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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Hi! I have an alpha channel/ perhaps shader problem.
  2. cannot get my multiple construct to work proper
  3. adding News Announcer .wav's to custom maps?
  4. sound channels
  5. Venice Almost Ready
  6. Why Model Center is not correct like the Grid of GTKRadiant
  7. mc_bergen_beta4 is now public
  8. texture/shader problems
  9. setglobalfog???
  10. Docs
  11. Maya: Exporting .md3 Models
  12. Berserk, by Loffy
  13. Spawns
  14. main objective
  15. crash course in model tags
  16. Some Basic Stuff
  17. Any Hope For The Old School Beach??
  18. what exactly does wm_set_main_objective do?
  19. Can we change the map of Europe image
  20. Alpha shot: Ponza Isle
  21. I have small problem :|
  22. low grav button
  23. what characters are (not) allowed?
  24. Models
  25. Have you _ever_ seen this model: crate32.md3
  26. Problem with models
  27. Error when compiling
  28. ET: Simpsons map shots!
  29. Overcoming my hunkmeg problem.
  30. Dynamite objects HELP me Plz
  31. light and light junoir
  32. doors structural or detail? and what about spawnflags?
  33. New map needs testing!
  34. strange problem
  35. Help with my .ase
  36. Crash corse on EasyGen
  37. Best Wolfet level creater
  38. Using custom made models created in milkshape in ET
  39. Can any one help me with buildable/destroyable objects?
  40. How do i go further???
  41. I see Darkness :chef:
  42. Dual Destructables
  43. Overlapping brushes and the textures on them
  44. Objective.
  45. lighting error
  46. [MAP] CTF_Ramp Beta 1 !!!!
  47. Problems with MD3 textures
  48. Can't see terrain in radient
  49. New video of ET Bots.
  50. Blending textures on brushes?
  51. Venice Teaser
  52. few questions w8
  53. NEW ENTITIES FOR ET-BETA2 released
  54. Water blocking VIS?
  55. script_mover and direction angle
  56. ctf, Quake2, ET
  57. 1944_cherbourg2
  58. request shoots
  59. export to 3dsmax
  60. Script^problems
  61. working on custom player model
  62. What happens if you put more than one command post?
  63. weather problems
  64. Could someone please make me a model
  65. It won't rain on water
  66. Questions concerning decompiling bsp's
  67. Good rubble and wallpaper textures? + skybox question
  68. Terrain size = map size - how?
  69. totally lit liquid in darkness
  70. "No worldspawn in map."
  71. debug window
  72. Sun Light
  73. Got a problem
  74. How to make a sky?
  75. No World Spawn
  76. loading bar repeats, forever
  77. Trouble Starting BoxMap
  78. Win > XP points
  79. Constructable
  80. mapcoordsmin and max
  81. weird textures
  82. Textures and NO traspassing
  83. Raiders Final Released
  84. Moving a target_effect
  85. new wwii photo archive
  86. Random spawns
  87. .campaign file woes
  88. misc_model; Animate-> Frames 0 [strange Problem]
  89. New Created Maps Freeze
  90. 1944_huertgen.pk3
  91. Terrain Troubles
  92. Making terrains in Linux
  93. A new map
  94. How to turn off spawn-god-mode
  95. RTCW Assault map on ET
  96. goldrush.script - heh
  97. Scripting problem with constructibles!
  98. Truck model (blitzbody) in snow texture
  99. Bezier Patches.... or ... ???
  100. Maximum range for airstrikes
  101. SCRIPT wm_objective_status/wm_set_main_objective
  102. what's a good program for creating textures?
  103. passable wall
  104. Render hidden things
  105. Navarone BETA 2 is out!
  106. timelimit_hit
  107. variables and if
  108. RTCW in ET
  109. Hetero door
  110. Parachuting?
  111. fueldump and sock
  112. Truck with rocket launchers
  113. Script
  114. Loading bar resets
  115. What is it I'm doing wrong?
  116. Where's the texture? This is not possible!
  117. WolfCompile With Wolfet map
  118. help needed setting a mutiple trigger flag
  119. scriptmove problem
  120. I'm looking for a mapping partner
  121. 1944_huertgen perfected
  122. misc_beam and cranes
  123. Warning: Setstate error no Entities found - Server Error
  124. Example: Terrain blending and caves
  125. water / +fog
  126. Scripting Issues
  127. Rising Sun mod
  128. Venice public beta is here
  129. Suggestion about Campaigns and 3rd Party Maps/Mappers.
  130. Some screenshots of our new weapons.
  131. Hi.. I need some help with this Prefab
  132. hmmm... mover
  133. spawns
  134. mad :(
  135. corridor?
  136. Navarone! Done and out!
  137. Map Idea
  138. 2 questions...
  139. Starting a prison map...need suggestions
  140. Skybox Noob Help
  141. In case you don't check news sites.... ET source code releas
  142. Project Ambush
  143. CG_register Graphics
  144. Voice Actors Needed.
  145. Starting Modern ET mod.
  146. All The Linkx Are Wrong!! Help!
  147. Constructible Question
  148. Den of Lions dual obj map released
  149. G_ScriptAction_NumberofObjectives
  150. A Quick Question Regarding Mine Flags
  151. This is my Map...Welcome to the school...
  152. ET Bots
  153. ET Source Code
  154. source code forums
  155. ski lift
  156. Waving Flag?
  157. script problem
  158. Help compiling test error....
  159. AAS files for bots
  160. Mod-News: Australian-Ops
  161. moving an entities
  162. pictures and posters on walls
  163. 1st Post!
  164. Recruiting Modern Mod Team
  165. Thanks
  166. Back!
  167. Skin Selection Mod
  168. Where is water texture
  169. Pure versus Unpure
  170. Code snippet: player speed in dependence of health
  171. func_brushmodel
  172. forward spawn works but
  173. Beta Release: Ponza Isle
  174. script mover
  175. Resource: Link to description of menu files of Q3
  176. [Fix] shuffle_teams: better shuffle algorithm
  177. Mod news: Sephmod beta released
  178. Mod-News : ETSquad balancing mod started development
  179. General ideas: Controlable XP-system
  180. Compiling a mod under GNU/Linux
  181. cleaning & fixing the code + compiling with linux
  182. Warning: brush plane with no normal?
  183. C programming links!
  184. Recording Software for Voice Overs
  185. quick 'n dirty headshot only mod for ET
  186. [fix][g_weapon.c] backstab + light weapons level 3
  187. 2 questions
  188. [fix] Weapon Fixes
  189. What seems to the problem with this code?
  190. Website for those mods...
  191. Laoding error....
  192. "Fayum Oasis" screenshots
  193. New mod - Project Mercury
  194. Question: Menu-Files color declaration
  195. Modeling for ET
  196. Compiling a mod under Windows
  197. Player model format
  198. New Cheat/Hack for Enemy Territory
  199. Tweaking the order of weapons ?
  200. Hitbox around head
  201. Player Models Documentation
  202. lighting problem
  203. Bots for ET Alpha 1 is done!!!!!
  204. ET bots alpha 1 is done!
  205. nothing happens?
  206. Dropping ammo / medkits
  207. Is this possible?
  208. Need some more modeling/skinning help
  209. Idea for one Mod with all features mentioned in this forum
  210. mounted_gun on script mover is displayed but not usable...
  211. New MOD: ET LIVE FIRE
  212. Resource: Article "Cvars, commands, and VM Communicatio
  213. Linux tar
  214. Weapon reload ammo/med pickup bug
  215. script mover
  216. ET CTF(ish) what do you think??
  217. Angola 1961 - Recruiting modelers only
  218. Would it be wrong?
  219. Map Nearly finished..help with FPS and compile?!
  220. copyright -> using ET assets in Q3A
  221. Mod Ideas Thread
  222. ETSquad recruiting linux coder.
  223. Tutorial (alpha): Option setting with cvars via menu
  224. Infiltrate Final RELEASED
  225. Infiltrate final RELEASED
  226. Infiltrate final RELEASED
  227. SECRETS final in the works
  228. My MAP >HELP!!!!!!
  229. Black And Yellow Objective
  230. Idea vehicle combat mod?
  231. Water that moves a player
  232. Secrets Final Released....Ignore previous post -- thanks!
  233. OK so i'm totally clueless
  234. Mod features - changing Strafing
  235. Question for RivrStyx (and KOMMANDO and whoever might know)
  236. vertical spline movement
  237. Brushwork
  238. impact-sensitive grenades
  239. Hud head
  240. Idea for new weapon (stick TNT charge)
  241. need help with map
  242. Sun
  243. How come some spriteshaders pulse and some don't ?
  244. Hobby Mod in progress: Request for help in using Energy
  245. Freeware Multitrack Audio Editor
  246. ET: xlabs1 final
  247. Should I make Deathmatch Maps?
  248. Should i make deathmatch or CTF maps?
  249. ET CTF? What do you think??
  250. Decal Help