View Full Version : compiling error
iop
3rd September 2005, 18:33
i have a problem. i imported a model of a bush, and i am currently making a forest map where my map requries lots of bushes and then when i tried compiling it. (bsp/build>Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter) it says in the console max_map entitles??? can1 help?
thanx iop
FireFly
3rd September 2005, 19:10
MAX_MAP_ENTITIES means that you have too many entities in your map. The maximal number of entities you can have is 1024.
How many entities do you currently have in your map? In radiant you can see total amount of entities you used below on the task bar...
iop
3rd September 2005, 21:30
the number of entitles i have are 14810. is there a way i can config the number of entitles my map can have?
thanx alot for the help
iop
kamikazee
3rd September 2005, 21:31
Nope, compiler or engine determined limits.
Better check what entities you really need... Is it such a huge map?
Loffy
4th September 2005, 10:16
Maybe you can put some together, like turning 10 different func_group into 1?
Forests and trees are cool, in maps, but they eat fps.
iop
4th September 2005, 16:25
dam thanx for the help
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