View Full Version : no "use" hint on doors
pazur
24th November 2002, 11:18
since i started postig in the q3map2 thread here, maybe someone here knows how to prevent having the use hint on doors. i`ve tried giving the door the key: cursorhint hint_none, but that doesn`t seem to work. my door is opened by a func_button, target_delay and target_lock. i read somewhere that it is possible not having the hint on the door, but i don`t find that forum thread anymore
pazur
24th November 2002, 11:20
ahh i map for mp(sp is different when it comes to this doors stuff i think)
kat
24th November 2002, 18:02
<font size="2">I can't speak specifically for MP but in SP you can use a func_invisible_user with a key/value pair of cursorhint/hint_none, but it depends on the set up of your door and how the triggers relate to each other.</font>
_________________
<font size="2">nothing to add your honour.... except... maybe quake3bits (http://www.quake3bits.co.uk)?? Is that alright?? oh and rtcw (http://www.cpdt.com/rtcw) is that better??</font size="2">
<font size=-1>[ This Message was edited by: kat on 2002-11-24 18:02 ]</font>
pazur
25th November 2002, 02:46
how made u exactly your door and the func_invisible_user? maybe i`m missing just something that is important to get it to work. i`ve tested all possibilities in sp... the easiest should be to target the func_invisible_user at the func_door and giving the func_invisible_user cursorhint/hint_none. well the cursor at the func_invisible user is not show but is still visible at the door. according to the entity def only a targetname should do it("if set, no touch field will be spawned and a remote button or trigger field activates the door.").
kat
25th November 2002, 21:09
<font size="2">can you give a brief outline of what you're trying/wanting the door to do?? Things like this are tricky to sort out without knowing those details... cheers.</font>
_________________
<font size="2">nothing to add your honour.... except... maybe quake3bits (http://www.quake3bits.co.uk)?? Is that alright?? oh and rtcw (http://www.cpdt.com/rtcw) is that better??</font size="2">
<font size=-1>[ This Message was edited by: kat on 2002-11-25 21:09 ]</font>
pazur
25th November 2002, 23:33
the door has a button on one side from where u can open it. the door opens and then goes back automatically. players on the other side can`t open the door.
i want the door to be a func_door(no script_mover) because it makes an areaportal. i read a map review where the tester complained about that "hand" on the door, even if u can`t open the door.
pazur
25th November 2002, 23:55
i`ve made a screenshot+descriptions so u can see how the door is set up
http://www.geocities.com/pazurmapping/gtk
kat
26th November 2002, 03:21
On 2002-11-25 23:55, pazur wrote:
i`ve made a screenshot+descriptions so u can see how the door is set up
http://www.geocities.com/pazurmapping/gtk
<font size="2">ahh I see. I'm not entirly sure you can do what you're wanting to do without the use of scriptmovers, but I can understand the use of doors for the areaportal thing so what you might be able to get away with is this....
Leave everything as it currently is except.. place a func_invisible_user infront of the button. Make sure the func_inv covers the whole button area and even sticks out a bit from the wall... what we've got to do here is cover the original button so it's basically 'hidden' under the func_inv_user trigger.
Once you've got your size correct, enter the key/value pairs I mentioned above for the func_inv_user (and anything else that might be useful like 'no_kick').
All we need do then is link the user to the 'real' button, so select the func_inv_user and then the button and hit Ctrl+K and link them.
You should then find in game because we've made the func_inv_user very thick to cover the whole area it'll 'override' the icon for the button.
I don't know if this'll work but it's worth a shot..!
HTH</font>
pazur
26th November 2002, 21:13
it works nearly as i want it :smile:
pazur
26th November 2002, 22:05
it did it :smile: hand is gone. i`ve made 2x the func_invis brush in front of the door and the hand is totally gone. thanks again
kat
27th November 2002, 02:19
sometimes the simplist solutions is the best one..!! Good to find out it worked ok :smile:
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