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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. tank and spline path, prefab request
  2. General conversion - Map units to real world sizes
  3. Released: Normandy Beach
  4. Stuck as Spectator
  5. Flak Cannon - Beta:3
  6. mp_base for ET? WTF!
  7. Translucent things in Radiant have gone opaque
  8. Missing a few textures :\
  9. mines bug / maximum map size?
  10. BIG problem with compiling
  11. Reeling (turn)
  12. New Map - Duel
  13. Binding
  14. Alpha Screens - New map -No name yet.
  15. Error meaning ?
  16. Objective scripting question
  17. Noob
  18. Team doors
  19. The missing model solution
  20. GtkGensurf help
  21. Mountains in Gimp?
  22. land mines?
  23. Edges Displaced
  24. Custom voice chat menu - When you press the 'V' key display
  25. bobbing crates
  26. script error
  27. Tough Question...
  28. Apennines Research Beta 2 released
  29. Multiple Skyboxs?
  30. Backwards tree volume?????
  31. How can I run batch file?
  32. vehicule models appear black in devmap????
  33. Atlantic wall BETA2 ReLeAsEd!
  34. error: max_original_edges
  35. Moving Objects Scripting Help
  36. A quick question about a popular RTCW mapper...
  37. New Map - Ware
  38. Hollowed-Out Brush vs. 6 Sided Rooms
  39. Is it possible to seperate ammo and health cabinets?
  40. What do you fellow developers think of pcgamemods?
  41. Too many reactions?
  42. Dark Screenshots
  43. Command map showing funny alpha channel in limbo
  44. Getting started on a BIG project...
  45. "SWAT Room"
  46. PREFABS
  47. ???
  48. Tram Map
  49. mp_village PRE ALPHA SCREENSHOT!!!
  50. Door Problems
  51. Sandheli pre alpha shots (56k warning)
  52. No setstate called and no entities found.
  53. Bullet Sensor
  54. how i can delete this...
  55. I cannot compile light and vis
  56. help, i'm a noob
  57. script_movers
  58. Map editing with QuArK
  59. scripting question
  60. weird missing faces error
  61. River War Map back to the drawing board.....
  62. Trying to find a thread about model clipping with -convert..
  63. bobstoolz clean up brush is not there!!
  64. See the void
  65. Dynamiteable objectives
  66. need a simple question answered about radiant
  67. translucent_red - shader
  68. Gettin an ERROR
  69. shader me baby!
  70. animated shaders
  71. no lights
  72. ***Warning Leaked Map, Do not Play.***
  73. MAX_POINTS_ON_WINDING: Learn how to not get this!
  74. voice-artists?? volunteers?
  75. Landmines & Terrain
  76. Using regions in Radiant
  77. If you are going to do custom sounds / voice announcements..
  78. playsound vs speakers
  79. Screenshots of a map in progress
  80. Weird patchy snow giving me greif
  81. SO MANY HINT BRUSHES IN GOLDRUSH
  82. Destoryer drawing is scanned! (in pieces)
  83. WARNING: Node With Unbounded Volume
  84. generatetracemap - map coords need to be square
  85. Weird crash
  86. ET Help!!
  87. Invisible wall!? HOLY SHIT!
  88. I need a modeler
  89. how do i pull maps out of pk3 ?
  90. implicitblend problem
  91. bob - possible problem with polygon tool
  92. how do i make these?
  93. Sodding Prefabs in ET!!!!!
  94. IM STUPID.... NEED HELP WITH MODELS
  95. The Mapper. Part 1
  96. Best way to texture a terrain?
  97. CHERBOURG PUBLIC BETA
  98. How to increase FPS?
  99. proxy settings
  100. Urban Territory
  101. The Atlantic Wall FULL ReLeAsEd!
  102. skin 'em alive!
  103. window texture?
  104. tundra for et
  105. cvar_update?
  106. Need help by Server.cfg
  107. Speaker Editor Help
  108. ET logfile anylyser
  109. SV_setbrushmodel: NULL
  110. Cutting Holes in Curves
  111. How Do You...
  112. objects needed
  113. Can this map rotation be done?
  114. Is it possible to exec scripts within a map script?
  115. door problems
  116. Sandbag Model
  117. Terrain/dirt
  118. Hard to swim thru/get out of water
  119. I made a HUGH "world" box.. question UPDATE
  120. Need to make all map details
  121. Having some problems...
  122. Another n00b asking questions... help plz :)
  123. whats wrong with my fog shader?
  124. Models Show up in Editor, but not Game?
  125. I can't get constructable mg42 to work I fallowed tut
  126. Need recommendations and advice on making terrain
  127. shader (n00b) question
  128. Using CSG Subtract or other options for cutting holes
  129. No origins, no areaportals, but still SV_SetBrushModel: Null
  130. Can't Find Common/Origin
  131. Spanish Tutorials !!!
  132. Error: Mirrored Plane HELP
  133. want to run, not fly around in my map...
  134. 2 questions: day/night and fog
  135. Tutorial about decal usage?
  136. objectives - time based scripting
  137. Walkin through walls
  138. CHERBOURG BETA 2
  139. How to make a cable, a barrel.
  140. MAX_SPAWN_VARS -map error
  141. Command Post Skin/Invisibility Issues
  142. Patches_max_planes WTF?!?
  143. How to add snow atmosphere...?
  144. Why aren't my brushes making BSP splits!?
  145. complete map became part of skyportal skybox
  146. Greece textures request
  147. Blood splatter
  148. HELP! So many errors...
  149. does enyone have a example map for a constructible object?
  150. Something to remember when making maps for ET:
  151. question + help
  152. Secret Operations : SdKfz-251 model
  153. VII C U-Boat
  154. Having a hard time keeping things simple.
  155. water, players and visibility
  156. radiant sight
  157. River War V2.0 Beta ready (lots of Pictures)
  158. slippery roof?
  159. need tutorial about spawnpoints...
  160. Are players smaller in ET than in RTCW?
  161. rezise? scaleing?
  162. Hi all + a question...
  163. Havok Physic-Engine @ Enemy teritory -pimpage inside-
  164. tools good enough?
  165. question about GtkGensurf/GtkRadiant
  166. Making Movies (making scripts and fightin' round the world)?
  167. grrrrrrrrr easygen....
  168. Sea Sick
  169. select every brush inside another brush?
  170. Big problem? siwa water texture
  171. k43 or garand model
  172. Is there a searchlight prefab like ones in dam map?
  173. World scale
  174. Murky Water
  175. How do I stop light from leaking between brushes?
  176. technical help thread
  177. scripting randomizer for wav file
  178. Models not being lit correctly?
  179. Elevator
  180. path corner still used?
  181. G_findconfigstringindex overflow
  182. Rules where to insert wait commands into script files?
  183. Weird Texture Problem
  184. What file(s) contain the map info in Limbo (see screenshot)
  185. error: too many inline Models
  186. Level Map
  187. deform vertexes water shader problem
  188. Ammo Depot beta release friday, download here!
  189. script_mover
  190. Why do some textures show up blak&yellw?
  191. Douglas TBD-1 Devastator
  192. Lockheed PBO-1 Hudson
  193. Compile problem
  194. new map realse - desert temple (from 4 maps campaign ;) )
  195. Fog / farplanedist problem..
  196. entities inside skyportal skybox
  197. Cvar_update: handle out of range Help Me
  198. Milkshape skinning question
  199. Any Scripting Tutorials Please
  200. Slanted Brushes[color=red]DONT MEAN TO FLOOD![/color]
  201. No Pass..??
  202. ET Maps goes Live
  203. Is there any in-game performance increase from caulking?
  204. How do I create a patch without hitscan?
  205. Apache - Prefab for ET
  206. CM_LoadMap: foo.bsp has wrong version number ?(46 should 47)
  207. Textures not found?
  208. Measuring tool?
  209. Ocean Terrain Shader Question...
  210. Question About Skies
  211. Help! A few questions.
  212. How do you make a boxmap Pk3 file?
  213. V2 Prefabs anyone?
  214. Map edditing o0o0o0o
  215. Area hidden from spectators
  216. ET map downloads
  217. Decided to make a map, Advice wanted!
  218. River War V2.0 Map Released
  219. Command map image toggle - per team
  220. Maximum Model Size?
  221. what is the best coordmaxs and mins ?
  222. Where to download SDMap2?
  223. cant create tracemap
  224. the annoying models not showing up problem - FIXED!!!
  225. sound and textures....
  226. HELP - All my curves disappeared and I can't make any more
  227. sniperange_et.pk3
  228. Eliminating tiling effects
  229. "Resistance" alpha shots
  230. Trigger Scripting Error Need Help
  231. how do you place pictures
  232. My prefabs
  233. SMP support
  234. Stupid Skin!
  235. New Map Relase - Monte Cassino [BETA]
  236. sethqstatus clarification needed.
  237. Script_mover - like team door
  238. objective for satchel grenade
  239. New Polish map (alpha screens)
  240. func_debris?
  241. Cannot get custom textures to show up in compiled map
  242. script help
  243. A Very Noob question
  244. Stopping client pk3 downloads
  245. [rD]MrPink's Models
  246. ET Patch!!!
  247. GoldDragons mp_Trickjump
  248. Script Problems
  249. Uploaded my prefabs for download
  250. !Bridge of Remagen -alpha 1!