View Full Version : scripting...
Womprat
13th June 2003, 02:52
I was just reading through some of the scripts for fueldump. How long did it take to script all of this? I see 133 triggers just to make the tank move down it's path :eek:
Then there's line like this:
// digibob: since we cant return variables, just use bit 3 of accum 1 as a register... mmmm assembly...
and the files some 5000 lines. I didn't realize just how much scripting went into these maps until now.
hummer
13th June 2003, 02:56
/me rubs his hands together...
Mmmm... can't wait for this. It'll be fun :)
Sombee
13th June 2003, 06:53
Heh, Wrox should come out with their "Beginning ET Scripting" very soon!
sock
13th June 2003, 09:09
I was just reading through some of the scripts for fueldump. How long did it take to script all of this? I see 133 triggers just to make the tank move down it's path :eek:
Then there's line like this:
// digibob: since we cant return variables, just use bit 3 of accum 1 as a register... mmmm assembly...
and the files some 5000 lines. I didn't realize just how much scripting went into these maps until now.
The scripting is a VERY VERY big part of ET mapping. I dont want to scare people off but Level Designers who have problems with scripting will have to find people to help.
Most of the cool scripting stuff in ET was done by digibob. There was loads of other cool scripting stuff done which was amazing. The power of the scripting system is good and it will be interesting to see what people do with it.
Sock
:moo:
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