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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. missing *.shader file
  2. EULA and RTCW Map's coverted to ET
  3. bad_surface type/ hunk_alloc error and bad index in ......
  4. Map isn't a valid campaign
  5. thickness of walls
  6. Character models
  7. Compile problem HElp
  8. Scripting help - accum
  9. A round hole
  10. ET_Tools bug?
  11. compile.bat
  12. my models are invisible
  13. Door texture and sound
  14. those darn origin lines
  15. Question> Sound
  16. Editing existing extures
  17. Black Map
  18. misc_model won't show i editor
  19. limbo problem
  20. script.. cool but how to make/use them???
  21. Truck Model
  22. sock, anyone is this makeable?
  23. again Night..
  24. Hello mappers a request for a custom map for the IPD servers
  25. won't work
  26. Stairs and gold rush.
  27. A little question...
  28. what's the difference between...
  29. Unknown action
  30. bsp
  31. how do move something like the tank in goldrush?
  32. not rendering textures?!
  33. probably a dumb question
  34. grayscales
  35. Spiral staircase
  36. Capturable Spawnpoint
  37. Prefabs.. comments welcomed
  38. can you use the sounds from rtcw?
  39. Directed Lights
  40. Constructible computer from brushes
  41. New Map Project - Monte Cassino
  42. sillyslide map has been canceled
  43. Height Of Mortar Shells
  44. Audigy 2 Platinum + XP + ET
  45. worldspawn and hi sock.
  46. Need Help
  47. Curves
  48. Is it okay for Patch Meshes to overlap brushes?
  49. Make detail
  50. snow help
  51. Dark Non-Transparent Water
  52. My map screens (still working on it :p)
  53. Problem with map, pics provided.
  54. delete this
  55. models and dynomite
  56. Sloppy Rotating Door
  57. Scripting help needed :(
  58. basic map theory question
  59. Auto clipping
  60. need help with textures
  61. clip brushes for skybox
  62. help! Texture scale/alignment between patches and brushes
  63. size limit on imported models
  64. How do I make my own campaign in ET?
  65. Destructalbe Models
  66. map leaks, but wheres the red line?
  67. water question (again)
  68. When do you gonna convert Market Garden to Enemy Territory?
  69. Distributing SDRadiant
  70. multiple problems
  71. Where can I find free sounds?
  72. Health/Ammo Cabinets
  73. Strange prob with my map
  74. Tempest Problem
  75. [noob] Connecting 2 room to eachother
  76. SDT Assault First Pics!!
  77. axis-only allied-only doors
  78. /devmap crashes
  79. tunnels??
  80. Few quick questions about using Radiant
  81. Problems with stopwatch
  82. max_patch_planes
  83. Foilage
  84. HELP!!!!!! Before I rip out the rest of my hair!!
  85. Command maps & level shot directory
  86. trouble activating target_speakers
  87. Problem with a texture for md3
  88. Destructible item?
  89. The Worst Map You've Ever Seen (My First)
  90. Very little map
  91. How to learn scripting
  92. Rotating Door Opening Direction
  93. Help.
  94. Item that waves?
  95. Unable to Unzip .pk3
  96. Doors with a button
  97. Check out my Map Conception. Suggestions? Comments?
  98. Easygen, Landmines and other disasters
  99. skies and fog
  100. I was wondering how you place objects, such as doors and ect
  101. Can lms scripts limit weapons?
  102. Beta testers needed - Flak Cannon - beta 1
  103. r_addmd3surfaces: no such framer ...
  104. Acceleration / Deceleration with gotomarker?
  105. Suggestions for my new map the dust
  106. *** Operation DeadStick : Pegasus Bridge ***
  107. Help!!!
  108. Amazing CryEngine / Level Editor / Tech Demo
  109. How can i get rid of those reared shadows?
  110. Where to get al those easygen textures?
  111. help with shooter_mortar pls
  112. Creating proper command map markers?
  113. a request
  114. Request for a md3 model!
  115. Who Working on bots for ET ?
  116. Recruiting: Indiana Jones project.
  117. Shoot Through Walls, possible?
  118. Apennines Research Preliminary Shots (462 kbs in 9 pics)
  119. Where to publish new maps?
  120. 'trigger_objetive_info' does not have a 'track'
  121. tracemap problem
  122. How to create good gameplay?
  123. Sky is black (and yes i use a shader one)
  124. Where is the Campaign.SCRIPT file
  125. Dynamic Lighting Effects
  126. Were IS THE CAMPAIGN.script file
  127. moving spawn points on vechicles?
  128. New Map BEACH BETA Test Tonight
  129. Landmine - ive tried everything, just wont work.
  130. *-- Flak Cannon - beta:2 --*
  131. Railings
  132. Help for a n00b mapper...
  133. vo scripts?? how do they map to wavs?
  134. NEED TEST SERVER
  135. Version number???
  136. map leak troubles
  137. mirrors in et???????
  138. Prefabs, lots of prefabs!
  139. compile error
  140. A couple of questions
  141. How can I make objects that can be pushed?
  142. WANTED: flak gun prefab
  143. I need to increase my fps, my map is twice as big as beach
  144. Prefabs sharing
  145. Missing .prt
  146. constructable and destructable without dynamite?
  147. constructable problems, they just dont stop
  148. Best way to create "natural" light coming in a win
  149. Alternative to using forward spawn flags... feasible?
  150. How to locate a particular tex., in .map world
  151. weird texture skewing problem
  152. Destructable building from inside?
  153. Mover problems...
  154. How do u make moving vehicles like tanks?
  155. Creating a sensored room?
  156. smoke won't work
  157. How do i put in tanks and water?
  158. New map !!! trenchees, but no name :)
  159. Giant Dome (bad idea)
  160. Global target_speakers aren't global?
  161. Extra space and flags?
  162. Worn steps...
  163. Railroad
  164. An absolute must see book for ET mappers...
  165. Just a simple pic from my map
  166. Help with .campaign file
  167. Simple gold crate objective script
  168. BEACH Beta 2 now available for testing.
  169. Commandpost works apart from in destroyed stage -invisible
  170. Question about textures.
  171. Auto Clip models - how??
  172. What is the cause of Max_Spawn_Vars error.
  173. Func_group
  174. opening direction of rotating doors
  175. Sphere
  176. CRC Checking is bad...
  177. some scripting questions
  178. Setting models as constructibles
  179. Is it possible to create objectives which require x damage
  180. Compilation: Mirrored Plane
  181. no. of frags in LMS
  182. Map coords
  183. Non objective func_explosive doesn't call death{} in script?
  184. Detailed brushes, compiling, VIS
  185. weapon skins
  186. hint brushes, areaportals and such stuff
  187. very quick question about trigger_ojective_info
  188. Own TGA textures end up as hologram in game - help
  189. ET scripting references / tutorials?
  190. What does VIS mean?
  191. selecting entities
  192. Working on a map but NEED HELP!
  193. Is there a program that makes objectives, or is it editor
  194. Patch Archway Gap
  195. Radiant white outline of brushes
  196. Impossible to do ?
  197. Without a model key
  198. Wish List for Mappers
  199. error when laoding map
  200. Various scripted objective issues + repeated wm_announces
  201. objflags - not working?
  202. info_limbo_camera questions?
  203. Forward Spawn flagpole texture/shader
  204. textures from draktexs folder
  205. misc_model and misc_gamemodel
  206. Map problem
  207. Need help scripting(ive looked through the sticky notes)
  208. How to...
  209. Problem - script_mover must have a model -? it is a lift!
  210. teleports in ET
  211. Where can I start?
  212. func_explosive as breakable door
  213. custom textures
  214. Flex Doors
  215. animmap parameter noncompatible with et?
  216. Unlimited breath?
  217. Swastika
  218. ezygen missing metashaders
  219. Desert Fortress BETA DOWNLOAD and screenshots
  220. objective status meh?
  221. multiple spawnpoints
  222. Railroad tracks: What dimensions did you use, SplashDamage?
  223. models not appearing
  224. Construction drawing of a Destroyer (boat)
  225. HELP Radiant dissapears!!
  226. A new construction tut should be handy now
  227. 2 quick questions
  228. R_speeds mistery
  229. A nice tut on constructable MG 42s would be nice too
  230. Easygen terrain question...
  231. destructible removing spawns
  232. Pool.pk3
  233. variation on a mover
  234. wm_teamvoiceannounce and wm_announce
  235. How much is too much detail?
  236. SO Operation Chariot Campaign : U-Boat model
  237. New map BEACH ready
  238. Black/Yellow Grids for 1 texture
  239. I'm Making a Wolfenstein ET map but NEED HELP!
  240. N00bie ET mapper need help
  241. Problem in Vis compile - log included - please help
  242. MD3s for complex architecture
  243. pcgamemods.com is thinking about adding an ET section...
  244. attachtotag
  245. WARNING: Node With Unbounded Volume
  246. custom door sound
  247. Custom objective sounds?
  248. Trigger HAPPY....
  249. I'm taking requests for prefabs, brushwork, etc.
  250. BEACH FINAL V1.2 is out