View Full Version : Possible to customize the Command HQ Voices ?
nemofactor
4th September 2005, 00:32
Hi folks, I'm a newbie to modding. Im just wondering if theres a way to replace the in-game command hq voices with customs (for example, "dynamite planted", "30 seconds, schnell, schnell", "Aborting, cannot see target"..etc) I have located the sound files in the etmain/pak0.pk3 file (/sound/vo/general/**). I tried to rename my files to the same filenames in the pak0.pk3 and save them along with the same relative folder structures in a custom sound pk3. also included in the custom pk3 is my custom chat sound (saved in /sound/chat/axis or allies folder). however when i test it,only the chat voice is changed but the command hq voices (the ones I was trying to replace, others are fine) were not heard (not even the original ones). seems like they were blocked by something and my custom hq voice not coming out either. Does anyone know if this is possible and how to make it work? many thanks. :banghead:
ikanatto
4th September 2005, 03:15
It sounds like your replaced sound files are not suitable for ET.
Are there any error messages on console log? If there are, they are displayed with reason when the map loaded.
nemofactor
4th September 2005, 06:36
Hi ikanatto, thx for ur quick reply. Yes i got the following error msgs in the console when the replaced sounds are supposed to load:
No data chunk in sound/vo/general/axis/hq_artabort.wav (this is for the hq voice of "aborting artillery")
Warning: CG_SoundPlaySoundScript: cannot find sound script '0' (this is when the 2min or 30secs hq voice failed to load)
i aslo checked both the original and the replaced sound files are in wav format with same bitrate, mono-channel, 22khz pcm.
still wondering why it didnt work. thanks.
Jaquboss
4th September 2005, 11:27
try to modify airstrike/artillery sounds later, because they are only sounds using CG_SoundPlaySoundScript()
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