View Full Version : why flare surfaces cast shdows ?
ninjaw
15th October 2005, 09:47
I made a flare surface in terms of fps' tuts.
http://fps.brainerd.net/lensflare.htm
but whatever I did to surfaceparm nolightmap, trans, the shadows still be casted out there, help me figure this out , guys :???:
carnage
15th October 2005, 18:16
if you post you shader it will be a lot less work for use to help you
Detoeni
15th October 2005, 18:41
if you post you shader ...
me thinks it be the one in the tutorial.
Try adding "surfaceparm nonsolid"
carnage
15th October 2005, 18:50
me thinks it be the one in the tutorial.
a lot less work for use to help you
ninjaw
17th October 2005, 07:25
oh, yeah, the shader just in that tutorial.
Well, it's solved, I added lots of stuffs on, nonsolid, nomarks, noblalba, it finally works, bahah.
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