View Full Version : Very necessary for Quake Wars
rrstuv
22nd February 2006, 04:38
If the developers are ever going to read this, I can pretty much speak for every person who plays fps games that VOIP in game is absolutely necessary. The main reason most people don't leave CS is because voip isnt available or as smooth in game as it is in cs. Especially in cs 1.6 which has lip syncing. If any1 agrees plz post here and maybe just maybe Splash Damage will make it part of the game. Heck I'll even program it if I can get an SDK and some source code.
SockDog
22nd February 2006, 04:44
Its a nice feature but often abused and of little practical use. For serious VOIP its better to rent a dedicated server which you can configure and control regardless of the game you are playing.
I mean are people going to use it for playing or just talking trash and chatting. If its the last two then they shouldn't be wasting bandwidth on a game server.
Nail
22nd February 2006, 05:48
you certainly can't speak for me, listening to 24 different languages shouted by young lads on caffeine seriously annoys me
Joe999
22nd February 2006, 06:05
I can pretty much speak for every person who plays fps games that VOIP in game is absolutely necessary.
you don't speak for me. online chatting is something for a 3rd party product or at least it's something that's not directly in the game itself.
SCDS_reyalP
22nd February 2006, 06:06
In any case, it has been previously stated by the developers that ET:QW will have some kind of integrated VOIP.
I completely disagree with the idea that in game VOIP is why CS has lasted so long, but thats beside the point.
Joe999
22nd February 2006, 06:12
I can pretty much speak for every person who plays fps games that VOIP in game is absolutely necessary.
in addition to my previous comment i'm curious: why do you think and say that you speak for pretty much every person who plays fps games?
Svanire
22nd February 2006, 06:21
Every game with VOIP has the ability to turn it off. Thus if you dont like voip you can turn it off.
Nail
22nd February 2006, 08:42
one more annoyance to take game time away from the devs
Dazzamac
22nd February 2006, 09:36
You don't speak for me, I use ventrilo.
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13799&.... (http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13799&sid=166d6384b456be90aaeb01b6c63cfdd5)
KAGE
22nd February 2006, 10:17
i like the voip...
it's pretty standard in all the good games now... you gotta stay with the times maan..
btw the trailer for ET says 2006 so it's definatly coming out this year..
i love the way they got the 'movie trailer' guy to do the voice over... cool
hint to SD can you get the guys at gamespot to do a video review.. :D
GlobalWar
22nd February 2006, 11:45
VOIP in the game itself could be nice if you want to talk (shout?) or listen to strangers on a public server.
I rather use Teamspeak and talk to my friends only and play games as a clan against other clans.
So you dont speak for me.
Wils
22nd February 2006, 11:50
We've mentioned ETQW having VoIP in interviews. You'll be able to turn it off in varying degrees, or mute individual people if you want.
Being able to specify a dedicated VoIP server is an interesting idea (along the lines of farming off pk4 downloads to a http server, or whatever).
Don't hold your breath for lip syncing - it's a nice idea for immersion, but won't improve the game beyond that, and we have bigger priorities in terms of development time, performance, memory, bandwidth, etc.
SniperSteve
22nd February 2006, 11:55
I use team speak, but it wouls be a cool feature.
Gringo
22nd February 2006, 12:14
Vent does me just fine. I certainly dont want to listen to numerous teenage weeners talk shite. VOIP can go to heaven cuz im going to hell and i dont want it!
EB
22nd February 2006, 12:55
What about in-game changeable "frequency channels" for the VOIP interface ? (Fireteams would have a seperate channel that allows "whispering" to each other but on special command, you could speak to entire networked team (all channels).
-The ability to lose your communication radio, which would cancel all VOIP communication to the team besides those within vocal range (100m), would be grand but it also might be too far of a stretch. (I think it would be challenging to the gamer.)
[track of mentality: Protecting the vitals of your soldiers class (medic packs/needles/comm. radio)]
Example: If I were a medic that died by explosion, but who's life was not extinguished...once revived; I would no longer have the ability to revive teammates until I reached a base station or until I exchanged inventory with another medic.
That would all be due to the fact that the explosion destroyed the inventory which gunshots may only destroy 10% of the carried inventory.
-I'll stop babbling, I think you get the idea.
zeh
22nd February 2006, 13:18
"Of little practical use"? It's so good when everybody on the server has it and you can actually coordinate teamplay. As long as you can mute random people, it's a great feature. Sure, using ventrillo or teamspeak or whatever can be good, but how do you do that on pub servers? It's not like everybody will be on the same channel/server as you, you know.
BF2 itself is a good example - it's a random FFA game without voip, but as long as you get on a good squad, and people start using voip to communicate and coordinate their stuff, it's an entirely different game. Even for 'casual' people who don't have ventrillo installed.
You know, text messaging is also abused - so what's next, disabling in-game text in favor of in-game IMing to your buddies only? Maybe integrate the game with MSN Messenger? Duh.
Dazzamac
22nd February 2006, 16:16
Most games are already intergated with Xfire so you already can IM your mates. You can also mute muppets from text as well you know. I've thought of one reason for VOIP, so I can hurl abuse at that ramboing c**t of a medic running away to shoot more peeps and leaving my mortally wounded body for stroggification.
corvey
22nd February 2006, 16:28
I don't care. It's not that important.. Third party crap like teamspeak and ventrillio can take care of this. If it'll make the game come out sooner then without will be fine and just a use a third party software.
Plus, it's kind annoying hearing a bunch of kiddies blah blah blahing about utter crap while people are trying to play. I would just disable it most likely anyway.
fretn
22nd February 2006, 17:15
3d voip !
sitting in a chopper and hear some voice on your right side shouting: 'move, fatass !' :banana:
jjpron
22nd February 2006, 17:18
as long as i can mute prepubescent experts...
corvey
22nd February 2006, 17:44
as long as i can mute prepubescent experts...
LOL
DarkangelUK
22nd February 2006, 19:01
3d voip !
sitting in a chopper and hear some voice on your right side shouting: 'move, fatass !' :banana:
EAX 5.0 \o/
Strid
22nd February 2006, 19:12
creating a "squad system" for voip sucks
think it would be better something like
1- talk to targeted friendly player
2- talk to other vehicle assets
3- talk to all nearby friendly players
SniperSteve
23rd February 2006, 00:22
Thats a cool idea there Strid,. Would be interesting to know what SD is working on.
Nail
23rd February 2006, 01:58
I hear they finally got a window, so they're all working on their tans
:lol:
carnage
23rd February 2006, 09:40
if the servers can cope with QW and VOIP then maby the bandwith would be better spend on more game assets and let a seperate server handle the VOIP ither from a 3rd part tool or just have the game use two severs... quite greedy but hey
KAGE
23rd February 2006, 13:23
if the servers can cope with QW and VOIP then maby the bandwith would be better spend on more game assets and let a seperate server handle the VOIP ither from a 3rd part tool or just have the game use two severs... quite greedy but hey
nothing wrong with two servers..
i'd say a majority of us use separate severs for TS / vent anyway.
doesn't take much pysically to run a voice coms server..
just like the TS add ... typ0ring is F0r t3h n00bs...
GlobalWar
24th February 2006, 12:00
What i would like is that i can hear people talk who are near to me (even enemies). Like in BF2 when someone tosses a grenade to you, you can hear him shout "Grenade".
So when some foo's are real close to me i can hear them talking about an attack plan just as in real life, and also hear them using the radio.
I will then only hear the guy close to me and not the guy on the other side of the radio. Ofcourse the volume should increase or decrease according to the distance.
This will give a complete new dimension to VOIP in games.
SniperSteve
24th February 2006, 14:37
Don't steal my ideas!
;-)
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13910
GlobalWar
24th February 2006, 16:18
Sorry,
GREAT IDEA SniperSteve :)
Hakuryu
24th February 2006, 23:38
Actually that overhearing enemy speech should be a covops skill :)
Like tapping into the enemy radio transmissions. I actually have this idea written down in my folder of 10,000 game/mod idea's documents :P
SCDS_reyalP
25th February 2006, 00:24
The problem I see with letting one team to listen in to the other teams voice coms is that will just encourage people to use external VOIP.
SniperSteve
25th February 2006, 01:58
It was something I just threw in for fun to see if it had positive feedback. Ya know, something new. :D
(Come eat it you strog!! LOL J00 FTL EDF N00B!)
Could be cool could be bad. :D
That aside, it would be cool to have the local chat that way you wouldn't clog up the other channels.
Joe999
25th February 2006, 06:05
the problem with hearing the enemy's strategy is simply that the voice comm will be reduced to a minimum which imo is definitely not wanted. people shall have fun and communicate, the proposed mechanism is the opposite. i might be wrong, but because of that i highly doubt that SD will integrate it. besides of that it only would take unnecessary bandwidth.
there are several other facts against it: distance for example. if someone's far away, do you have to shout at him? if so, how about the ears of the ones close to?
KAGE
25th February 2006, 07:57
errahh
it won't be like that untill EAX 5.0 is out..
Joe999
25th February 2006, 09:18
another argument is that the system would be totally useless if the involved parties don't speak the same language. waste of bandwidth.
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