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SniperSteve
11th May 2006, 00:35
Was posted somewhere else, but here is a direct link to the vids.

http://media.pc.ign.com/media/748/748377/vids_1.html


Also: Gamespot has done an interview/review/something with ET:QW
http://www.gamespot.com/e3/e3live.html

I did not get to watch it yet, but should be good.. (fast forward to the 25:00 mark to watch just the ET:QW coverage)

McAfee
11th May 2006, 01:17
EDIT:
Oops, I meant to reply to this thread:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=14486

SCDS_reyalP
11th May 2006, 01:21
what sniper steve posted is not the trailer. It is off-screenr of actual gameplay.

jjpron
11th May 2006, 01:39
nice find
yes 4 vids of actual gameplay.
did you notice how the minimap is an actual real "bird's eye view" of the location?

can anyone post links to high-def videos?
any news about a demo?

McAfee
11th May 2006, 01:39
yeah i realized that, wrong thread :o

Joe999
11th May 2006, 03:15
thanks, good find. seems you took a break from your life after all :)

SniperSteve
11th May 2006, 03:31
had to. :D

EB
11th May 2006, 03:51
I heard the Strogg Voice chats in that video....

They sound like snakes, if snakes could talk, well....errrrr.....that's what they sounded like, snakes, if they could talk.

Svanire
11th May 2006, 08:21
Looked great, great wait to play.

Ciabs
11th May 2006, 08:39
movement speed like ET, weapon response that seems just like ET, I'm gonna love this game...

even though I'd rethink on something: the Technician first person animation for setting spawn points, I kinda don't like the fact that the man is continuosly pinning his syringe-like tool on the corpse, I'd prefer some kind of continued single motion for it...
hope they'll take a look on that before gold...

etqw.at
11th May 2006, 09:09
can anyone post links to high-def videos?

http://www.etqw.at/include.php?path=content/content.php&contentid=174&catid=1&themeid=0

EB
11th May 2006, 09:14
....the best you'll get there is the second trailer at 1280x720

I suggest using I.E. to download as my firefox 1.5.0.3 kept reporting illegal media use errors.(I assume they're very busy coding 100's of pages...people make mistakes)

mrplow
11th May 2006, 10:36
even though I'd rethink on something: the Technician first person animation for setting spawn points, I kinda don't like the fact that the man is continuosly pinning his syringe-like tool on the corpse, I'd prefer some kind of continued single motion for it...
hope they'll take a look on that before gold...
I thought exactly the same... Also it seemed like players always fall down on their back, which will look weird if last shot was given from behind. Propably that's because of that animation where player waits for medic after being shot, but still... Aww, I shouldn't whine.. at overall it looks great..

Florisjuh
11th May 2006, 10:45
I thought exactly the same... Also it seemed like players always fall down on their back, which will look weird if last shot was given from behind. Propably that's because of that animation where player waits for medic after being shot, but still... Aww, I shouldn't whine.. at overall it looks great..
Yes I noticed that as well, if you see someone die in the trailer they don't fall like that, so I'm sure it won't be like that in any version past beta..

corvey
11th May 2006, 10:55
Glad to see something *new*. Or at least for me... Thanks for the morsel SniperSteve.


Maybe that's the way strogg use syringes to resuscitate their people. The military side will probably just pull your arm straight and stick it right in the vein. Ohh the realism. :clap: I think it's funny and I don't have a problem with it :)


Notice how that strogg killed a military guy and injected him with strogg juice to turn him into strogg. RIGHT ON!!!
Also notice in the other next clip, he's injecting his nuts with strogg juice too, I guess you have to have STROGG BALLS too if your gonna be a REAL STROGG MAN!!! HAHAHAHAHA

Splashdamage, it's looking good!!!

Fab
11th May 2006, 11:14
Nice some sort of advanced q rose system :) also those goliaths are huge.. wow

ayatollah
11th May 2006, 11:35
Nice some sort of advanced q rose system :) also those goliaths are huge.. wow

I would say its more like an advanced vsay system...I hope you can turn it off, looks very big and distracting...

SniperSteve
11th May 2006, 13:04
The strog are somewhat animal like in nature. Repeated stabing of corpses seems to be right up their alley

-bacon-
11th May 2006, 13:20
I thought exactly the same... Also it seemed like players always fall down on their back, which will look weird if last shot was given from behind. Propably that's because of that animation where player waits for medic after being shot, but still... Aww, I shouldn't whine.. at overall it looks great..
Yes I noticed that as well, if you see someone die in the trailer they don't fall like that, so I'm sure it won't be like that in any version past beta..
I'm pretty sure I saw the W:ET "death" animation in the trailer. What's confusing is they keep mentioning ragdoll :???:

jjpron
11th May 2006, 13:37
Yeah, someone said on these boards a few months ago that there would be ragdoll deaths. (I asked.)
But on second thought if it's between ragdoll and speed, I'll take speed.

Thanks for the links to the high def stuff, etqw.at.
Did anyone else think that the 1080 trailer looked like crap? Between the compression, and what seems like resizing, the ground textures did look like turd.
The smaller trailer looks much better, and shows the game off in a better light.

Excessive
11th May 2006, 13:52
I agree about the repeated stabbing of the GDF corpse. It looked very lame. Sorry to use this analogy, but Ide prefer a single motion too, like the way defusing a bomb is handled in Counter Strike. Plunge that needle in and hope you dont get whacked while you watch the progress bar and wait for the process to finish.

RosOne
11th May 2006, 15:23
I'm pretty sure this was just a temporary animation and in the final version the Technican will only plug the needle in once.

[]v[]
11th May 2006, 16:22
I liked this effect on the binocs.
http://img135.imageshack.us/img135/5826/wmp8ba.png (http://imageshack.us)
Theres a lot of things that are different in this game and will take getting used too like the needle and two handed ammo dish out, its fine, its all fine.
I'd rather they didnt waste time changing things that arnt broke and just release it asap. I really cant understand the negativity already. And i thought i was the pessimist!
:nag: there you've made me use the nag-miester

Zyklon
11th May 2006, 18:47
Hm... I don't know if that trailer is supposed to make me happy or biased.

Upsides:
- W:ET movement speed
- W:ET weapon behaviour
- W:ET vsays
- W:ET limbo menu and classes
- Great graphics
- Seems like there's lot of infantry action and few "Ah noes a chopper! *BOOM*" moments.

Downsides:

- When sprinting you lower your weapon
- The rose-style ofthe voice menu
- The clipping of the backpacks. I mean in W:ET it wasn't that obvious, with all the graphics being rather mediocre, but here with the almost photorealistic environments it seems out of place.
- You can see the enemy's name when aiming at them. EEEWWW!

I think there's a bit too much Bf2 taste in there. Hope a demo will convince me of the contrary, anjd if not, I hope there'll be mods that fix this.

Joe999
11th May 2006, 18:58
- The rose-style ofthe voice menu


they (=gui designers) say that this navigation style is better than normal navigation style

McAfee
11th May 2006, 19:07
I just hope we can use hotkeys. Good ET players rarely read the menu options. they just hit key combos like:
v21

Ah yes, v21 is very important :P

B0rsuk
11th May 2006, 19:37
I just hope we can use hotkeys. Good ET players rarely read the menu options. they just hit key combos like:
v21

Ah yes, v21 is very important :P

I only rarely use 21. 22 is much more common. The reason is that Field Op may actually listen - probably because it makes them reach Signals4 faster. A medic won't. I play the game as if there were no medics at all, and suddenly they stopped annoying me.
Sometimes there's a true medic, and then there's no need to use 21; they will stick to teammates and pay attention to compas/map.

SCDS_reyalP
11th May 2006, 21:16
they (=gui designers) say that this navigation style is better than normal navigation style
Yes, because losing control of your mouse hand blocking half your screen to say something is soooooooooooooooo much better. :banana:

Hopefully, they'll let us do it the old way :moo:

kamikazee
11th May 2006, 21:27
Advanced binding (CTRL+key) or custom menus could be nifty. (To compose a custom list of your own commands, W:ET style)

The latter one seems the best.

SniperSteve
12th May 2006, 00:44
check out first post for update