View Full Version : [et:qw]: MTS-Mech-Tactical-Simulation-mod
nUllSkillZ
23rd February 2006, 21:09
At the moddatabase (http://www.moddb.com/) I've found a first mod for ET:QW:
MTS-Mech-Tactical-Simulation (http://mods.moddb.com/4281/MTS-Mech-Tactical-Simulation/)
Here is the ET:QW section:
ET:QW modlisting (http://mods.moddb.com/?search=true&=Search&mod=&mf=0&game=182&type=0)
Pytox
23rd February 2006, 21:14
A mod and it isn't even out yet :s, strange :P
B0rsuk
23rd February 2006, 21:23
Now all we need is Bongoboy's repply, or some kind of tapir reference.
Oh, by the way....
http://www.battletechmodproductions.com/mts/renders/
-bacon-
23rd February 2006, 23:03
Judging from how the renders say BF2, it's safe to assume this was being developed but BF2 didn't work out...
SniperSteve
23rd February 2006, 23:19
lol.
I wonder how the mech will preform with the realistic physics engine.
Nail
24th February 2006, 04:10
lol, making et:qw into mechwarrior, way too funny
nUllSkillZ
24th February 2006, 07:57
Hmm, there's already a mech in et:qw as far as I remember.
The one from the Strogg.
etqw.at
24th February 2006, 10:51
Goliath Heavy Walker
The Goliath's articulated legs allow it remarkable manoeuvrability over almost any surface type, even steep slopes. It features colossal anti-armour and anti-personnell weapons, but is most powerful when controlled by both Pilot and Gunner (due to the Gunner’s ability to use 360 degree rotation independently of the Pilots walking direction).
:clap:
kamikazee
24th February 2006, 14:09
Verry impressive, but adding vehicls to any game needs two thing: you need to make it work from a coding point of view and you need to make it work in terms of gameplay.
And the latter takes most time and effort, imo.
Joe999
28th February 2006, 06:38
here are some more conecpt drawings & renders of the mod:
http://doom3.planet-multiplayer.de/news.php?extend.2253
edit: just found out you can access the renders & concepts directly, here are some more:
http://www.battletechmodproductions.com/mts/renders/
http://www.battletechmodproductions.com/mts/concepts/
looks promising imo
Florisjuh
28th February 2006, 07:21
If such a mod would arise for ET:QW it's another pro to buy it :)
Not that the ET:QW main looks less promising than that mod. :P
Pytox
28th February 2006, 10:50
A WW2 Mod for et:qw would own all other WW2 games :D
Florisjuh
28th February 2006, 16:57
A WW2 Mod for et:qw would own all other WW2 games :D
Yes probably, but we'll see how easy to mod ETQW is when the game is released :)
SniperSteve
28th February 2006, 20:42
Should be easy...
Joe999
28th February 2006, 20:51
yo, i hope someone does an ET conversion, prolly with the chick that appeared on the first screens :D
and once we can drive the tank manually i think it could survive driving down the bridge directly on the right in goldrush instead of driving the long left curve down :D
kamikazee
1st March 2006, 08:06
Drivable tanks exist for W:ET, they only need balancing in terms of gameplay..
SCDS_reyalP
1st March 2006, 09:59
Drivable tanks exist for W:ET, they only need balancing in terms of gameplay..
:???:
kamikazee
1st March 2006, 10:02
Wolfenstein: The Frontline (formerly FalckonET) is a mod supporting tanks, probably the only one.
The problem is that the current code needs revision, the tanks are too fast and too well-armed to take one out with a PF. We're still working on that.
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