View Full Version : Remaking RTCW maps for ET
[PCP]Mad-Hatter
1st December 2005, 15:45
I was playing RTCW the other day, and i was wondering how hard it would be to convert the beach (for instance) over to ET...
I know the base has been made for ET, however there were other great maps from rtcw that might be nice to play in ET as well such as depot, village, beach*, etc.
If anyone is up for the task... i think it would defenitely go over well, as well as i would be more than happy to add these classic maps to my own servers
Pytox
1st December 2005, 15:50
Village, Beach, Trainyard, mp_tram, TC Base and Das_Boot are already made!
You could find them on etmaps, what maps do you still want maybe??
Jaquboss
1st December 2005, 18:48
ET beach has very poor lighting compared to RTCW version :nag:
kamikazee
1st December 2005, 19:02
True, it allmost seems the walls are lit by ambient or minlight, but the entities are not.
carnage
1st December 2005, 19:07
there has been a far better conversion of beach. i cant remember the name but a lot has been changed to make the gameflow suitabel for ET and a nice graphical upgrade too so i surgest try and find that
squadjot
1st December 2005, 20:08
i liked assault for RTCW.. it was converted right?.. i just dont think anyone are hosting it.
MindgamE
2nd December 2005, 01:47
Trenchtoast!
eRRoLfLyNN
2nd December 2005, 04:26
ET beach has very poor lighting compared to RTCW version :nag:
That's my only real complaint about et_beach. Especially on the beach area itself. It totally kills the atmosphere on that part of the map imo. But I still play it. :]
Played the ET version of Market Garden tonight. It looks very fatihful tbh! Had to quit early though, didn't see it all! :p
[PCP]Mad-Hatter
3rd December 2005, 16:45
i was unaware that so many of the RTCW maps had been remade... nor had i been to etmaps.de... i typically go to rtcwfiles.com
Thanks for the info however...
Has the depot been remade at all?
kamikazee
3rd December 2005, 17:06
I haven't seen a decent conversion of depot, only the newer train depot. (which isnt that great, imo)
It could have been converted of course.
Juno_Who
4th December 2005, 09:51
http://www.fidel.vido.info/show/et_Depot_levelshot.jpg
Fidel converted it and it is also available at new-etmaps.de.
Look under et_depot.pk3
kamikazee
4th December 2005, 10:10
As long it's converted with enough love for the original map, or something creative has been done with it, it'll be allright.
squadjot
4th December 2005, 14:24
http://www.fidel.vido.info/show/et_Depot_levelshot.jpg
Fidel converted it and it is also available at new-etmaps.de.
Look under et_depot.pk3
someone should host it .. what about a "RTCW Theme Server" , anyone?..
and..while we're at it...someone should make a RTCW ETmod, omg kthnx
..it would be sweet ^^
nUllSkillZ
4th December 2005, 15:09
There is already a RTCW mod.
Called Lamapro.
MindgamE
4th December 2005, 15:34
We had an rtcw theme server. It just didn't catch on.
here
13th December 2005, 18:05
I'm making mp_assault on ET
I didn't found how to convert the .bsp in .map file
So I'm remaking all the map
With debsp it doesn't work, But with RTCW spmap I can use debsp but the textures aren't there.
I pick up the terrain brush on the assault RTCW spmap.
I just need all the information on tha assault's terrain shader and image file
Thanks =)
kamikazee
13th December 2005, 18:55
I'm making mp_assault on ET
I didn't found how to convert the .bsp in .map file
So I'm remaking all the map
With debsp it doesn't work, But with RTCW spmap I can use debsp but the textures aren't there.
I pick up the terrain brush on the assault RTCW spmap.
I just need all the information on tha assault's terrain shader and image file
Thanks =)It's normal that the textures won't be there in ET as ET doesn't reuse the full textureset of RTCW.
R3ap4r
13th December 2005, 18:57
Assault has allready been converted to ET, up to beta4 version.
Here's the link if u want it ET_Assault_b4 (http://www.new-etmaps1.de/maps/et_assault_beta4.rar)
As for servers, well the one i encountered lately was the [SAPO]WarZone server who has Assault in it's rotation
But that version is different from the one found on Etmaps.de
The one used on SAPO is called mp_asssault_rc1 and can be downloaded from the server iteself
if ur interested check it out over here: 194.65.14.109:27981
here
13th December 2005, 19:43
Thanks
I already have this version
It's not the same version
I want to make exactly the same dark version of this map.
So I know in ET there's not the assault texture , how is called the terrain shader for the map mp_assault ???
I just want to know I could have the same rock terrain texture as the otiginal RTCW map
Can I have the same sky ?
here
15th December 2005, 09:15
can I have a detailed tutorial for making terrain ?
here
30th December 2005, 18:17
Sorry I have no screenies (I forgot it at home)
I also have a problem how to make a targetted door on ET with a func_invisibleuser ?
My problem is to make the "portal's door" and the "garage door" who are triggered by a button ? I can't use a func_invisible user with a target_script trigger (because my dorrs are script movers)
I have make a try with a func_door but even if the door is triggered by another user you can also open the door. Someone can help me ?
an old screenie http://www.planetquake.com/here/assault1.jpg
the map is too dark on this shot .
kamikazee
30th December 2005, 18:38
Script_movers are the best choice, messing with func_door is a pain as there is allways a symbol popping up if you're in front of the door.
(It can be a 'hand' (use) icon or a 'locked' icon)
]UBC[ McNite
30th December 2005, 18:39
I m sorry to say it but I d say you are wasting your time. That map already exists for ET... check this thread (http://www.gamearena.com.au/messageboards/3122/thread.php/3076493?startid=0) for a pic and link to download. mp_assault can be found in the very first post.
kamikazee
30th December 2005, 19:24
Let him waste his time if he wants to. :P
I once re-made mml_headshot for ET even if it existed.
Upside was that I could improve it's quality. ET_Headshot is a little lousy compared to mml_headshot.
here
31st December 2005, 09:41
thx.
I waste my time ...
But on the screenshots there is no fog ! =)
=ds=bart
31st December 2005, 12:08
i have a version of kungfugrip into ET
its a bsp meta bud its works only some small bugs stil waiting one hummers reply to make it public thow .
is he still alive are thuse he geth like a qazillion mails
here
2nd January 2006, 06:17
Kamikazee,
When I use the func_invisible user how to link it with the script ?
I think to
Func_invisible_user => target_relay => tagret_script_trigger
is that correct ?
I think I missed the relay
Shaderman
2nd January 2006, 07:14
When I use the func_invisible user how to link it with the script ?
http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13506
=PoW= Kernel 2.6.5
2nd January 2006, 19:13
I usually throw in a remade RTCW map in the rotation on our servers and every once in a while we do an all RTCW rotation.
Just pop our servers into your favorite server monitoring program (All Seeing Eye, XQF, etc.) and watch for your favorites.
Also, we are happy to try out new maps. Just drop a note on our forums at: www.prisoners-of-war.com
Servers are: Extreme @ 69.31.6.151 and Chaos @ 69.31.6.171
here
23rd January 2006, 15:53
I finished mp_assault, personnal version I just need somebody who can make the command map : generate tracemap on http://www.planetquake.com/here/teud_tracemap.tga
screenies on http://www.planetquake.com/here/maps-et.htm
Shazam
23rd January 2006, 17:50
Yep, good work, but little bit darky, no ?
A other convertion of this map was dark too, yet.
kamikazee
23rd January 2006, 17:58
It might be that the screenshots are just too dark.
]UBC[ McNite
23rd January 2006, 18:31
I think that map lacks a general basic lighting. Its really too dark. Try an ambient and start with a setting of 6 and work your way up to see that it won't get too bright that way. Also I suspect that the skyshader doesn't feature a sun... but you need that to simulate the light of the moon. If you don't want a moon... your map is going to be pitch black. Realism is nice, but only to a certain extent, and nobody likes to play a map where you can't see anything.
here
24th January 2006, 06:32
i don't know why the screenies are so dark, but the render in the game is more better, ambient is 1 and color is 6 6 6
I'm trying to find the same sky of the RTCW version in order to have the same sunlight
I can upload for several day the pk3 without the command map on my ftp...
... ok
http://www.planetquake.com/here/mp_assault_etversion.pk3 (16 Mo)
]UBC[ McNite
24th January 2006, 07:11
ambient is 1 and color is 6 6 6
There we go: ambient of 1 is really not much... try 6 for a start, then 8 and so on.
And _color 6 6 6 might look evil and satanic, but doesn't work i think. You need to use normalized colors, not rgb colors. Which means, when you want white which is 255 255 255 in rgb, you have to put in 1 1 1. Black would be 0 0 0 = 0 0 0.
Just in case you want a rgb black of 6 6 6, that will give you a pretty dark ambient, and thus not much brightening up of the map at all too. Such a dark ambient doesnt make much sense.
Next thing: don't use the skyshader of the original map, because the shader is really old. Rather find out the settings of the old one, and write a new skyshader using those settings for the sun.
carnage
24th January 2006, 07:53
or you could re design the lighting and time of day
would igve a nice personal touch to the map
i alos find that dark maps with very nice lighting around look very nice and have a much more atmospheric feel than just flat shaded lighting that you get from skyboxes. Not to mention the advantaes well though out lighting actualy has to helping find there way around the map especialy for new players to the map who would be atracted to the well lit and colourful areas of the map rather then the plainer darker places. Dont forget that red light etc can also be used to signal danger areas to the player
here
24th January 2006, 10:43
To my mind I prefer all the ambient of RTCW, the ambient of ET , in general, isn't worked. ET maps are too much lighted. The foggy ambience of mp_assault is pretty nice and I want to find exactly the same amlbience even if it's too dark. But there is something I don't understood : _color 8 8 8 and ambient 1 or _color 1 1 1 ambient 8 ? And which sky can I use ?
http://simland.planetquake.gamespy.com/pages/skybox/nightball.htm
or
http://simland.planetquake.gamespy.com/pages/skybox/grave.htm
or
http://simland.planetquake.gamespy.com/pages/skybox/strato.htm
]UBC[ McNite
24th January 2006, 11:29
You use whole numbers for ambient (like 6, 7 10, 13 etc.) and for _color you use normalized rgb colors. For a white _color you need the value of 1 1 1. For a slightly grey _color you ll use 0.9 0.9 0.9 and so on.
One thing about you using "i want the old setting even if its too dark": nobody likes to play maps that are too dark. You can work taht was if its just for your artistic satisfaction, but don't be disappointed when nobody plays the map.
As for the sky... I d rather start with the fueldump sky, and then rewrite the shader and place your own greyish textures in it. What you link to are not real skies, but whole skyboxes. And they all don't really look assault-ish.
here
24th January 2006, 12:34
yeah you're right for the skies. I will putt the fueldump sky with another shader but I don't understand the part about the greish textures.
And I think turn ambient to 7 and _color 0.9 0.9 0.9 (to respect the grey ambience)
Igloo
24th January 2006, 14:59
Will be good^
Where may i download the rtcw maps? How you get them? (.map file) :disgust:
here
24th January 2006, 17:27
I totaly remake the map =)
You can also use debsp but for mp_assault it doesn't work
kamikazee
24th January 2006, 17:29
Remake or restored from a decompile? (Restoring is a job on itself if you want to do it good, even though it's a job that's mostly not apreciated)
here
25th January 2006, 06:34
I say it I totally remake the map, there's no one block from the original mp_assault
P4nth3r
25th January 2006, 08:02
I think it looks briljant.
Shaderman
25th January 2006, 09:29
there's no one block from the original mp_assault
Cool, only the textures, models and some other stuff are stolen ;) Why don't you use ET textures if you remake the map in any case? It would reduce the number of "borrowed" things to a minimum and decrease the pk3 size a lot.
here
25th January 2006, 12:35
right but, I want the same map ! It includes same texture and same model !
I will test the light, change the sky and make a definitive version !
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