thore
21st August 2005, 09:58
Hi there!
Props_skyportal seems to be a little buggy creating unwanted HOMs so i followed the
advice of a fellow mapper to use _skybox instead. HOM's gone, hurray, but what's that?
Suddenly some brush faces of the portal brushwork disappear when exceeding a certain
distance between brush face and player.
This somehow reminds me of the behavior of the worldspawn keys "fogclip" and "farplanedist"
although I have none of those keys specified. Setting fogclip to 10000 for testing purposes
didn't help so I'm quite curious what causes this behaviour. Since I don't really know what
to search for I havn't found anything usefull... hints appreciated.
First image shows some invisible faces. Going one step backwards causes even more faces
to disappear (second pic)
http://img388.imageshack.us/img388/1849/200508211129001024losttemple2d.th.jpg (http://img388.imageshack.us/my.php?image=200508211129001024losttemple2d.jpg) http://img388.imageshack.us/img388/9670/200508211129081024losttemple0i.th.jpg (http://img388.imageshack.us/my.php?image=200508211129081024losttemple0i.jpg)
This issue is present regardless of _scale value.
Thanks!
[update]
Ydnar's testmap "shaderlab_skybox" sadly features the same behaviour:
http://img387.imageshack.us/img387/3394/2005-08-21-152429-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152429-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/4194/2005-08-21-152433-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152433-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/1919/2005-08-21-152440-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152440-shaderlab_skybox.jpg)
http://img387.imageshack.us/img387/807/2005-08-21-152526-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152526-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/6237/2005-08-21-152528-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152528-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/6472/2005-08-21-152530-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152530-shaderlab_skybox.jpg)
Compiler is q3map2 2.5.16 via q3map2build GUI "bsp: normal, vis: none, light: normal"
Props_skyportal seems to be a little buggy creating unwanted HOMs so i followed the
advice of a fellow mapper to use _skybox instead. HOM's gone, hurray, but what's that?
Suddenly some brush faces of the portal brushwork disappear when exceeding a certain
distance between brush face and player.
This somehow reminds me of the behavior of the worldspawn keys "fogclip" and "farplanedist"
although I have none of those keys specified. Setting fogclip to 10000 for testing purposes
didn't help so I'm quite curious what causes this behaviour. Since I don't really know what
to search for I havn't found anything usefull... hints appreciated.
First image shows some invisible faces. Going one step backwards causes even more faces
to disappear (second pic)
http://img388.imageshack.us/img388/1849/200508211129001024losttemple2d.th.jpg (http://img388.imageshack.us/my.php?image=200508211129001024losttemple2d.jpg) http://img388.imageshack.us/img388/9670/200508211129081024losttemple0i.th.jpg (http://img388.imageshack.us/my.php?image=200508211129081024losttemple0i.jpg)
This issue is present regardless of _scale value.
Thanks!
[update]
Ydnar's testmap "shaderlab_skybox" sadly features the same behaviour:
http://img387.imageshack.us/img387/3394/2005-08-21-152429-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152429-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/4194/2005-08-21-152433-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152433-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/1919/2005-08-21-152440-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152440-shaderlab_skybox.jpg)
http://img387.imageshack.us/img387/807/2005-08-21-152526-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152526-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/6237/2005-08-21-152528-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152528-shaderlab_skybox.jpg) http://img387.imageshack.us/img387/6472/2005-08-21-152530-shaderlab_skybox.th.jpg (http://img387.imageshack.us/my.php?image=2005-08-21-152530-shaderlab_skybox.jpg)
Compiler is q3map2 2.5.16 via q3map2build GUI "bsp: normal, vis: none, light: normal"