View Full Version : Highest and Lowest Quality Q3Map2 settings?
Matt
22nd November 2002, 13:00
What are the absolute highest quality settings for Q3map2, and the lowest? (Regardless of build time for the highest quality, wherein that high quality is defined as a blend of the most realistic lighting, most realistic shadows, and the best in-game performance. The lowest quality is defined as, what should we set to test our map the quickest with a full lightmap, similar to what the final product will be?)
Thank you for all of your innovation Randy.
pazur
23rd November 2002, 10:27
highest maybe like this:
bsp with -meta -patchmeta
vis normal
light with -extrawide -patchshadows
lowest:
bsp with -meta -patchmeta
vis -fast
light - fast
this is only a guess... for highest you could also have small samplesize(like 2 or 4)
ydnar
23rd November 2002, 14:51
BSP phase:
-meta
Vis phase:
-vis
Light phase:
-light -super 2 -filter -bounce 8
But all of these things depend on the map. If it's a large outdoor map, or has phong-shaded areas, or other bits--there are numerous factors that contribute to what compile settings you'd want to use.
y
SCDS_reyalP
23rd November 2002, 23:26
Won't patchmeta make your patches non solid ?
edit:
Ooops, looks like 2.3.31 fixes that.
<font size=-1>[ This Message was edited by: SCDS_reyalP on 2002-11-23 23:29 ]</font>
<font size=-1>[ This Message was edited by: SCDS_reyalP on 2002-11-23 23:29 ]</font>
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