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View Full Version : mapcoordinates: how to change them? + landmines


Yojo
1st December 2005, 14:42
1) ok, i once setted some mapmincoords and map maxcoordinats, but they were a bit to smal.

when i walk over my map, i see a red dot in the limbo menu at the place where u normally select ur weapons.
so checked my mathematices, but they were correct.
so i tried a random other coordinat, bigger (the double) and recompiled. same result
i deleted my BSP and rebuilded it, same result

how can i change those things

UPDATE: FIXED COORDINATES

2)
i searched and rode something about a landmine parameter
only thing: in what file and how i have to add that thing? is it in radiant somewhere?


UpDATE: i only need to get answer on nr 2 hehe, where i have to add that parameter?

Shaderman
1st December 2005, 18:33
*DELETED*

Yojo
1st December 2005, 18:35
i know bout that surface parm
but where??? is it a key???

kamikazee
1st December 2005, 19:07
You've got .shader files in the scripts directory. Those files contain the actual shaders. (Maybe the extension would have been better as .shaders, but that's not for us to choose)

Note: if you copy a shader from a shader file, it will still bear the same name. Change the folder and the name (last word between '/' resp. last word on the line), and put it in a new shader file, probably related to your map's name.

EB
1st December 2005, 20:37
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/

kamikazee
1st December 2005, 20:59
Ok, it explains everything inside a shader script, but first time I was clueless as well where those shader scripts are even after I read that manual.