- tank and spline path, prefab request
- General conversion - Map units to real world sizes
- Released: Normandy Beach
- Stuck as Spectator
- Flak Cannon - Beta:3
- mp_base for ET? WTF!
- Translucent things in Radiant have gone opaque
- Missing a few textures :\
- mines bug / maximum map size?
- BIG problem with compiling
- Reeling (turn)
- New Map - Duel
- Binding
- Alpha Screens - New map -No name yet.
- Error meaning ?
- Objective scripting question
- Noob
- Team doors
- The missing model solution
- GtkGensurf help
- Mountains in Gimp?
- land mines?
- Edges Displaced
- Custom voice chat menu - When you press the 'V' key display
- bobbing crates
- script error
- Tough Question...
- Apennines Research Beta 2 released
- Multiple Skyboxs?
- Backwards tree volume?????
- How can I run batch file?
- vehicule models appear black in devmap????
- Atlantic wall BETA2 ReLeAsEd!
- error: max_original_edges
- Moving Objects Scripting Help
- A quick question about a popular RTCW mapper...
- New Map - Ware
- Hollowed-Out Brush vs. 6 Sided Rooms
- Is it possible to seperate ammo and health cabinets?
- What do you fellow developers think of pcgamemods?
- Too many reactions?
- Dark Screenshots
- Command map showing funny alpha channel in limbo
- Getting started on a BIG project...
- "SWAT Room"
- PREFABS
- ???
- Tram Map
- mp_village PRE ALPHA SCREENSHOT!!!
- Door Problems
- Sandheli pre alpha shots (56k warning)
- No setstate called and no entities found.
- Bullet Sensor
- how i can delete this...
- I cannot compile light and vis
- help, i'm a noob
- script_movers
- Map editing with QuArK
- scripting question
- weird missing faces error
- River War Map back to the drawing board.....
- Trying to find a thread about model clipping with -convert..
- bobstoolz clean up brush is not there!!
- See the void
- Dynamiteable objectives
- need a simple question answered about radiant
- translucent_red - shader
- Gettin an ERROR
- shader me baby!
- animated shaders
- no lights
- ***Warning Leaked Map, Do not Play.***
- MAX_POINTS_ON_WINDING: Learn how to not get this!
- voice-artists?? volunteers?
- Landmines & Terrain
- Using regions in Radiant
- If you are going to do custom sounds / voice announcements..
- playsound vs speakers
- Screenshots of a map in progress
- Weird patchy snow giving me greif
- SO MANY HINT BRUSHES IN GOLDRUSH
- Destoryer drawing is scanned! (in pieces)
- WARNING: Node With Unbounded Volume
- generatetracemap - map coords need to be square
- Weird crash
- ET Help!!
- Invisible wall!? HOLY SHIT!
- I need a modeler
- how do i pull maps out of pk3 ?
- implicitblend problem
- bob - possible problem with polygon tool
- how do i make these?
- Sodding Prefabs in ET!!!!!
- IM STUPID.... NEED HELP WITH MODELS
- The Mapper. Part 1
- Best way to texture a terrain?
- CHERBOURG PUBLIC BETA
- How to increase FPS?
- proxy settings
- Urban Territory
- The Atlantic Wall FULL ReLeAsEd!
- skin 'em alive!
- window texture?
- tundra for et
- cvar_update?
- Need help by Server.cfg
- Speaker Editor Help
- ET logfile anylyser
- SV_setbrushmodel: NULL
- Cutting Holes in Curves
- How Do You...
- objects needed
- Can this map rotation be done?
- Is it possible to exec scripts within a map script?
- door problems
- Sandbag Model
- Terrain/dirt
- Hard to swim thru/get out of water
- I made a HUGH "world" box.. question UPDATE
- Need to make all map details
- Having some problems...
- Another n00b asking questions... help plz :)
- whats wrong with my fog shader?
- Models Show up in Editor, but not Game?
- I can't get constructable mg42 to work I fallowed tut
- Need recommendations and advice on making terrain
- shader (n00b) question
- Using CSG Subtract or other options for cutting holes
- No origins, no areaportals, but still SV_SetBrushModel: Null
- Can't Find Common/Origin
- Spanish Tutorials !!!
- Error: Mirrored Plane HELP
- want to run, not fly around in my map...
- 2 questions: day/night and fog
- Tutorial about decal usage?
- objectives - time based scripting
- Walkin through walls
- CHERBOURG BETA 2
- How to make a cable, a barrel.
- MAX_SPAWN_VARS -map error
- Command Post Skin/Invisibility Issues
- Patches_max_planes WTF?!?
- How to add snow atmosphere...?
- Why aren't my brushes making BSP splits!?
- complete map became part of skyportal skybox
- Greece textures request
- Blood splatter
- HELP! So many errors...
- does enyone have a example map for a constructible object?
- Something to remember when making maps for ET:
- question + help
- Secret Operations : SdKfz-251 model
- VII C U-Boat
- Having a hard time keeping things simple.
- water, players and visibility
- radiant sight
- River War V2.0 Beta ready (lots of Pictures)
- slippery roof?
- need tutorial about spawnpoints...
- Are players smaller in ET than in RTCW?
- rezise? scaleing?
- Hi all + a question...
- Havok Physic-Engine @ Enemy teritory -pimpage inside-
- tools good enough?
- question about GtkGensurf/GtkRadiant
- Making Movies (making scripts and fightin' round the world)?
- grrrrrrrrr easygen....
- Sea Sick
- select every brush inside another brush?
- Big problem? siwa water texture
- k43 or garand model
- Is there a searchlight prefab like ones in dam map?
- World scale
- Murky Water
- How do I stop light from leaking between brushes?
- technical help thread
- scripting randomizer for wav file
- Models not being lit correctly?
- Elevator
- path corner still used?
- G_findconfigstringindex overflow
- Rules where to insert wait commands into script files?
- Weird Texture Problem
- What file(s) contain the map info in Limbo (see screenshot)
- error: too many inline Models
- Level Map
- deform vertexes water shader problem
- Ammo Depot beta release friday, download here!
- script_mover
- Why do some textures show up blak&yellw?
- Douglas TBD-1 Devastator
- Lockheed PBO-1 Hudson
- Compile problem
- new map realse - desert temple (from 4 maps campaign ;) )
- Fog / farplanedist problem..
- entities inside skyportal skybox
- Cvar_update: handle out of range Help Me
- Milkshape skinning question
- Any Scripting Tutorials Please
- Slanted Brushes[color=red]DONT MEAN TO FLOOD![/color]
- No Pass..??
- ET Maps goes Live
- Is there any in-game performance increase from caulking?
- How do I create a patch without hitscan?
- Apache - Prefab for ET
- CM_LoadMap: foo.bsp has wrong version number ?(46 should 47)
- Textures not found?
- Measuring tool?
- Ocean Terrain Shader Question...
- Question About Skies
- Help! A few questions.
- How do you make a boxmap Pk3 file?
- V2 Prefabs anyone?
- Map edditing o0o0o0o
- Area hidden from spectators
- ET map downloads
- Decided to make a map, Advice wanted!
- River War V2.0 Map Released
- Command map image toggle - per team
- Maximum Model Size?
- what is the best coordmaxs and mins ?
- Where to download SDMap2?
- cant create tracemap
- the annoying models not showing up problem - FIXED!!!
- sound and textures....
- HELP - All my curves disappeared and I can't make any more
- sniperange_et.pk3
- Eliminating tiling effects
- "Resistance" alpha shots
- Trigger Scripting Error Need Help
- how do you place pictures
- My prefabs
- SMP support
- Stupid Skin!
- New Map Relase - Monte Cassino [BETA]
- sethqstatus clarification needed.
- Script_mover - like team door
- objective for satchel grenade
- New Polish map (alpha screens)
- func_debris?
- Cannot get custom textures to show up in compiled map
- script help
- A Very Noob question
- Stopping client pk3 downloads
- [rD]MrPink's Models
- ET Patch!!!
- GoldDragons mp_Trickjump
- Script Problems
- Uploaded my prefabs for download
- !Bridge of Remagen -alpha 1!