View Full Version : 2 mods?
P4nth3r
22nd November 2005, 12:19
Is it possible to combine two coded mods?? (have them running on the same server on the same time?
Let's say for exsample Scrub and Etpro??
Greetz Panther
Rookie One
22nd November 2005, 13:41
Nope.
P4nth3r
22nd November 2005, 14:14
I thought not =(
So it's not possible to build a coded mod that works on etpro for exsample? =(
Unless you have let's say the etpro source code =P
Greetz Panther
carnage
22nd November 2005, 17:22
it totaly depends on what files each mod changes
it might be possible to get two small code mods working that both effect total different areas of the game. but ETpro i would think would alter way to much of the game to have anything
so you need the source code for the mod basicaly. ETpub source is avaidable
Calzonzin
22nd November 2005, 18:06
... but if you do not have the source, then no matter how little changes you cannot have two mods working at once...
ETpub source is avaidable
Hmm "available", or "avoidable"? :)
Rookie One
22nd November 2005, 18:40
ETPro now has server-side mods support via Lua scripts, which I dig. :) Anyone wants a shrubbot for ETPro? :P
P4nth3r
23rd November 2005, 08:07
Well it's more like this.
I working on a mod which might change some of the weapons etc, maybe add some new weapons.
But this needs some coding.
Is it possible to make something like this work under ETPro?
Greetz Panther aka Way2Evil
SCDS_reyalP
23rd November 2005, 09:17
Well it's more like this.
I working on a mod which might change some of the weapons etc, maybe add some new weapons.
But this needs some coding.
Is it possible to make something like this work under ETPro?
Greetz Panther aka Way2Evil
No. Unless you can figure out how to do it entirely with the lua API, but as far as I know, there isn't any hooks for weapon damage or rate.
Rookie One
23rd November 2005, 13:34
There are no hooks for weapons at all, which is a pity. :(
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