking very nice ;)
aburn
26th June 2006, 15:49
cant wait when it will be done :D :D
onu123
26th June 2006, 15:57
pretty your a master chef ( :chef: ) :P
Bravo
1st July 2006, 18:30
Ok, to save on polies, the guy I am making this for requested I remake the cockpit so the windows could be textured in rather than modelled.
The model now has:
2056 Points
4036 Edges and
1940 Faces (which the game will triangulate to make 3880)
It had to be done within 5,000 so we have left 1220 for the gun he wants doing, leaving me with 610 polies in effect, thats up next.
http://img421.imageshack.us/img421/1305/fokkerender63cn.jpg
Would appreciate any feedback/crits for this model, especially from any SD artists that might happen to see it (but do welcome crits from anyone of course)
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