View Full Version : run through walls
Bobb
27th November 2005, 16:46
jow how do u make a brush with a texture and u can run through it?
Shaderman
27th November 2005, 16:54
You need a shader with surfaceparm nonsolid.
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ch4.html
Bobb
27th November 2005, 17:51
euhm could u make an example for me or is there an easier way? :)
Bobb
27th November 2005, 17:55
im also looking for a half transparent texture
kamikazee
27th November 2005, 18:19
The last needs to be done with surfaceparm trans, a blendfunc <src> <dest> statement and applied on a texture which has an alpha channel with 50% brightness in it.
Bobb
27th November 2005, 18:21
paiste an example of a shader here plz is ice a good transparant?
kamikazee
27th November 2005, 18:32
All shaders from the "alpha" set are good for this.
Shaderman
27th November 2005, 18:35
Have a look at the file alpha.shader. The second entry (textures/alpha/barb_wire_clip) has both attributes you want.
]UBC[ McNite
27th November 2005, 18:40
or is there an easier way
There is no easy way about mapping. You got to read and learn the stuff yourself. I really recommend you make the link to the shadermanual a fav. And that is why you don't get a shader posted in here by others, but only the keywords and helpful links. We r willing to help you point in the right direction and tell you where to find a solution. But we don't do the work for you.
:bump:
EB
28th November 2005, 00:16
On the non-solid note: You can make a script-mover and NOT check the SOLID spawnflag...scriptname it and wa-la. A secret wall !
A few of the ICE shaders are trans. (textures/snow_sd)+(Scripts/snow_sd.SHADER)
Qexpres
28th November 2005, 08:08
I thought you can make a wall nonsolid by giving one surface the wall texture and the other surfaces of the same brush Nodraw texture. But I like EB's idea better. :D
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