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BoltyBoy
8th June 2003, 21:20
This article was brought to my attention recently. The guy is obviously highly taleneted and we'd all do well to take a leaf out of his book. If you're getting ready to make an ET map and you want it to kick RRRs then follow this guy's lead and you'll be off to a good start.

http://www.gamasutra.com/features/20030603/licht_01.shtml

Sombee
8th June 2003, 22:22
Great link! Thanks! :clap:

sock
8th June 2003, 22:39
Nice article. Certainly something everyone should consider before the ET tools come out. Good planning = a good foundation for a map.

Sock
:moo:

kat
9th June 2003, 14:06
I've read a couple of these and that has to be the best one so far pretty comprehensive.. nice find Bolty

CptnTriscuit
12th June 2003, 02:17
From the Article:

Do whatever you think will help you get in touch with the spirit of the project...don't just play other games, get yourself some camouflage pants and paint ball gun and see what it feels like to be in the thick of combat.
/quote
:banana:
Seriously great article, I will be taking those tips to heart! I love the level design 'grab bag' concept : )

hummer
16th June 2003, 00:03
This article was brought to my attention recently. The guy is obviously highly taleneted and we'd all do well to take a leaf out of his book. If you're getting ready to make an ET map and you want it to kick RRRs then follow this guy's lead and you'll be off to a good start.

http://www.gamasutra.com/features/20030603/licht_01.shtml

Yep... there's also a ton of other level design articles on that site everyone should check out...

http://www.gamasutra.com/resource_guide/20010716/index.shtml

This link links to many of the level design articles...