- missing *.shader file
- EULA and RTCW Map's coverted to ET
- bad_surface type/ hunk_alloc error and bad index in ......
- Map isn't a valid campaign
- thickness of walls
- Character models
- Compile problem HElp
- Scripting help - accum
- A round hole
- ET_Tools bug?
- compile.bat
- my models are invisible
- Door texture and sound
- those darn origin lines
- Question> Sound
- Editing existing extures
- Black Map
- misc_model won't show i editor
- limbo problem
- script.. cool but how to make/use them???
- Truck Model
- sock, anyone is this makeable?
- again Night..
- Hello mappers a request for a custom map for the IPD servers
- won't work
- Stairs and gold rush.
- A little question...
- what's the difference between...
- Unknown action
- bsp
- how do move something like the tank in goldrush?
- not rendering textures?!
- probably a dumb question
- grayscales
- Spiral staircase
- Capturable Spawnpoint
- Prefabs.. comments welcomed
- can you use the sounds from rtcw?
- Directed Lights
- Constructible computer from brushes
- New Map Project - Monte Cassino
- sillyslide map has been canceled
- Height Of Mortar Shells
- Audigy 2 Platinum + XP + ET
- worldspawn and hi sock.
- Need Help
- Curves
- Is it okay for Patch Meshes to overlap brushes?
- Make detail
- snow help
- Dark Non-Transparent Water
- My map screens (still working on it :p)
- Problem with map, pics provided.
- delete this
- models and dynomite
- Sloppy Rotating Door
- Scripting help needed :(
- basic map theory question
- Auto clipping
- need help with textures
- clip brushes for skybox
- help! Texture scale/alignment between patches and brushes
- size limit on imported models
- How do I make my own campaign in ET?
- Destructalbe Models
- map leaks, but wheres the red line?
- water question (again)
- When do you gonna convert Market Garden to Enemy Territory?
- Distributing SDRadiant
- multiple problems
- Where can I find free sounds?
- Health/Ammo Cabinets
- Strange prob with my map
- Tempest Problem
- [noob] Connecting 2 room to eachother
- SDT Assault First Pics!!
- axis-only allied-only doors
- /devmap crashes
- tunnels??
- Few quick questions about using Radiant
- Problems with stopwatch
- max_patch_planes
- Foilage
- HELP!!!!!! Before I rip out the rest of my hair!!
- Command maps & level shot directory
- trouble activating target_speakers
- Problem with a texture for md3
- Destructible item?
- The Worst Map You've Ever Seen (My First)
- Very little map
- How to learn scripting
- Rotating Door Opening Direction
- Help.
- Item that waves?
- Unable to Unzip .pk3
- Doors with a button
- Check out my Map Conception. Suggestions? Comments?
- Easygen, Landmines and other disasters
- skies and fog
- I was wondering how you place objects, such as doors and ect
- Can lms scripts limit weapons?
- Beta testers needed - Flak Cannon - beta 1
- r_addmd3surfaces: no such framer ...
- Acceleration / Deceleration with gotomarker?
- Suggestions for my new map the dust
- *** Operation DeadStick : Pegasus Bridge ***
- Help!!!
- Amazing CryEngine / Level Editor / Tech Demo
- How can i get rid of those reared shadows?
- Where to get al those easygen textures?
- help with shooter_mortar pls
- Creating proper command map markers?
- a request
- Request for a md3 model!
- Who Working on bots for ET ?
- Recruiting: Indiana Jones project.
- Shoot Through Walls, possible?
- Apennines Research Preliminary Shots (462 kbs in 9 pics)
- Where to publish new maps?
- 'trigger_objetive_info' does not have a 'track'
- tracemap problem
- How to create good gameplay?
- Sky is black (and yes i use a shader one)
- Where is the Campaign.SCRIPT file
- Dynamic Lighting Effects
- Were IS THE CAMPAIGN.script file
- moving spawn points on vechicles?
- New Map BEACH BETA Test Tonight
- Landmine - ive tried everything, just wont work.
- *-- Flak Cannon - beta:2 --*
- Railings
- Help for a n00b mapper...
- vo scripts?? how do they map to wavs?
- NEED TEST SERVER
- Version number???
- map leak troubles
- mirrors in et???????
- Prefabs, lots of prefabs!
- compile error
- A couple of questions
- How can I make objects that can be pushed?
- WANTED: flak gun prefab
- I need to increase my fps, my map is twice as big as beach
- Prefabs sharing
- Missing .prt
- constructable and destructable without dynamite?
- constructable problems, they just dont stop
- Best way to create "natural" light coming in a win
- Alternative to using forward spawn flags... feasible?
- How to locate a particular tex., in .map world
- weird texture skewing problem
- Destructable building from inside?
- Mover problems...
- How do u make moving vehicles like tanks?
- Creating a sensored room?
- smoke won't work
- How do i put in tanks and water?
- New map !!! trenchees, but no name :)
- Giant Dome (bad idea)
- Global target_speakers aren't global?
- Extra space and flags?
- Worn steps...
- Railroad
- An absolute must see book for ET mappers...
- Just a simple pic from my map
- Help with .campaign file
- Simple gold crate objective script
- BEACH Beta 2 now available for testing.
- Commandpost works apart from in destroyed stage -invisible
- Question about textures.
- Auto Clip models - how??
- What is the cause of Max_Spawn_Vars error.
- Func_group
- opening direction of rotating doors
- Sphere
- CRC Checking is bad...
- some scripting questions
- Setting models as constructibles
- Is it possible to create objectives which require x damage
- Compilation: Mirrored Plane
- no. of frags in LMS
- Map coords
- Non objective func_explosive doesn't call death{} in script?
- Detailed brushes, compiling, VIS
- weapon skins
- hint brushes, areaportals and such stuff
- very quick question about trigger_ojective_info
- Own TGA textures end up as hologram in game - help
- ET scripting references / tutorials?
- What does VIS mean?
- selecting entities
- Working on a map but NEED HELP!
- Is there a program that makes objectives, or is it editor
- Patch Archway Gap
- Radiant white outline of brushes
- Impossible to do ?
- Without a model key
- Wish List for Mappers
- error when laoding map
- Various scripted objective issues + repeated wm_announces
- objflags - not working?
- info_limbo_camera questions?
- Forward Spawn flagpole texture/shader
- textures from draktexs folder
- misc_model and misc_gamemodel
- Map problem
- Need help scripting(ive looked through the sticky notes)
- How to...
- Problem - script_mover must have a model -? it is a lift!
- teleports in ET
- Where can I start?
- func_explosive as breakable door
- custom textures
- Flex Doors
- animmap parameter noncompatible with et?
- Unlimited breath?
- Swastika
- ezygen missing metashaders
- Desert Fortress BETA DOWNLOAD and screenshots
- objective status meh?
- multiple spawnpoints
- Railroad tracks: What dimensions did you use, SplashDamage?
- models not appearing
- Construction drawing of a Destroyer (boat)
- HELP Radiant dissapears!!
- A new construction tut should be handy now
- 2 quick questions
- R_speeds mistery
- A nice tut on constructable MG 42s would be nice too
- Easygen terrain question...
- destructible removing spawns
- Pool.pk3
- variation on a mover
- wm_teamvoiceannounce and wm_announce
- How much is too much detail?
- SO Operation Chariot Campaign : U-Boat model
- New map BEACH ready
- Black/Yellow Grids for 1 texture
- I'm Making a Wolfenstein ET map but NEED HELP!
- N00bie ET mapper need help
- Problem in Vis compile - log included - please help
- MD3s for complex architecture
- pcgamemods.com is thinking about adding an ET section...
- attachtotag
- WARNING: Node With Unbounded Volume
- custom door sound
- Custom objective sounds?
- Trigger HAPPY....
- I'm taking requests for prefabs, brushwork, etc.
- BEACH FINAL V1.2 is out