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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Vesuvius_b1 released
  2. Corona view distance
  3. Truck Prefab Needed!!!
  4. bunks wont show up
  5. Sound formats
  6. Class specific sounds
  7. Caen3
  8. Praetoria-Mission One: Bunker Hill
  9. Help with GTKRadiant 1.4.0 & Q3MAP
  10. problem with gtk radiant tree models make map disappear
  11. Frost_Comp_b6
  12. skybox problem
  13. Q3map2_fs by twenty seven - here download
  14. This might be backwards, but what the heck.. Mod team needed
  15. Texture prob...
  16. Mover view distance.
  17. can't select faces
  18. radiant crashing when compiling
  19. 1.5.0-RC1 Compiling Error?!
  20. Mapscript request
  21. GTKRad.1.5 and dynomite problem
  22. Have anyone ase importer for 3ds max ?
  23. start a mod
  24. Selecting all faces with certain texture
  25. trigger_hurt problem
  26. ET:Revaluation
  27. red lights produce red lightning where they can't !
  28. broken skybox
  29. knife range
  30. Returnable Objectives with accums
  31. huge static ASE model texture scale and lighting problem
  32. ETpub integer values
  33. func_rotate not axis aligned - possible?
  34. copyright headache
  35. Making your map into a pk3?
  36. www.qeradiant.com
  37. c&c style map
  38. Scripter needed for "Ramelle"
  39. Line 113 "}" expected, end of script found
  40. GtkRadiant 1.5 released
  41. .Bsp to .Map file
  42. Help me plz
  43. Axis Attack
  44. For Marco/MLB
  45. My First Map
  46. GtkRadiant brushexport plugin v3
  47. Last Man standing map
  48. cptain Triscuit
  49. TJ_league finally done!
  50. Alpine style Textures
  51. 3ds max 6,7,8 md3 importer, exporter here
  52. Nullzilla read this..
  53. spawn points.
  54. md3,mdc,md2
  55. server
  56. Compile problem
  57. .arena FILES
  58. Can someone upload this - tut terrain blending ( simland)...
  59. MLB Bergheim beta release
  60. Max Brush Size
  61. Shaders working in Radiant but not ingame.
  62. Mod Guidance
  63. feaature suggestion for the mod(s).
  64. chicken grenades mod
  65. Comand posts & ammo/health
  66. Setting for 3d view window
  67. Need texture
  68. Ctf-Face (UT2000 remake)
  69. compiling problem :?
  70. Voice command anounces / Vo
  71. starting the map not working
  72. Textures
  73. Truck question.
  74. [ET Map] Negoshk
  75. Arial Black 16
  76. Custom Cursors
  77. Truck md3's
  78. server cfg
  79. Battle of Wolken 4 [Beta 3]
  80. Fight Sounds
  81. Territory Capture script problems
  82. New ET-Map: "Neuschwaben_FP"
  83. URGENT HELP Required Map Building!
  84. Game locks up while loading map with EF mod
  85. Weird team_CTF_blueflag behaviour
  86. Scuba-drive
  87. Good bye community
  88. Game freezes when trying to join team
  89. Music Player Mod
  90. Heartbeat sound
  91. rules.pk3
  92. Some Problems
  93. can't find the code to edit medic health
  94. Graphic mods file size optimization
  95. Riff- Wav files
  96. Fps lag with props_flamethrower
  97. Noisy wav file?
  98. SERVER CRASH!!! anyone can help?
  99. Make texture always fullbright
  100. goldbox attache whit no model vehicule
  101. BSP compile time
  102. New CTF flags for ET, Quake3 style.
  103. First Beta "Neuschwaben" out
  104. fg42 texture missing
  105. Double ?
  106. Help!
  107. building xp
  108. CTF-Face beta 1.
  109. bobbing/rotating health and ammo - w.map/script/models
  110. ETScript - Updated! v0.1 released
  111. 1944 Nordwind - how are the spawns supposed to work?
  112. A New Mapping Competition Making Way Prize lots of $$$
  113. Better fueldump defences
  114. Deception trickjump beta 1 released!
  115. Missing Textures
  116. missing all sky textures
  117. QERadiant Measurement Calculator
  118. Negoshk - Beta 2 release!
  119. Saying lines into W:ET (Delphi 7.2)
  120. MaPZone: "The Most Powerful Texturing Tool Ever"
  121. GTKRadiant 1.3
  122. Bremen_b2
  123. ET Highliters for Editor conTEXT
  124. Just a little noob question
  125. Script parser
  126. Fix: GTKRadiant 1.5 Crash: assertion failure: module system
  127. Command Post too dark!
  128. im not quite sure where to put thois but.....
  129. Command map upside down and grid in command map
  130. To snap or not to snap
  131. XF5U 3.0 Map Release, Last Version
  132. Venice NE 4 Last Version, No Max Gamestate Chars Error
  133. sfx as music
  134. using skin packs, chicken grenades etc..
  135. If you need hoster for map info
  136. register temp spawnpoint
  137. Neuschwaben Beta 2
  138. How to hide team_ctf_*team*flag? *solved*
  139. Permenant Sprite Over A Player Head
  140. menu
  141. Spectator Clipping
  142. Spawn Capture Points
  143. Create command
  144. howto make a sprite
  145. Wolfsrudel 3 FINAL is out
  146. Player as targets
  147. Question for Chruker or anyone who knows
  148. How we make a vsay sound
  149. [Solved] : g_findconfigstringindex: overflow
  150. Known 'issue'(?) but how to fix it?
  151. Chateau En Espagne
  152. Texture Question..
  153. "Detecting" number of players.
  154. problems with SD Radiant 1.4.0
  155. need scripting tutorial
  156. a lil probelem
  157. which tex'es can i use for the skybox?
  158. Wierd bug when loading the map
  159. can't find .PRT file
  160. Sagejumps1_b1 trickjumping map
  161. Help.
  162. alternative terrain tutorial, making heightmaps from scratch
  163. Weapon prob
  164. i can walk trough my models
  165. remapshader bogus?
  166. Replacement Med/Ammo pack mini-mod.
  167. [SOLVED]searching marioworld map
  168. Seeking valid contact information for kommando
  169. Is this possible?
  170. my constructible entities don't do what i said in the script
  171. Making a map to run on a defined server only.
  172. Textures
  173. V1Rocket for Realistic War mod
  174. MAP HAS NO NODES?? O_o
  175. noob question
  176. Neuschwaben RC is out
  177. hud-head animation problem
  178. Ambient + dynamic light :o
  179. MLB Starbase released
  180. Baserace Final - scoreboard
  181. adlernest bug
  182. Degenerate patch??
  183. ETScript v0.2 released!
  184. Spawnpoints move?
  185. Tank + Objectives stealable tutorials
  186. Laserbeams?
  187. Problem with GTKradiant 1.3.8
  188. Spawn without weapons?
  189. Ladders
  190. how to align textures with my brushes?
  191. Bridge that you can make open
  192. Map testing
  193. maps?
  194. Sound activated by two seperate triggers
  195. map to 3dmax
  196. Leaking
  197. Vesuvius final
  198. Division limbo menu?
  199. Where...
  200. Script character question(s)
  201. Terrain Problem
  202. Sv_SetBrushModel: NULL
  203. planning map
  204. Rotating the model?
  205. embedding ase tunnel
  206. ETScript v0.3 released! Ready for download!
  207. [SOLVED]howto make weapon_magicammo spinning?
  208. how to make fog
  209. capturable spawnpoints: problem
  210. freezes when i enter limbo menu
  211. Finding entity position with origin.
  212. [SOLVED] skinning/textureing a model
  213. Stock ET models - Is there a list somewhere?
  214. Dll editor
  215. Help for Gtkradiant
  216. Help please!!
  217. Tag barrel and .WEAP files
  218. map design
  219. Dinghy
  220. [SOLVED]Help For Script (Flag last team holding win)
  221. Leaf with too many portals
  222. limbo menu
  223. Lua
  224. Exploding Barrels?
  225. W:ET Server
  226. Goldrush truck and tank barriers.
  227. Door Button Question
  228. how to use CG_DrawPic?
  229. lm_xxxx
  230. Max accums and globalaccums.
  231. Reached_BinaryMover: bad moverState?? Help!
  232. Scheveningen_beach-b2.. ! :)
  233. Forward flag in oasis.
  234. Battle of Wolken 1 [Final]
  235. Battle of Wolken 2 [Final]
  236. animated grandfather clock md3 mapobject
  237. objs
  238. [[ (Experienced moders please read!) ]]
  239. Spawning to a same point all the time.
  240. team_Wolf_checkpoint problem *Solved* (thx kamikazee)
  241. ETScript version 0.4 released!
  242. Door with button
  243. Gamemodel and rotate?
  244. Circle (round)?
  245. Dual capture objectives
  246. Binoc sound
  247. Not enough wolf objectives allowed!!! :`(
  248. how can i change?!
  249. Elevator
  250. Catching the RGB?