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View Full Version : Flame Thrower in ETQW


AnarchyAngel
16th May 2006, 14:20
I was playing a game of W:ET the other day with my flamy friend (Flame Thrower) and it struck me that this might not be in ET QW? Can anyone tell me if this is so? I wanna smell that strogg BURN!!!

corvey
16th May 2006, 14:28
BBQ Strogg does sound good.

crumblycake
16th May 2006, 14:31
Lol! I was just about to ask the same question! Damn, you beat me to it..but heck yeah! I was hoping that the flamer would make a cameo in QW...Or how about a pony with flamer?

kamikazee
16th May 2006, 14:36
I prefer an XL toaster with a grill addon.
But an oversized lighter could do too, as long as it doesn't run out of gas quickly. :D

[Serious now]
The flamer is good in closed quarters, but I doubt if it will still be usable more open fields like ET:QW seems to offer. With a range of aprox. 3-4 meters, an enemy will probably kill you faster then you can light his trousers.

AnarchyAngel
16th May 2006, 14:37
I'll say this before BongoBoy does... Tapir's Toting Flame Throwers!

...and as for open spaces W:ET wasn't all corridors. Plus there are indoor areas. Just make it shoot further and maybe it has a building in gun as well (combo like) like there was in aliens.

B0rsuk
16th May 2006, 14:42
Flamethrowers can be VERY effective in ET:QW. You just need to put them on vehicles, for example on strogg buggy equivalent, or even or hornet for dragon-like experience :-)

Dazzamac
16th May 2006, 14:49
Hornet? Flame Thrower? hmmm..... I love the smell of Napalm in the morning

AnarchyAngel
16th May 2006, 15:14
Lol @ the Thought of a Quad Bike flamer, or even Jet pack Flamer. Sweet you gotta put the flamers in if they aint already!

jjpron
16th May 2006, 15:32
being a profficient flamer in ET is one of the most fun times you can have.
and god, how i hate good flamers on other teams.

Hakuryu
16th May 2006, 15:51
A flame thrower on the walkers would be interesting :)

BrightSoul
16th May 2006, 20:12
The flamer is good in closed quarters, but I doubt if it will still be usable more open fields like ET:QW seems to offer. With a range of aprox. 3-4 meters, an enemy will probably kill you faster then you can light his trousers.

Well, of course the soldat may equip it only when he needs to. Even if QW maps are huge, I hope there will be some indoors fighting situation to use it in. It would be sad if they didn't put the flamethrower in the game, it is probably the best good-looking weapon in W:ET, not to mention that feeling of satisfaction provided by roasting a couple of enemies as soon as they enter the door :P

Mount it on a vehicle and you got an Auto Assault FPS equivalent. Oh I can't wait for the game AND a racing - destruction derby - mod.

The mounted flamethrower could be also useful to create temporary firewalls, I remember seeing such a unit in C&C Generals (the Dragon Tank, was it?)

Lastly, I don't know if this page (http://www.theredstuff.com/faq/enemy_territory_quake_wars/weapons_gdf.html)is yet to be updated or what, but a flamethrower doesn't show in the list. Too bad...

Fitzsimmons
17th May 2006, 19:57
[snip]
The mounted flamethrower could be also useful to create temporary firewalls, I remember seeing such a unit in C&C Generals (the Dragon Tank, was it?)
[snip]


Yep, that was the Dragon Tank. Interestingly enough, in Generals, nobody ever uses standard attack mode with the dragon tank, because whipping up a firewall does tons more damage over a much larger area. No real relevance to anything, but I thought I would mention it anyway. :)

carnage
17th May 2006, 20:18
firwall was good in generals since things had limited range but in ETQW im pretty sure your tank would just get blown before they even got near your flames and all thoes fire tris might not be health on the fps side of things with the already harsh performace rates

B0rsuk
17th May 2006, 20:42
[snip]
(...)Interestingly enough, in Generals, nobody ever uses standard attack mode with the dragon tank, because whipping up a firewall does tons more damage over a much larger area. No real relevance to anything, but I thought I would mention it anyway. :)

I can't resist the urge to point out such 'balance' and expert design is typical for games published by EA.

Schizma
17th May 2006, 20:49
Thats because only the original C&C was good. All the new ones suck, mass tank rushing is unstoppable. They should have just stuck with good 'ol GDI vs NOD

Centurion
18th May 2006, 03:21
C&C 3 is going bakc to GDI vs. NOD.

SentientProgram
18th May 2006, 03:23
I refuse to buy ET:QW if there is no flamethrower type weapon! :eek2:

B0rsuk
18th May 2006, 05:34
Thats because only the original C&C was good. All the new ones suck, mass tank rushing is unstoppable. They should have just stuck with good 'ol GDI vs NOD

I wouldn't put it this way. Admitedly, I mostly played earlier C&C on single player only, as my brother wouldn't let me anywhere near the modem. So it was mostly single player or 1v1 against my brother only. And I wasn't as experienced rts player as I am now.
We starting playing online once we had semi-decent broadband; this means RA2, Generals, Emperor... Not exactly C&C games, but pretty close.

I don't like that starting with Generals the games become much more War/Star-craftish. Whatever was unique in C&C serries it's now gone. Especially resource gathering, the way factories work, building stuff; you now have to hunt for factories or hotkey them.

The main problem is that EA doesn't care about balance and fixing stuff, they just want to sell new games as fast as possible. Fire&Forget.

datoo
18th May 2006, 06:13
Lol @ the Thought of a Quad Bike flamer, or even Jet pack Flamer. Sweet you gotta put the flamers in if they aint already!

http://www.cnn.com/WORLD/africa/9812/11/flame.thrower.car/

Nail
18th May 2006, 06:33
flamin' door farts, gotta love it :lol:

SquareDonut
18th May 2006, 08:28
So far, no flamethrowers... I spent three days at E3 and everyday, I stopped by the ETQW booth to try the game out. I was able to try out all the classes on both sides, including the vechicles. However, it seems that the flamerthrower is not available on the GDF soldier class or the Strogg Aggressor class. Either is it found on the vechicles or the deployables. Keep in mind the game is still in it's early stages and the flamethrower might be including in the game later (Hopefully).

Ragnar_40k
18th May 2006, 10:14
[Serious now]
The flamer is good in closed quarters, but I doubt if it will still be usable more open fields like ET:QW seems to offer. With a range of aprox. 3-4 meters, an enemy will probably kill you faster then you can light his trousers.
Mounted flamethrowers (http://en.wikipedia.org/wiki/Flame_tank) have more ammo and a range up to 50 meters with their flamethrower (shooting single bursts in an arc). They would be useful to clear trenches, bunkers or fortified postions from the relativly safety of a tank.

AnarchyAngel
18th May 2006, 10:36
What!!!! No flame Thrower!!! Blasphemy!!! Man we need a poll!!! Gotta Get it in the Game!!! Gotta Stop this!!! Gotta stop the Exlamations!!!

Gringo
18th May 2006, 11:02
Flamethrowers are lamethrowers tbh!

Societal Eclipse
20th May 2006, 10:55
http://www.cnn.com/2006/LAW/05/19/saddams.ride.ap/index.html?section=cnn_topstories

nUllSkillZ
20th May 2006, 17:04
A little thread about rating and censorship in germany:
[et:qw]: International Version + german (censored) version? (http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=14613)

And as far as I remember a flamethrower within a game is a reason to rate it automatically "over 18".


So this may also be a reason to not include a flamethrower.
If a game is rated "over 18" here in germany it isn't available anymore in the big electronic shops.

jimb0
20th May 2006, 17:25
I seriously hope the developers aren't basing the reasons to include or remove weapons on their game by stuff like that.

What's next, remove guns and replace it for nerf weapons and slingshots just to get a kid rating?

EB
20th May 2006, 18:38
I say that they make a flamethrower that throws explosive-knives as well.


...they can call it, "the flame thrower that throws knives but it burns more than it cuts"
and if it's on a vehicle "the flame thrower that throws knives but it burns more than it cuts mobile unit".

...I dare anyone to make a lamer post than this one. :P

jjpron
21st May 2006, 02:46
Flamethrowers are lamethrowers tbh!

Dude, hate the game, don't hate the playa.
Flamethrowers are awesome fun. Especially in inexperienced hands.
v45,v45,v21,v43,v22

Nail
21st May 2006, 06:56
I must admit, spraying the sky after being shot out of the cannon on Northpole is a hell of a lot of fun :lol:

Gringo
21st May 2006, 13:05
I dont hate the playa, i hate the weapon. It ok to mess around with but it is largely uneffective tbh with some exceptions.

What if the flamethrower shot scolding custard instead. That would get around the 18 certificate!

AnarchyAngel
22nd May 2006, 10:17
I use it all the time with great success, its obviously how "skilled" you are with it. Maybe you just need practice Gringo?

EB
22nd May 2006, 10:52
I use it all the time with great success, its obviously how "skilled" you are with it. Maybe you just need practice Gringo?
Sometimes I can stand directly in the flamethower path and not be burned, sometimes I only need to see it 15 feet away to be hurt/set on fire.
:/

Gringo
22nd May 2006, 11:35
I use it all the time with great success, its obviously how "skilled" you are with it. Maybe you just need practice Gringo?

http://www.vplclan.org/forum/images/smiles/icon_fingers.gif

AnarchyAngel
22nd May 2006, 11:56
yeah you know you want it Gringo!

nUllSkillZ
22nd May 2006, 15:09
I've just find this (Link in the news of Planet Quake (http://www.planetquake.com/)):
Ignited Plasma Thrower (http://quake4.filefront.com/file/_Ignited_Plasma_Thrower;62871)
A "flametrower" mof for Q4.

Warskull
22nd May 2006, 18:54
Flamerthrower histortically is more of a WWI/WWII, you never see it used anymore. In ET it was only effective in a few specific applications. ET:QW is susposed to feature huge maps. The flamethrower really won't thrive in that environment. Is it really worth including a weapon just for the cool factor? Especially if that weapon only gets used while goofing off.

Ragnar_40k
22nd May 2006, 18:58
Flamerthrower histortically is more of a WWI/WWII, you never see it used anymore.
Its used in the 40th millenium. (http://www.forgeworld.co.uk/sdread.htm) :D

AnarchyAngel
23rd May 2006, 02:36
Flamerthrower histortically is more of a WWI/WWII, you never see it used anymore. In ET it was only effective in a few specific applications. ET:QW is susposed to feature huge maps. The flamethrower really won't thrive in that environment. Is it really worth including a weapon just for the cool factor? Especially if that weapon only gets used while goofing off.

Yeah this is true. Maybe Splash Damage can come up with a 2060 counter part?

Schizma
23rd May 2006, 02:43
Warskull wrote:
Flamerthrower histortically is more of a WWI/WWII, you never see it used anymore. In ET it was only effective in a few specific applications. ET:QW is susposed to feature huge maps. The flamethrower really won't thrive in that environment. Is it really worth including a weapon just for the cool factor? Especially if that weapon only gets used while goofing off.


Yeah this is true. Maybe Splash Damage can come up with a 2060 counter part?


No, not really true. They used flame-throwers a bunch in Vietnam.

Nail
23rd May 2006, 04:12
Flamethrowers have not been part of the US military since 1978, when the Department of Defense unilaterally decided to end their use, out of concerns that the public found such weapons inhumane (although fire-based weapons are not banned under international law).

AnarchyAngel
23rd May 2006, 09:29
Ive brain stormed some deas today and came up with two, a plasma launcher much like the flamer, and (my personal fav) a Acid launcher imagine a cool shader that is laid over the victim and as they burn/melt away, add a little animation and how sweet would that look? Seeing the marine look at his own arm as is melts away! Joy!

Edit: oh and of course you can see it sear the landscape with small acidy smoke that arises from surfaces. Mebbe even normal map overlay sprites that add to the melting/eating effect? Like in fear how bullets damage walls and surfaces.

BrightSoul
23rd May 2006, 10:30
ET:QW is susposed to feature huge maps. The flamethrower really won't thrive in that environment.

I think QW will feature narrow corridors as well but, for a change, the flamethrower could be a whole different weapon, not used mainly to inflict direct damage.
Think of it as a portable napalm gun: you shoot on the floor while moving and add temporary hazzard zones to the map, inflicting low dps to whatever crosses it.

The more you shoot on a spot, the longer the flames last get but the smaller the area you can set on fire.
There will be balancing issues, of course, but it's the FT usefulness we're discussing here.

mortis
23rd May 2006, 15:21
Heh, I originally read it as "....inflicting low FPS to whatever crosses it." - had to read it again.

But, on second thought, perhaps low FPS would be effective for keeping players out of an area.... ;)

Could you imagine all the snivelling and crying about the flamethrower if that was the case?

Truthfully, I'd like to seethe flamethrower added for two reasons:

I love the smell of burnt strogg in the morning.

As a close range vehicle ravager.

A quad bike struck by a flame thrower tends to go up in smoke. A flaming goliath would just look too awesome. Perhaps larger vehicles would take longer to 'catch' on fire, or they just might need to be hosed down.

jjpron
23rd May 2006, 15:44
Flame adds much fun to the game. Sometimes you just feel like being a punk and putting some flame on a chokepoint, and it feels great.
Acid sprays would be cool too.
Some form of a volumetric weapon...

B0rsuk
23rd May 2006, 20:52
Most disadvantages of flamer disappear once you put it on a fast or medium-speed vehicle.
I suppose there are 2 real reasons behind no flamethrower in ET:QW :
- it may be hard to do. No Doom3 engine game has flamethrower, so far. Perpixel lightning might complicate things.
- flamer lags. All weapons with lots of projectiles/NO HITSCAN lag. Flamer lags, q2 hyperblaster lags. I suppose q3 plasmagun doesn't, because projectiles are so fast there are only few of them in the air in any given moment.

AnarchyAngel
24th May 2006, 04:18
So no one likes my acid launcher idea...bummer. Cant I get any feed back on the acid launcher?

Homer J
24th May 2006, 05:55
But, on second thought, perhaps low FPS would be effective for keeping players out of an area.... ;)


Well it worked for the stairwells on mp_dam. :blah:

SCDS_reyalP
24th May 2006, 06:53
Flamethrowers have not been part of the US military since 1978, when the Department of Defense unilaterally decided to end their use, out of concerns that the public found such weapons inhumane (although fire-based weapons are not banned under international law).
This did not end the use of napalm, white phosphorus or other incendiaries, although the US did subsequently abandon napalm as well.

However, that is all quite beside the point for ET:QW. First of all, the GDF is global, so just because the US and much of the western world has abondoned these weapons doesn't mean they wouldn't be available. More importantly, "Realism" in ET:QW means what would we be willing to use against an all out invasion by human eating cyborgs. In that context, public resistance to 'inhumane' weapons is likely to be minimal. If flame weapons were effective, they would be used. They are also relatively simple, so any army capable of fielding tanks and choppers could certainly have them.

The strogg don't seem concerned by the whether the collection of stroyent humane, so they could obviously use flame weapons too, although perhaps it would damage the product :moo:

Gringo
24th May 2006, 11:19
Watch out for the rake with a flamethrower attachment!

AnarchyAngel
24th May 2006, 11:24
The strogg don't seem concerned by the whether the collection of stroyent humane, so they could obviously use flame weapons too, although perhaps it would damage the product :moo:

What hell you do you think the rocket launchers gonna do? Make em grow flowers out their ass?

jjpron
24th May 2006, 13:54
I'm terribly sorry to bring this up, but it needs to be addressed:
Can they make stroyent out of tapirs?

Dazzamac
24th May 2006, 14:13
The strogg don't seem concerned by the whether the collection of stroyent humane, so they could obviously use flame weapons too, although perhaps it would damage the product :moo:

What hell you do you think the rocket launchers gonna do? Make em grow flowers out their ass? :rofl: http://www.vplclan.org/forum/images/smiles/icon_panzer.gif

Chargrilled makes for a fuller flavour of stroyant

kamikazee
24th May 2006, 14:58
Hmmm, "Grilled" taste. Like the sound of that.

AnarchyAngel
24th May 2006, 15:42
The strogg don't seem concerned by the whether the collection of stroyent humane, so they could obviously use flame weapons too, although perhaps it would damage the product :moo:

What hell you do you think the rocket launchers gonna do? Make em grow flowers out their ass? :rofl: http://www.vplclan.org/forum/images/smiles/icon_panzer.gif

Chargrilled makes for a fuller flavour of stroyant

I'll Take my stroytant extra crispy thanks, finger lickin good!

Gringo
24th May 2006, 16:08
I'm terribly sorry to bring this up, but it needs to be addressed:
Can they make stroyent out of tapirs?

Lets face the facts, whether they can or not is irrelevant. The safety of all tapirs and the tapir way of life is the primary mission objective of the GDF forces.

jjpron
24th May 2006, 17:25
Lets face the facts, whether they can or not is irrelevant. The safety of all tapirs and the tapir way of life is the primary mission objective of the GDF forces.

LOL!

kamikazee
24th May 2006, 18:10
Are you a copycat or did you forget the quote tags? :D

Nail
24th May 2006, 18:25
No one seems to realize that the Tapirs ARE the flame throwers, why else that schnozzle :lol:

kamikazee
24th May 2006, 18:57
Must be some futuristic dragon-inbreed tapir species then.

What marvelous things we might see in the future...

Zyklon
24th May 2006, 20:22
Must be some futuristic dragon-inbreed tapir species then.

What marvelous things we might see in the future...

Some futuristic dragon-inbreed tapir species with robot laser eye-beamz!

Dazzamac
24th May 2006, 23:15
How we've moved on from the sharks with laser beams attached they had in the 60's :P

SCDS_reyalP
24th May 2006, 23:16
I'll Take my stroytant extra crispy thanks, finger lickin good!
Hickory or Mesquite strockets on the hornet today ? :banana:

carnage
24th May 2006, 23:25
How we've moved on from the sharks with laser beams attached they had in the 60's :P

if i remeber right sharks were very hard to get hold of and more common was ill temeperd sea bass that could easily decapitate a guard

AnarchyAngel
25th May 2006, 07:24
I think we've gone slightly of topic here...lol

SentientProgram
25th May 2006, 13:50
I think we've gone slightly of topic here...lol


Word. No flamethower = no pie for SD. You hear me? NO PIE! :eek3:

jjpron
25th May 2006, 22:49
SentientProgram is right.

AnarchyAngel
26th May 2006, 07:16
Yeah SentientProgram is right I second that.