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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Map really really messed up after rescaleing and loading...
  2. a question of LIGHT..
  3. script help 4 wm_endgame
  4. Fliegerhorst & Rhineland Bridge -:RELEASED:- !
  5. spawn points
  6. DAMNIT i need help
  7. Damn Scripts
  8. Any good Team Door tutorials?
  9. WTF?
  10. Convert Model to brush..?
  11. Funny Grid in limbo -command map.
  12. Marketgarden ET?
  13. q3map_xxx.shader file
  14. How make less intensive smoke?
  15. can you please help me?
  16. How I hate Scripting
  17. TINY INVISLBE WALL!!
  18. Advice Request...
  19. Shaders not found
  20. Excuse me! Where can I find best scripting tutorial?
  21. Windy Valley Beta - Released
  22. Func Garage Door prefab a must!
  23. Is this correct? Damage....
  24. tag exporter - how do I use it
  25. Mapping Editor?
  26. Need advice on cylinders and cones
  27. Prefabs or models of German aircraft
  28. speakers cut out - whisky tango foxtrot?
  29. ET Mod Source code
  30. Making Efficient Rubbled Buildings/Ruins
  31. Problem with light
  32. Triggered doors, broken lights... [Irrelevant's n00b Q's]
  33. Command Post - making a panzer bug
  34. [ET] Still Ill New --Map in progress
  35. wallhack?
  36. entity counts and coronas
  37. Map in conceptual phase - soliciting feedback and suggestion
  38. Map compile error
  39. How do you assign keys to multiple panes of glass?
  40. Binds hose over with Team Speak
  41. Tank problem - mg42 in the wrong place
  42. Goldrush: All those brushes -> Info wanted
  43. Newbie
  44. River War to be Published!!!
  45. target_smoke shader key
  46. Moving boat...
  47. the power of clever VIS-design
  48. resetscript - explain please :)
  49. CG_RegisteGraphics: Too many inline models: 259 WTF?
  50. Anybody wanna mess with my .map file?
  51. Ive never used radiant before, some help would be nice...
  52. ET trickjumping mod
  53. Need Victory Script
  54. Help Plz
  55. Windy Valley Final released
  56. my MOUNTAINS!!! NOOOO!
  57. Document Objectives as Brush Work ?
  58. How to get your maps on big servers
  59. Should you Include a campaigne file??
  60. Leak
  61. this isn't good - no command amp in limbo :(
  62. Ammo Depot release date set to sep.24
  63. Army Men Mod
  64. GTK wont open my map, ****!!!
  65. why warning when alright?
  66. Getting a *.campaign working
  67. how to get a lightmap on this shader?
  68. Campaign Limitations
  69. Cannot get constructables to function properly
  70. Map coords need to be square...
  71. how to open a server with cheats?
  72. batch file again (sorry)
  73. .prt affect misc_gamemodel?
  74. Capaign?
  75. creating environment maps
  76. Campaign Descriptions
  77. Radient Help
  78. orange command map objectives
  79. Command Map Makers?
  80. Greece map W.I.P. screenshots Updated
  81. weird faceangles scripting problem
  82. New Map: FrostyTest
  83. Question about Fog
  84. misc_model trucks all black
  85. Linux and mapping???
  86. The level
  87. null ent -> think error - methinks it stinks
  88. next victory script... :P
  89. Landmines
  90. please help me with this error!
  91. sector47 shots
  92. SD: props_decoration-what is it
  93. special SD-radiant buttons
  94. How do i load shaders and textures?
  95. Bots For Et is not a dream, but in few times a reality....
  96. Tank Issues
  97. Memory Settings Et Server
  98. ET_Resurrection released
  99. Radiant crashes opening up texture window in 1 view mode
  100. Brush faces disappearing after compile
  101. Underground Tunnel
  102. Ammo Depot not for slow comps
  103. Invisable brush in GTKradiant
  104. sound-trigger
  105. modell search: referee
  106. The Farm - link to pics
  107. limiting weapon numbers?
  108. Weird Ass Error
  109. crash on custom vo sound
  110. Mobile MG42
  111. Nachteinbruch Soundtrack
  112. Operation: gunfire released!
  113. another n00b question
  114. Terrain water shader help...
  115. Request for commands
  116. CHERBOURG release tonight
  117. My landmines don't work either
  118. Is it possible to run multiple team_ctf_blue/redflag?
  119. MAX_PATCH_PLANES error - need a little help
  120. Add photos
  121. adding weapons
  122. WARNING: node without a volume -- not WARNING: Node With Un.
  123. Transmitter-Beta released
  124. Terrain
  125. cant host game
  126. Stonehenge beta released. Suggestions accepted !
  127. Best maps ever!
  128. I converting some maps from RtCW and nobody can stop me!!!
  129. Player-Related Map Unit Numbers
  130. Is this possible?
  131. CTF Flag scripting
  132. Scripting problems...
  133. Brushes disappear in radiant
  134. Textures
  135. Help wanted, birds
  136. A question on making cloud textures...
  137. Rhine Bridge 2 - my thoughts
  138. Looking for models (radio or radar consoles)
  139. Something which may be of interest...
  140. Some scripting help needed with spawnpoints
  141. exactly how do u apply more than one shader to a brush;
  142. so how did shrub blag the ET SDK, or did they use wolfSDK
  143. MAX_PATCH_something or other error when i play map
  144. Randomized maps, even foor noobs.
  145. Gtk Radiant has no textures...very thankful if you can help!
  146. Question about Textures
  147. Prefab and scripting for a 'grab 'n cap' objective
  148. Making good looking but efficient trees
  149. new official maps
  150. may i use some of the ressurection sounds?
  151. Brush drawing tip to minimize triangles
  152. Is there anyway to change the "constructing" messa
  153. Terrain, ground surface tris.
  154. Documentation / Editor Errors
  155. alertentity ?
  156. Instagib lift problem
  157. Satchel destructible question
  158. Well Ammo Depot has been out for a while...
  159. Why bot files, but no bots?
  160. phong
  161. Sky shader problems
  162. Constructible for botch sides
  163. leafy whooshy sound when walking through trees
  164. ET_tank: single or dual objective map?
  165. A question about the official terrain shaders
  166. What is player dimensions when crouched?
  167. WARNING: Hit per-surface style limit (4)
  168. narfpractice ET
  169. is there a way to preview your terrain shader in Radiant?
  170. Standard measurements for ET
  171. Noob scipt help please
  172. small scaled textures in compiled map problem
  173. can't find texture used as floor(tile) in fueldmp in radiant
  174. Terrain texture problem
  175. Work in progress: Istanbul-themed (loosely) map
  176. Looks like SD got a bit of their maths wrong :)
  177. : Nachteinbruch Released :
  178. Is there a trick to making Radiant's cylinders more round?
  179. map leak
  180. Desert City The Map In Progress.!.!.!.!
  181. EasyGen
  182. ET Clean Screen Cvars?
  183. Fog speed
  184. AutoCad and Radiant
  185. Func constructible with a ladder
  186. I created a place to upload you're screenshots.
  187. Terrain doen't appear in my maps [GTKradiant 1.3.11]
  188. Map in progress : Urban Escape
  189. -Greece BETA 1 RELEASED Need Suggestions!
  190. props_skyportal ?:-o
  191. some entity questions
  192. fog and fire
  193. fog and fire
  194. Covert op door not making a sound?
  195. 1.3.11 woes
  196. To Much Extra Room Size!
  197. Infiltrate! (second 60 player alpha test)
  198. [ET] footy return Released ---Feedback
  199. ideas 4 a map
  200. wtf
  201. Screenshots of what you're working on right now
  202. 2 gtks... 1 puter?
  203. I was not going to ask for it, but I may need assistance..
  204. a few questions...
  205. Problems when I rotate and move a brush..
  206. Alternate History: Siege at Cairn Hill
  207. Speaker Troubles
  208. Seeking ET Mapper...
  209. g_script_scriptparese(), error (line 224): '}' expected
  210. intersection of detail brushes with structural brushes
  211. LARGE campaign
  212. Drawbridge and Barred Gate
  213. while mapping
  214. Target Practice! New training map released!
  215. 1944_BEACH release
  216. Crazy patch clipping
  217. How to tag a player to other stuff than a tank?
  218. et review sites?
  219. texture blending
  220. Looking for voice talent for my map
  221. Water in Terrain
  222. SD: I'm in need of a picture link
  223. constructable with func_door_rotating
  224. KillaProblems
  225. Sandheli public alpha release!
  226. OT :: The look of games to come
  227. Unigraphics?
  228. Tutorial (WIP): Map Scripting 4 Newbies (need feedback)
  229. Error messages
  230. Snoweffects and landmines
  231. Dynamite Woes
  232. MP Forum B1 (download + comments here)
  233. Taking the plunge: Byzantine-B2, public beta
  234. Mobile ladders?
  235. Couple questions
  236. How do you make water falls?
  237. Can't Delete
  238. Problem with textures with alpha channels
  239. news tuts for joes
  240. How to rotate smoke ingame?
  241. My map (Capture)
  242. tree prefabs
  243. Light color selection problem
  244. Dynamic redflags / blueflags (grabable objs)?
  245. command post problems i read the tuts too
  246. ET Stats Help RQD pls
  247. bsp compiling
  248. Useful map testing binds and config
  249. problems with detail/structural brushes
  250. Shader Image Missing