View Full Version : megatexture and your harddrive.
Salvation
12th May 2006, 09:47
will poor little me have to ditch my 40gig sissy HD just for quake wars :*( ?
i don't have much worries about the system specs, but... when paul was interviewed by gamespot he said that the things were GIGS big? noooooo!
RosOne
12th May 2006, 11:12
I'm pretty sure the game will require ~7GB disc space.
jimb0
12th May 2006, 11:55
Map textures are around 5gb per map, compressed to 500mb. With ~12 maps, it's 6gb for textures only. So it'll be big, but not 40gb. Maybe around 8gb or 9gb.
SniperSteve
12th May 2006, 14:19
(Looks at free HDD space) 200 GIGs ought to do it. :)
I think the 500 MB number was for the map texture. Not for the vehicles, sky, models, buildings, etc..
My guess is about 10-11 GB total. Still, not too bad. :D
MadMattUK
12th May 2006, 14:21
10 gig not bad?!
Wolf:ET is only 250 odd meg in total!
SniperSteve
12th May 2006, 14:24
Wolf:ET is an old game, built on older tech. (I believe its the Q3 engine?)
MadMattUK
12th May 2006, 14:31
Look at the bigger picture. Most ET maps are under 10mb in size, and most people won't even wait for 20 seconds or so to download a custom map in ET.
Think what it'll be like with 500mb + maps :(
SniperSteve
12th May 2006, 14:39
Dedicated map servers ::THUMBS-UP::
MadMattUK
12th May 2006, 14:41
If only, most people still insist on the same boring 6-maps/supply depot/TC base crap
BrightSoul
12th May 2006, 21:14
My guess is about 10-11 GB total. Still, not too bad
oh man, I wish they used kilotextures. Are they going to release this beast on 2 DVDs?
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