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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. What Radiant are you using?
  2. Good At Making Small Prefabs? Do You Have What It Takes? Look Inside!
  3. Project Thread: Asylum
  4. SDK missing wolf.dsw
  5. BIG PROBLEM - need fast reply!
  6. weapon modding issues
  7. How to remove stock maps and campaigns from the vote menu
  8. 2 objectives
  9. 2 problems
  10. accums
  11. Need help with Spawns
  12. Partner for a minor map
  13. MLB Map sources released
  14. Project: no way back
  15. Mirror Problems
  16. save values
  17. MLB_ Maps
  18. FPS - Performance
  19. alphablend problem
  20. Happy Easter - New Map
  21. Is dis possible?
  22. 'misc_models' with animate spawnflag has 'frames' set to 0
  23. gmScriptMod 1.1 released
  24. radiant 1.5 under linux no shaders in map
  25. et_mor2
  26. moh models in et
  27. new radiant?
  28. "Operation Market Garden"-Arnhem bridge
  29. What part of script does func_invisible_user call?
  30. Door,type
  31. limbo objects appear/disappear
  32. Quotidian Beta 2 released!
  33. El_Kef_final - problem
  34. Help me begin
  35. et_mor3
  36. panzerfaust issue
  37. Texture find\replace Q
  38. new map (still no name :D )
  39. Compile error
  40. Script problem - Unknown event
  41. Skatepark Trickjump Released!
  42. alphablending problem
  43. Start making skins
  44. mapvote / sound pak prob
  45. I need a new computer...
  46. Menu background+Music
  47. Skybox
  48. beta
  49. A question for soun
  50. Error with compiling
  51. pk3 structure
  52. ERROR: Map has no nodes
  53. It appears I have a gun embedded in my face... (How can I move bullet origin?)
  54. New/Additional Weapons
  55. question about something on my new map project
  56. devmap problem
  57. new map project - need some inspiration
  58. help please! MAX_MAP_VISIBILITY exceeded
  59. *.mdc *.mds
  60. *.mdc, *.mds (2)
  61. Wacht am Rhein next map?
  62. [!]
  63. Looking for a totally new environment
  64. another skybox thread :s
  65. mounted gun + origin
  66. the file :"wolf.dsw" missing
  67. N0zer0's questions
  68. custom sound prob
  69. light problem
  70. Ocean_jumps_b2
  71. mover problem
  72. line 6 incompleat
  73. scripts and sounds
  74. Simple etadmin_mod flags questiton
  75. vesuvius revised
  76. Problem with devmap and Windows
  77. sky shader
  78. changing spawn points count
  79. Missing brushes.
  80. classname
  81. Destroyable objects
  82. Tank blows up ...
  83. sounds
  84. Shader bug?
  85. ETMain Clan Mod Problem
  86. axis only wall
  87. how can i do objective to be destroyable only by dynamite on gtk 1.4.0
  88. Remake of nordwind
  89. Problem installing jaymod to server
  90. Problem installing jaymod to server
  91. How Can I import my own textures without giving me shader image missing??
  92. no light.....
  93. How can i import models (ase, obj, md3) without giving me some small rectangle??
  94. Returnable objects
  95. bug, radiant, vertex, drag tool
  96. Error on map
  97. attatchtotrain
  98. Can u give me some tutorials for stealing documents???
  99. [!]-b2
  100. My problems list
  101. Error, Plz Help
  102. Tank + bridge + 3 spawn + doc
  103. constructbile_class 1
  104. how can i make models with textures-prefabs?
  105. Changing textures
  106. Amsterdam house
  107. Fog density
  108. destructible problem
  109. sound
  110. .. just wondering
  111. House of Horror 2
  112. testing a pk3...
  113. Machine gun nest.
  114. model program
  115. gtk entities patch
  116. No command map
  117. light switch
  118. Marrakech Streets - By Night
  119. worldspawn
  120. Moving spread
  121. NQ skin and sound pack
  122. Gapping arches
  123. Help =/
  124. Small challenge?
  125. scripting syntax
  126. help with texture
  127. error in C++--can anybody help?
  128. Need help with a mirror!
  129. shader prob
  130. Help with Radiant 1.5.0
  131. Need help from someone who knows how to model!
  132. Destroyable object with sound
  133. Mp3?
  134. Tutorial Skybox
  135. Al Kad on the horizon.
  136. Door with button
  137. Cutting a hole for a cylinder
  138. New map : Rock Eyes
  139. Can't build from objective_materials D:
  140. [scripting] endless / infinite loop ?
  141. grass
  142. Need help with script_mover!
  143. Multiple enities
  144. Lights
  145. vesuvius_rev_beta ready!!
  146. ??
  147. Trigger_Multiple + target_script_trigger
  148. Half doors?
  149. Overbounce
  150. CETPUB open beta
  151. Doors.
  152. parallax mapping possible?
  153. Another modeling request
  154. UFC (beta1)
  155. ET closes itself
  156. .pk3 tutorial
  157. question about model
  158. new map: bloody beach, but some errors
  159. 2 questions
  160. radios_SD
  161. Locking doors.
  162. detail texture
  163. Flipping a Texture
  164. script suddenly stops
  165. Problem with my map.
  166. Help with radiant 1.5.0 function 1.4.0
  167. Truck Escort Help
  168. Node with unbounded volume
  169. team with most kills win at end of round?
  170. getting defaultmaps source
  171. Gas
  172. some cave things
  173. Video preview of my map Adlerhorst
  174. help! UV mapping lost (.ASE - to radiant)
  175. ET running extremely slowly for no reason
  176. bevels
  177. Models..
  178. spawn...
  179. Changing where a model looks for its skin
  180. Easy Guide For Jaymod Setting!
  181. Problem
  182. gtk radiant altogether sucked for me
  183. Dynamitable objective can still be shot
  184. HELP: Constructibles that can't be destroyed
  185. Bloody Omaha
  186. [RELEASE] orb battle
  187. Server stats @ userbar?
  188. Need inspiration to map?
  189. the port - new map
  190. Destroying Constructible Nitpick
  191. some shader things
  192. Need inspiration for a new map?
  193. captureable objs
  194. Map idea
  195. again map ideas
  196. Filtered out Structural Brushes
  197. Accums
  198. Radiant & vista
  199. QuestionAbout: ETheadshot
  200. target_Speakers
  201. My first TJ map released!
  202. Map File Structure
  203. C-47 or some kind of troop plane model
  204. help - onslaught
  205. "Castle Whatever"
  206. Grass on terrain
  207. Texturing new guns
  208. Teleporters
  209. Mapspecific Nightvision & Thermalscope Mod
  210. Invisible texture like glass?
  211. tank prefab files back online
  212. GTKRadiant Question
  213. shader problem
  214. make it darker
  215. Map
  216. Mapping in progress. First screenshots
  217. ETScript 3 - Download it now!
  218. info_train_spline_control not really working for me
  219. .blend to .md3
  220. Where did "move intro worldspawn" go in GtkRadiant 1.5?
  221. Where is my fault?
  222. Heat - Soon to be released.
  223. Hirntown
  224. help with tank
  225. [MOD] Goldrush BETA 1b Released
  226. team_CTF_redflag (hide)
  227. help with mod..
  228. How to prevent a func_constructible of being destroyed for some time?
  229. constructible problem
  230. What do I use instead func_button?
  231. map Idea
  232. Realistic gun sound mini-mod
  233. (New Map) The Lac (screenshot and video)
  234. Player triggered explosions and shooter mortars
  235. health icon
  236. Bare with me....
  237. New map release- Ramelle
  238. [MAP]Mine Assault
  239. ending map with triple obj
  240. uploading map to server
  241. After some compiling advice.
  242. Step by step
  243. Playerclips!!
  244. Always trouble with accums
  245. bloody beach_MB B1
  246. mappers wanted
  247. Capture The Toiletpaper - Beta 1
  248. parameters to the startup for ET
  249. problem with GTKRadiant
  250. Bloody Omaha Beta 2