View Full Version : Implications of increasing max entities.
jaybird
15th July 2005, 17:28
I'm just curious what implications are involved in raising the max number of entities. Obviously, memory usage would increase, as well as network traffic, but first would the engine let this work, or what other problems do you think might happen? Just something I've been thinking about lately.
zinx
15th July 2005, 17:32
The engine and network protocol both prevent you from doing this.
jaybird
15th July 2005, 19:04
Well that seems definitive enough. Thanks ;]
SCDS_reyalP
15th July 2005, 21:08
For future reference, stuff in q_shared is normallly 'shared' with the engine ( the engine was compiled with the original, unmodified version of q_shared) . That tends to make mucking with it a bad idea.
Jaquboss
15th July 2005, 21:10
I think that adding trajectories work, even they are listed in q_shared
BTW: you can modify things out there , but then dont complain when you ET will fall a lot :]
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