- Hi! I have an alpha channel/ perhaps shader problem.
- cannot get my multiple construct to work proper
- adding News Announcer .wav's to custom maps?
- sound channels
- Venice Almost Ready
- Why Model Center is not correct like the Grid of GTKRadiant
- mc_bergen_beta4 is now public
- texture/shader problems
- setglobalfog???
- Docs
- Maya: Exporting .md3 Models
- Berserk, by Loffy
- Spawns
- main objective
- crash course in model tags
- Some Basic Stuff
- Any Hope For The Old School Beach??
- what exactly does wm_set_main_objective do?
- Can we change the map of Europe image
- Alpha shot: Ponza Isle
- I have small problem :|
- low grav button
- what characters are (not) allowed?
- Models
- Have you _ever_ seen this model: crate32.md3
- Problem with models
- Error when compiling
- ET: Simpsons map shots!
- Overcoming my hunkmeg problem.
- Dynamite objects HELP me Plz
- light and light junoir
- doors structural or detail? and what about spawnflags?
- New map needs testing!
- strange problem
- Help with my .ase
- Crash corse on EasyGen
- Best Wolfet level creater
- Using custom made models created in milkshape in ET
- Can any one help me with buildable/destroyable objects?
- How do i go further???
- I see Darkness :chef:
- Dual Destructables
- Overlapping brushes and the textures on them
- Objective.
- lighting error
- [MAP] CTF_Ramp Beta 1 !!!!
- Problems with MD3 textures
- Can't see terrain in radient
- New video of ET Bots.
- Blending textures on brushes?
- Venice Teaser
- few questions w8
- NEW ENTITIES FOR ET-BETA2 released
- Water blocking VIS?
- script_mover and direction angle
- ctf, Quake2, ET
- 1944_cherbourg2
- request shoots
- export to 3dsmax
- Script^problems
- working on custom player model
- What happens if you put more than one command post?
- weather problems
- Could someone please make me a model
- It won't rain on water
- Questions concerning decompiling bsp's
- Good rubble and wallpaper textures? + skybox question
- Terrain size = map size - how?
- totally lit liquid in darkness
- "No worldspawn in map."
- debug window
- Sun Light
- Got a problem
- How to make a sky?
- No World Spawn
- loading bar repeats, forever
- Trouble Starting BoxMap
- Win > XP points
- Constructable
- mapcoordsmin and max
- weird textures
- Textures and NO traspassing
- Raiders Final Released
- Moving a target_effect
- new wwii photo archive
- Random spawns
- .campaign file woes
- misc_model; Animate-> Frames 0 [strange Problem]
- New Created Maps Freeze
- 1944_huertgen.pk3
- Terrain Troubles
- Making terrains in Linux
- A new map
- How to turn off spawn-god-mode
- RTCW Assault map on ET
- goldrush.script - heh
- Scripting problem with constructibles!
- Truck model (blitzbody) in snow texture
- Bezier Patches.... or ... ???
- Maximum range for airstrikes
- SCRIPT wm_objective_status/wm_set_main_objective
- what's a good program for creating textures?
- passable wall
- Render hidden things
- Navarone BETA 2 is out!
- timelimit_hit
- variables and if
- RTCW in ET
- Hetero door
- Parachuting?
- fueldump and sock
- Truck with rocket launchers
- Script
- Loading bar resets
- What is it I'm doing wrong?
- Where's the texture? This is not possible!
- WolfCompile With Wolfet map
- help needed setting a mutiple trigger flag
- scriptmove problem
- I'm looking for a mapping partner
- 1944_huertgen perfected
- misc_beam and cranes
- Warning: Setstate error no Entities found - Server Error
- Example: Terrain blending and caves
- water / +fog
- Scripting Issues
- Rising Sun mod
- Venice public beta is here
- Suggestion about Campaigns and 3rd Party Maps/Mappers.
- Some screenshots of our new weapons.
- Hi.. I need some help with this Prefab
- hmmm... mover
- spawns
- mad :(
- corridor?
- Navarone! Done and out!
- Map Idea
- 2 questions...
- Starting a prison map...need suggestions
- Skybox Noob Help
- In case you don't check news sites.... ET source code releas
- Project Ambush
- CG_register Graphics
- Voice Actors Needed.
- Starting Modern ET mod.
- All The Linkx Are Wrong!! Help!
- Constructible Question
- Den of Lions dual obj map released
- G_ScriptAction_NumberofObjectives
- A Quick Question Regarding Mine Flags
- This is my Map...Welcome to the school...
- ET Bots
- ET Source Code
- source code forums
- ski lift
- Waving Flag?
- script problem
- Help compiling test error....
- AAS files for bots
- Mod-News: Australian-Ops
- moving an entities
- pictures and posters on walls
- 1st Post!
- Recruiting Modern Mod Team
- Thanks
- Back!
- Skin Selection Mod
- Where is water texture
- Pure versus Unpure
- Code snippet: player speed in dependence of health
- func_brushmodel
- forward spawn works but
- Beta Release: Ponza Isle
- script mover
- Resource: Link to description of menu files of Q3
- [Fix] shuffle_teams: better shuffle algorithm
- Mod news: Sephmod beta released
- Mod-News : ETSquad balancing mod started development
- General ideas: Controlable XP-system
- Compiling a mod under GNU/Linux
- cleaning & fixing the code + compiling with linux
- Warning: brush plane with no normal?
- C programming links!
- Recording Software for Voice Overs
- quick 'n dirty headshot only mod for ET
- [fix][g_weapon.c] backstab + light weapons level 3
- 2 questions
- [fix] Weapon Fixes
- What seems to the problem with this code?
- Website for those mods...
- Laoding error....
- "Fayum Oasis" screenshots
- New mod - Project Mercury
- Question: Menu-Files color declaration
- Modeling for ET
- Compiling a mod under Windows
- Player model format
- New Cheat/Hack for Enemy Territory
- Tweaking the order of weapons ?
- Hitbox around head
- Player Models Documentation
- lighting problem
- Bots for ET Alpha 1 is done!!!!!
- ET bots alpha 1 is done!
- nothing happens?
- Dropping ammo / medkits
- Is this possible?
- Need some more modeling/skinning help
- Idea for one Mod with all features mentioned in this forum
- mounted_gun on script mover is displayed but not usable...
- New MOD: ET LIVE FIRE
- Resource: Article "Cvars, commands, and VM Communicatio
- Linux tar
- Weapon reload ammo/med pickup bug
- script mover
- ET CTF(ish) what do you think??
- Angola 1961 - Recruiting modelers only
- Would it be wrong?
- Map Nearly finished..help with FPS and compile?!
- copyright -> using ET assets in Q3A
- Mod Ideas Thread
- ETSquad recruiting linux coder.
- Tutorial (alpha): Option setting with cvars via menu
- Infiltrate Final RELEASED
- Infiltrate final RELEASED
- Infiltrate final RELEASED
- SECRETS final in the works
- My MAP >HELP!!!!!!
- Black And Yellow Objective
- Idea vehicle combat mod?
- Water that moves a player
- Secrets Final Released....Ignore previous post -- thanks!
- OK so i'm totally clueless
- Mod features - changing Strafing
- Question for RivrStyx (and KOMMANDO and whoever might know)
- vertical spline movement
- Brushwork
- impact-sensitive grenades
- Hud head
- Idea for new weapon (stick TNT charge)
- need help with map
- Sun
- How come some spriteshaders pulse and some don't ?
- Hobby Mod in progress: Request for help in using Energy
- Freeware Multitrack Audio Editor
- ET: xlabs1 final
- Should I make Deathmatch Maps?
- Should i make deathmatch or CTF maps?
- ET CTF? What do you think??
- Decal Help