- Map really really messed up after rescaleing and loading...
- a question of LIGHT..
- script help 4 wm_endgame
- Fliegerhorst & Rhineland Bridge -:RELEASED:- !
- spawn points
- DAMNIT i need help
- Damn Scripts
- Any good Team Door tutorials?
- WTF?
- Convert Model to brush..?
- Funny Grid in limbo -command map.
- Marketgarden ET?
- q3map_xxx.shader file
- How make less intensive smoke?
- can you please help me?
- How I hate Scripting
- TINY INVISLBE WALL!!
- Advice Request...
- Shaders not found
- Excuse me! Where can I find best scripting tutorial?
- Windy Valley Beta - Released
- Func Garage Door prefab a must!
- Is this correct? Damage....
- tag exporter - how do I use it
- Mapping Editor?
- Need advice on cylinders and cones
- Prefabs or models of German aircraft
- speakers cut out - whisky tango foxtrot?
- ET Mod Source code
- Making Efficient Rubbled Buildings/Ruins
- Problem with light
- Triggered doors, broken lights... [Irrelevant's n00b Q's]
- Command Post - making a panzer bug
- [ET] Still Ill New --Map in progress
- wallhack?
- entity counts and coronas
- Map in conceptual phase - soliciting feedback and suggestion
- Map compile error
- How do you assign keys to multiple panes of glass?
- Binds hose over with Team Speak
- Tank problem - mg42 in the wrong place
- Goldrush: All those brushes -> Info wanted
- Newbie
- River War to be Published!!!
- target_smoke shader key
- Moving boat...
- the power of clever VIS-design
- resetscript - explain please :)
- CG_RegisteGraphics: Too many inline models: 259 WTF?
- Anybody wanna mess with my .map file?
- Ive never used radiant before, some help would be nice...
- ET trickjumping mod
- Need Victory Script
- Help Plz
- Windy Valley Final released
- my MOUNTAINS!!! NOOOO!
- Document Objectives as Brush Work ?
- How to get your maps on big servers
- Should you Include a campaigne file??
- Leak
- this isn't good - no command amp in limbo :(
- Ammo Depot release date set to sep.24
- Army Men Mod
- GTK wont open my map, ****!!!
- why warning when alright?
- Getting a *.campaign working
- how to get a lightmap on this shader?
- Campaign Limitations
- Cannot get constructables to function properly
- Map coords need to be square...
- how to open a server with cheats?
- batch file again (sorry)
- .prt affect misc_gamemodel?
- Capaign?
- creating environment maps
- Campaign Descriptions
- Radient Help
- orange command map objectives
- Command Map Makers?
- Greece map W.I.P. screenshots Updated
- weird faceangles scripting problem
- New Map: FrostyTest
- Question about Fog
- misc_model trucks all black
- Linux and mapping???
- The level
- null ent -> think error - methinks it stinks
- next victory script... :P
- Landmines
- please help me with this error!
- sector47 shots
- SD: props_decoration-what is it
- special SD-radiant buttons
- How do i load shaders and textures?
- Bots For Et is not a dream, but in few times a reality....
- Tank Issues
- Memory Settings Et Server
- ET_Resurrection released
- Radiant crashes opening up texture window in 1 view mode
- Brush faces disappearing after compile
- Underground Tunnel
- Ammo Depot not for slow comps
- Invisable brush in GTKradiant
- sound-trigger
- modell search: referee
- The Farm - link to pics
- limiting weapon numbers?
- Weird Ass Error
- crash on custom vo sound
- Mobile MG42
- Nachteinbruch Soundtrack
- Operation: gunfire released!
- another n00b question
- Terrain water shader help...
- Request for commands
- CHERBOURG release tonight
- My landmines don't work either
- Is it possible to run multiple team_ctf_blue/redflag?
- MAX_PATCH_PLANES error - need a little help
- Add photos
- adding weapons
- WARNING: node without a volume -- not WARNING: Node With Un.
- Transmitter-Beta released
- Terrain
- cant host game
- Stonehenge beta released. Suggestions accepted !
- Best maps ever!
- I converting some maps from RtCW and nobody can stop me!!!
- Player-Related Map Unit Numbers
- Is this possible?
- CTF Flag scripting
- Scripting problems...
- Brushes disappear in radiant
- Textures
- Help wanted, birds
- A question on making cloud textures...
- Rhine Bridge 2 - my thoughts
- Looking for models (radio or radar consoles)
- Something which may be of interest...
- Some scripting help needed with spawnpoints
- exactly how do u apply more than one shader to a brush;
- so how did shrub blag the ET SDK, or did they use wolfSDK
- MAX_PATCH_something or other error when i play map
- Randomized maps, even foor noobs.
- Gtk Radiant has no textures...very thankful if you can help!
- Question about Textures
- Prefab and scripting for a 'grab 'n cap' objective
- Making good looking but efficient trees
- new official maps
- may i use some of the ressurection sounds?
- Brush drawing tip to minimize triangles
- Is there anyway to change the "constructing" messa
- Terrain, ground surface tris.
- Documentation / Editor Errors
- alertentity ?
- Instagib lift problem
- Satchel destructible question
- Well Ammo Depot has been out for a while...
- Why bot files, but no bots?
- phong
- Sky shader problems
- Constructible for botch sides
- leafy whooshy sound when walking through trees
- ET_tank: single or dual objective map?
- A question about the official terrain shaders
- What is player dimensions when crouched?
- WARNING: Hit per-surface style limit (4)
- narfpractice ET
- is there a way to preview your terrain shader in Radiant?
- Standard measurements for ET
- Noob scipt help please
- small scaled textures in compiled map problem
- can't find texture used as floor(tile) in fueldmp in radiant
- Terrain texture problem
- Work in progress: Istanbul-themed (loosely) map
- Looks like SD got a bit of their maths wrong :)
- : Nachteinbruch Released :
- Is there a trick to making Radiant's cylinders more round?
- map leak
- Desert City The Map In Progress.!.!.!.!
- EasyGen
- ET Clean Screen Cvars?
- Fog speed
- AutoCad and Radiant
- Func constructible with a ladder
- I created a place to upload you're screenshots.
- Terrain doen't appear in my maps [GTKradiant 1.3.11]
- Map in progress : Urban Escape
- -Greece BETA 1 RELEASED Need Suggestions!
- props_skyportal ?:-o
- some entity questions
- fog and fire
- fog and fire
- Covert op door not making a sound?
- 1.3.11 woes
- To Much Extra Room Size!
- Infiltrate! (second 60 player alpha test)
- [ET] footy return Released ---Feedback
- ideas 4 a map
- wtf
- Screenshots of what you're working on right now
- 2 gtks... 1 puter?
- I was not going to ask for it, but I may need assistance..
- a few questions...
- Problems when I rotate and move a brush..
- Alternate History: Siege at Cairn Hill
- Speaker Troubles
- Seeking ET Mapper...
- g_script_scriptparese(), error (line 224): '}' expected
- intersection of detail brushes with structural brushes
- LARGE campaign
- Drawbridge and Barred Gate
- while mapping
- Target Practice! New training map released!
- 1944_BEACH release
- Crazy patch clipping
- How to tag a player to other stuff than a tank?
- et review sites?
- texture blending
- Looking for voice talent for my map
- Water in Terrain
- SD: I'm in need of a picture link
- constructable with func_door_rotating
- KillaProblems
- Sandheli public alpha release!
- OT :: The look of games to come
- Unigraphics?
- Tutorial (WIP): Map Scripting 4 Newbies (need feedback)
- Error messages
- Snoweffects and landmines
- Dynamite Woes
- MP Forum B1 (download + comments here)
- Taking the plunge: Byzantine-B2, public beta
- Mobile ladders?
- Couple questions
- How do you make water falls?
- Can't Delete
- Problem with textures with alpha channels
- news tuts for joes
- How to rotate smoke ingame?
- My map (Capture)
- tree prefabs
- Light color selection problem
- Dynamic redflags / blueflags (grabable objs)?
- command post problems i read the tuts too
- ET Stats Help RQD pls
- bsp compiling
- Useful map testing binds and config
- problems with detail/structural brushes
- Shader Image Missing