View Full Version : spawner ammo
nikita
15th November 2005, 21:58
how do u make a misc_spawner
to spawn ammo packs
give me the verubeles plz = the editor code
like
spawn : med_health
kamikazee
15th November 2005, 22:06
The pk3 with the extra entities .def file should allso contain a .map file, check out the spawner entities there.
EB
15th November 2005, 22:40
...cant seem to get ammo into the weaps
You can target a "weapon_magicammo" with a few different things, to cause a 'like' effect.
nikita
18th November 2005, 10:35
the magicammo aint working right as i want to and i cant find the spawner entities
i just need the command keyword... anywhere i can find?
i mean am trying to make it fall out of the sky like with misc_spawner
but in there weapon>magic ammo its just APEAR
no falloff
Loffy
18th November 2005, 14:33
Hi!
I made a map once, where a func_timer triggers a misc spawner which yields ammo on a regular basis.
I placed the spawner in a bookshelf (see picture):
http://www.acc.umu.se/~loffy/mapping/maps/loffysctfprefab/loffysctfprefab2_11.jpg
This map is download:able from there:
http://www.acc.umu.se/~loffy/mapping/maps/loffysctfprefab/loffysctfprefab.htm
The pk3 comes complete with the .map file, so anyone can open and use the entities. That's why I called the map "ctf prefab", for others to use when creating ctf maps and other types of maps.
You also state "... am trying to make it fall out of the sky... but its just APEAR ".
Yes, I've noticed that too. The ammo just appears, on the ground. It does not spawn in mid-air, even if you place the spawner-entity in mid-air. I do no think there is anything we can do about it.
Health packs appear in mid-air, however, if you put the health-pack-spawner in mid-air.
//Loffy
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