View Full Version : q3map2 bsp version error
carnage
25th October 2005, 22:59
umm another problem with the new PC
i downaloded q3map2 again for new system placed the files in
C:\Program Files\Wolfenstein - Enemy Territory\Radiant-1.4
now when in compile and run the bsp in game it says my bsp is teh wrong version 46 i thnk and 47 is needed or something
an example of what comand ime executing that creates the error
! "C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.4/q3map2" -v # -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 $
SCDS_reyalP
25th October 2005, 23:09
somehow it isn't seeing the -game option
carnage
26th October 2005, 11:43
could it be that mp q3map2 download it bust or something
i have tried to get another version but i cant see to find it when i google ne more and the http://shaderlab.com/ seems to have removed all the q3map2 downloads and any other helpfull stuff
nUllSkillZ
26th October 2005, 12:47
You shouldn't put newer versions of q3map2 in the GTKRadiant folder.
If you want to use a newer version you have to install it in a seperate directory.
For example
c:\q3map2_VERSION\
carnage
26th October 2005, 15:41
IT MUST SIT IN ITS OWN DIRECTORY inside the game dir. It cannot
sit in the same directory as GtkRadiant as the DLL versions are
different. This will be addressed before final beta. Suggested
locations:
C:/path/to/Quake3/Radiant/
C:/path/to/Wolf/Radiant/
still i will try uninstall it all then put radient then q3map2 in a new folder
carnage
26th October 2005, 15:51
ok new directory C:\Program Files\Wolfenstein - Enemy Territory\q3map_2.3.35\q3map2.exe
same problem
ime so desparete not i am offering the reward of 1 beer to the one who can solve the problem (should we even meet terms and conditions apply) :beer:
nUllSkillZ
26th October 2005, 16:38
One of my batch files with parameters from sock (I think from the LDR).
The batch file is placed in the maps directory.
Just drag a map and drop it on the batch and the map will be compiled.
Adjust the path's to match your system::
set QUAKE_PATH="c:/Programme/Wolfenstein - Enemy Territory/mapping"
set Q3MAP_PATH="c:/q3map_2.5.16_win32_x86/q3map2.exe"
And here are the options:
set LIGHT_VAR=-light -fast -samples 2
set VIS_VAR=-vis
set BSP_VAR=-meta
Whole batch file:
@echo off
rem edit to taste for each compile.
rem note: -v (verbose) is preset in general options, and is applied globally.
set LIGHT_VAR=-light -fast -samples 2
set VIS_VAR=-vis
set BSP_VAR=-meta
rem edit this if you change your mod. this is the name of your mod’s subdirectory.
rem q3f2 for q3f 2.0 (beta), wfa for Weapons Factory Arena, q3ut2 for Urban Terror…
set MOD_DIR=etmain
rem edit once. note the use of / slashes, and the lack of a trailing / at the end of the path.
rem c:/progra~1/quakei~1 = “c:/program files/quake iii arena�
set QUAKE_PATH="c:/Programme/Wolfenstein - Enemy Territory/mapping"
set Q3MAP_PATH="c:/q3map_2.5.16_win32_x86/q3map2.exe"
rem these are general options that will be applied to all 3 command lines. you don’t need to touch.
set GEN_OPTIONS=-fs_basepath %QUAKE_PATH% -fs_game %MOD_DIR% -v -game et
rem this is the “program�. don’t touch.
set MAP_PATH=%1
%Q3MAP_PATH% %BSP_VAR% %GEN_OPTIONS% %MAP_PATH%
%Q3MAP_PATH% %VIS_VAR% %GEN_OPTIONS% %MAP_PATH%
%Q3MAP_PATH% %LIGHT_VAR% %GEN_OPTIONS% %MAP_PATH%
pause
rem there are other options, but pause is here so you can examine the output. Press any key to continue . . .
set QUAKE_PATH="c:/Programme/Wolfenstein - Enemy Territory/mapping"
is the path to your ET.EXE
Shaderman
26th October 2005, 17:19
Q3Map2Toolz (http://www.planetquake.com/hro/) makes life much easier ;)
carnage
26th October 2005, 18:43
ime araid nither or thoes solutions will work as they are just alternatives to targeting the q3map2.exe
my map is finding q3map2 fine already but when it compiles it coming out as bsp versin 46 instead of 47, as reyalP said its not finding the ET game settings so might be compiling a bsp version that would work with another game (prob q3)
can anyone offer me a download of there q3map2 folder and i can see if using that has any effect
the one who send me q3map2 is legiable for the beer promotion offer asuming that new file solves the problem
obsidian
26th October 2005, 20:14
See this thread on why shaderlab is down:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13093
Temporary mirror for Q3Map2 and Shader Manual:
http://members.lycos.co.uk/quakeroats/q3map2/
carnage
26th October 2005, 22:18
the beer has gone :banana:
yes my problem is solved it was the q3map2 that was upit but downloaded the one from link and now works fine
if you are to PM you address obsidian i will try ship u that beer, any prefernace? i belive eRRoLfLyNN has a fine knowlegde on thsi subject
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