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View Full Version : -filter switch @ light phase like q3map_LightmapFilterRadius


Q.
15th October 2005, 23:05
You know -filter works levelwidely while q3map_FilterRadius N per shader basis.
Here is a question.
Can -filter specify its radius N?
Or it is static?
If so, why and what the value of N?
Thank you.

EB
20th October 2005, 16:40
q3map_FilterRadius ?
do you mean > q3map_lightmapFilterRadius (self other) ?

Q.
20th October 2005, 22:54
Oh, you're right. :blah:
Again my question is

Why

-filter N(all)

is impossible at command line?

obsidian
23rd October 2005, 04:38
"N" = filter radius

If you have specific surfaces that require a different value, you can set q3map_lightmapFilterRadius separately since the shader version takes precidence over the command switch.

Q.
23rd October 2005, 07:08
@ob
lol, you never ever answer my real question. :bump:

Shallow
24th October 2005, 12:57
Your question is a bit like asking, "Why can't I draw a blue line with this red pen?" It won't do it because it's not made that way.

obsidian
24th October 2005, 18:43
lol, you never ever answer my real question.

But that would be too easy.

Q.
25th October 2005, 14:01
To tell the truth, ideally, I've been waiting for q3map2 author saying "Because it is bleh, I omitted that feature." or something like that.
Maybe my explanation was improper.