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P4nth3r
15th November 2005, 10:11
Hi,

I'm trying to replace some of the models in ET
Everything goes wel, 3rd person, pickup model, but first person I don'y get =(
For exsample:

The colt.

firstPerson {
model "models/weapons2/colt/v_colt.mdc"
flashModel "models/weapons2/colt/v_colt_flash.mdc"

// weapon building
// the parts are numbered because there are some hardcoded references for some weapons to certain parts
weaponLink
{
part 0
{
tag "tag_barrel"
model "models/weapons2/colt/v_colt_barrel.mdc"
}
part 1
{
tag "tag_barrel2"
model "models/weapons2/colt/v_colt_barrel2.mdc"
}
part 2
{
tag "tag_barrel3"
model "models/weapons2/colt/v_colt_barrel3.mdc"
}
part 3
{
tag "tag_barrel4"
model "models/weapons2/colt/v_colt_barrel4.mdc"
}
part 4
{
tag "tag_barrel5"
model "models/weapons2/colt/v_colt_barrel5.mdc"
}

Can I just use the part:

firstPerson {
model "models/weapons2/colt/v_colt.mdc"
flashModel "models/weapons2/colt/v_colt_flash.mdc"

and remove the rest if I don't want any animation?
Or most I remove the tags out of the mdc file?
I'm lost here.

Greetz Panther

Jaquboss
16th November 2005, 16:48
edit weapon.cfg , location is found in colt.weap

Meyerinchains
16th November 2005, 18:47
Can I just use the part:

firstPerson {
model "models/weapons2/colt/v_colt.mdc"
flashModel "models/weapons2/colt/v_colt_flash.mdc"

and remove the rest if I don't want any animation?
Or most I remove the tags out of the mdc file?
I'm lost here.


If your weapons has no moving parts, you can. The "barrel" models are all moving parts to the weapon.

Like Jaquboss said, if you don't want any animations, just edit the weapon.cfg file for your weapon and make all the animations 1 frame long.

P4nth3r
16th November 2005, 20:25
ok, thnx guys =)