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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. huge map problems??!!!!!!!! somebody help please
  2. texture tiling help!
  3. documents obj
  4. I made an ENORMOUS sound pack!
  5. new map(ddint name yet) (new picutes)
  6. entities as a mover?
  7. cant get mod to load
  8. Dotproduct2 blending problem + request
  9. making a comandpost wit a spawn linked 2 it?! anyone
  10. request: trees and foliage for new map jungle
  11. What happend to TC:E???
  12. MG42 problem
  13. have radiant work online?
  14. REQ: American school bus model
  15. dissapearing construction
  16. strange extension
  17. l
  18. flickering fog
  19. Is this possible?
  20. Zoom on thirdperson
  21. o
  22. can anyone test mymap 4 me and tell me wats wrong?? please
  23. Strange thing happened to radiant
  24. [map] Lollypop (WIP)
  25. dynamitable models - like the guns in oasis
  26. Some last minute question before first playable is released
  27. ETPub 0.7.1 released
  28. question regarding doors LOL
  29. Help!!! I need to animate
  30. Severe lightmap / compiling/ optimization issues
  31. Requesting Selection
  32. command map images with alpha problem arghh...
  33. OMG seriously
  34. Anti Air Gun model or prefab (german)
  35. how do u make a destructible thingy??
  36. how can i make a wall that dos'nt appear until u build it??
  37. VIS blocking in open + closed area
  38. ET mapping project # 2
  39. [WIP] Praetoria
  40. blah blah blah dynamite blah blah blah
  41. [wip]Fata_Morgana (+video!!)
  42. Textures (A Mappers Dream)
  43. please restart radiant if the map view is not working?
  44. func_timer reset with bot
  45. Where to place surfaceparm grassteps and landmine for work?
  46. bright 3 colourcoords indicator where model entity should be
  47. attaching a team_CTF_xxxflag to a mover
  48. Truecombat Elite new site and recruiting
  49. Hiding Patches when other brushes are blown up (func_expl)
  50. oasis wall
  51. best compiler
  52. Camera question
  53. timer message problem
  54. where is the q3font 1.52 source
  55. a wolf mod? <----------------------------------
  56. Sub Base Beta 2 Released
  57. Question - bullets
  58. Animating models
  59. HELP! PLEASE!
  60. Entity scripting question
  61. Sound Pak Issues :(
  62. Blending Issue
  63. GtkRadiant 1.5.0
  64. model problem please help!
  65. Radiant 1.4.0 texture problem
  66. HELP PLEASE!
  67. new project jungle + screenshots
  68. Dumb problem
  69. How to group objects
  70. Poll for a map: Military Resource Priorities
  71. Take time to look :) Beta: Dockyard
  72. Light shadow issues
  73. Dynamite Objective problem PLEASE READ NO REPLIES T_T
  74. Major worldspawn problem!
  75. weird model placement
  76. a wall prefab
  77. flag linked to spawn??
  78. a link 2 dark frost mapping realms
  79. Where the hell did that come from?
  80. Textures Aren't Working
  81. Modifying Body-Hitbox possible?
  82. dark frost mapping realms dont work
  83. Need some lightning on a lightning problem
  84. who afford registr. key for milkshape 1.7.9. please
  85. Compiler not working?
  86. Double Domination PREFAB
  87. LIGHTS PROBLEM!!
  88. mod making?
  89. Burch cut!
  90. [SOLVED] Using shaders on a model + clipping problems
  91. Fata Morgana coming near to a release!
  92. Losing textures while Light compiling
  93. Performance issues with roq files
  94. Line 8 is incomplete
  95. Bunker Prefabs
  96. Help
  97. mymap is almost finished
  98. [WIP]UnNamed
  99. request : wine bottle
  100. very simple model request
  101. Custom server redirect pk3
  102. how to make fountains
  103. mini mod: gibbable
  104. Tagging a misc_teleporter_dest... possible?
  105. Who can help with shaders for this 2 alpha textures
  106. terrain questions
  107. Own server
  108. Skybox Download
  109. Version Number
  110. Weird script_mover behaviour... :\
  111. Please help with shaders for this 2 alpha textures
  112. Skyboxes
  113. How to remove tree Planter?
  114. Fata Morgana Released!
  115. question about terrain mainly for de3coy
  116. lighthouse map at playtest stage
  117. Wierd problem
  118. New on-screen scoreboard for ctf maps.
  119. q3map2build
  120. East Front Mod - Presentation
  121. mac build troubles
  122. German Fallschirmjäger Helmet
  123. Crushing Brush.
  124. Dyn. obj's show up as CP's on command map and don't blow
  125. mp_bin
  126. Terrain shader not working
  127. MML_Moria is almost at FP...
  128. How to set GTK Radiant 1.4.0. to load all textures A-Z
  129. Help with a lever activated door (script_mover)
  130. Problem with fate
  131. Building trickjumps
  132. eagles nest terrain
  133. func_static not lit.
  134. //*****Source map?? **//
  135. No Quarter b1.0.2 RELEASE
  136. Blank model needed
  137. decompiling a map
  138. Changing the 'hint' icon for ammo packs.
  139. HI, im a newbie. Little help plz.
  140. supplydepot2 east rock
  141. Script problem
  142. Crevasse_b1 released
  143. XtremeTricks B1 Released
  144. Looking for Map Ideas
  145. Compile Script
  146. No harm from a fall
  147. Odd problem loading.
  148. r_speeds
  149. camera portals not really camera's... -.-
  150. New Map: Midnight Raid
  151. Enemy Territory
  152. Shooter_rocket and gravity
  153. Help needed (1st timer)
  154. Cam studio for record own tutorials + screenshots maker
  155. misc_beam -- problem... maybe a bug
  156. HOW TO: Readme Files
  157. Opening Maps
  158. [etpromapscript] 2 stage constr. -> 1 stage constr.
  159. Toys for the boys - lighthouse map done
  160. beginners visit my website - links, tutorials, prefabs
  161. rtcw vs ET dead viewangles - question
  162. CTF Goldrush
  163. defaults
  164. Solid NODRAW brushes
  165. Moving a new brush into an existing entity
  166. easygen tuts
  167. shooter mortar or rocket??????????????
  168. Offset of terrain on Radar
  169. New Weapons C'mon! Why wont you show!
  170. easygen videotutorial + web tutorial - updated
  171. New Radiant 1.5 nightly build available (10-01-2006)
  172. Brushes not showing textures all the time?
  173. How to right upload file on Rapidshare.de ?
  174. videotutorial FATE and easygen
  175. new free 3D modeler similar milkshape
  176. question about model limits in et
  177. One sided capturable spawn point?
  178. request: bong
  179. Flakstuff_Beta-1 MP map for ET
  180. Mapping Partner?
  181. Trick Jump Maps - Question
  182. selfkill in battle
  183. FATE error
  184. Little help here...
  185. Little Help...
  186. Finding unused origin brushes
  187. Will be terrain working?
  188. free models
  189. Some help for n00b please?
  190. CoD, Search & Destroy gametype
  191. Alternative approach for the creation of cm marker icons
  192. I cant figure this out
  193. Dream : Dynamic Skybox
  194. Teleport?
  195. Crossfire Map Making Contest
  196. Sniper mod. help.
  197. sv_setbrushmodel = hopeless
  198. New Maps, Opeation_V2_R1 and Operation_XF5U
  199. Looking for coder!
  200. .prt problem?
  201. East Front Total Conversion-* Now Recruiting
  202. Higgins boat model
  203. MAP: Exodus (alpha 4b)
  204. random command?
  205. Can anyone say if is this airplane model good
  206. md3 export tutorial from gmax and 3ds max, with textures
  207. trigger_if_equal
  208. turning func_invisible_user off
  209. Level Designers Wanted
  210. Models dissapeared
  211. Create an 'Ice' Texture?
  212. Haunted_Mansion Final
  213. GtkRadiant-1.5.0-RC1
  214. Total conversion idea
  215. Little Help on kill messages . . .
  216. How is made animation for tree model ( md3)
  217. textures
  218. Problem With Saving Map
  219. Dyno radius too big?
  220. mini game: shooting range
  221. Next one: Demo crashs if i press a key twice (and Bindings)
  222. FaceAngles / Setrotation doorfall
  223. Clan Mod..
  224. making a light switch
  225. Map UJE_00.. Screenshots, Mission-Description, Download..
  226. Newbie Question on Map Design
  227. Prefabs
  228. Well it happened...
  229. New LUA mod for ETpro - KMOD
  230. compiling
  231. Mapping in progress - Quest for hidden gold
  232. Coder Needed! Full recognition in Mod for job!
  233. Destroyable Floor
  234. New Map : SNIPER MARINA beta 2
  235. permanent spawn point
  236. Repairing health of a script_mover
  237. XF5U Map Reworked
  238. Music on map
  239. Textures
  240. lil' exploit to my map :(!
  241. Increasing the size of a smoke sprite.
  242. CTF sound?????
  243. People needed!
  244. Jump Pad
  245. Shooter
  246. wmannounce for only 1 player
  247. new entities
  248. Triggers???
  249. mapping challenges
  250. Gravity Changing trigger