- huge map problems??!!!!!!!! somebody help please
- texture tiling help!
- documents obj
- I made an ENORMOUS sound pack!
- new map(ddint name yet) (new picutes)
- entities as a mover?
- cant get mod to load
- Dotproduct2 blending problem + request
- making a comandpost wit a spawn linked 2 it?! anyone
- request: trees and foliage for new map jungle
- What happend to TC:E???
- MG42 problem
- have radiant work online?
- REQ: American school bus model
- dissapearing construction
- strange extension
- l
- flickering fog
- Is this possible?
- Zoom on thirdperson
- o
- can anyone test mymap 4 me and tell me wats wrong?? please
- Strange thing happened to radiant
- [map] Lollypop (WIP)
- dynamitable models - like the guns in oasis
- Some last minute question before first playable is released
- ETPub 0.7.1 released
- question regarding doors LOL
- Help!!! I need to animate
- Severe lightmap / compiling/ optimization issues
- Requesting Selection
- command map images with alpha problem arghh...
- OMG seriously
- Anti Air Gun model or prefab (german)
- how do u make a destructible thingy??
- how can i make a wall that dos'nt appear until u build it??
- VIS blocking in open + closed area
- ET mapping project # 2
- [WIP] Praetoria
- blah blah blah dynamite blah blah blah
- [wip]Fata_Morgana (+video!!)
- Textures (A Mappers Dream)
- please restart radiant if the map view is not working?
- func_timer reset with bot
- Where to place surfaceparm grassteps and landmine for work?
- bright 3 colourcoords indicator where model entity should be
- attaching a team_CTF_xxxflag to a mover
- Truecombat Elite new site and recruiting
- Hiding Patches when other brushes are blown up (func_expl)
- oasis wall
- best compiler
- Camera question
- timer message problem
- where is the q3font 1.52 source
- a wolf mod? <----------------------------------
- Sub Base Beta 2 Released
- Question - bullets
- Animating models
- HELP! PLEASE!
- Entity scripting question
- Sound Pak Issues :(
- Blending Issue
- GtkRadiant 1.5.0
- model problem please help!
- Radiant 1.4.0 texture problem
- HELP PLEASE!
- new project jungle + screenshots
- Dumb problem
- How to group objects
- Poll for a map: Military Resource Priorities
- Take time to look :) Beta: Dockyard
- Light shadow issues
- Dynamite Objective problem PLEASE READ NO REPLIES T_T
- Major worldspawn problem!
- weird model placement
- a wall prefab
- flag linked to spawn??
- a link 2 dark frost mapping realms
- Where the hell did that come from?
- Textures Aren't Working
- Modifying Body-Hitbox possible?
- dark frost mapping realms dont work
- Need some lightning on a lightning problem
- who afford registr. key for milkshape 1.7.9. please
- Compiler not working?
- Double Domination PREFAB
- LIGHTS PROBLEM!!
- mod making?
- Burch cut!
- [SOLVED] Using shaders on a model + clipping problems
- Fata Morgana coming near to a release!
- Losing textures while Light compiling
- Performance issues with roq files
- Line 8 is incomplete
- Bunker Prefabs
- Help
- mymap is almost finished
- [WIP]UnNamed
- request : wine bottle
- very simple model request
- Custom server redirect pk3
- how to make fountains
- mini mod: gibbable
- Tagging a misc_teleporter_dest... possible?
- Who can help with shaders for this 2 alpha textures
- terrain questions
- Own server
- Skybox Download
- Version Number
- Weird script_mover behaviour... :\
- Please help with shaders for this 2 alpha textures
- Skyboxes
- How to remove tree Planter?
- Fata Morgana Released!
- question about terrain mainly for de3coy
- lighthouse map at playtest stage
- Wierd problem
- New on-screen scoreboard for ctf maps.
- q3map2build
- East Front Mod - Presentation
- mac build troubles
- German Fallschirmjäger Helmet
- Crushing Brush.
- Dyn. obj's show up as CP's on command map and don't blow
- mp_bin
- Terrain shader not working
- MML_Moria is almost at FP...
- How to set GTK Radiant 1.4.0. to load all textures A-Z
- Help with a lever activated door (script_mover)
- Problem with fate
- Building trickjumps
- eagles nest terrain
- func_static not lit.
- //*****Source map?? **//
- No Quarter b1.0.2 RELEASE
- Blank model needed
- decompiling a map
- Changing the 'hint' icon for ammo packs.
- HI, im a newbie. Little help plz.
- supplydepot2 east rock
- Script problem
- Crevasse_b1 released
- XtremeTricks B1 Released
- Looking for Map Ideas
- Compile Script
- No harm from a fall
- Odd problem loading.
- r_speeds
- camera portals not really camera's... -.-
- New Map: Midnight Raid
- Enemy Territory
- Shooter_rocket and gravity
- Help needed (1st timer)
- Cam studio for record own tutorials + screenshots maker
- misc_beam -- problem... maybe a bug
- HOW TO: Readme Files
- Opening Maps
- [etpromapscript] 2 stage constr. -> 1 stage constr.
- Toys for the boys - lighthouse map done
- beginners visit my website - links, tutorials, prefabs
- rtcw vs ET dead viewangles - question
- CTF Goldrush
- defaults
- Solid NODRAW brushes
- Moving a new brush into an existing entity
- easygen tuts
- shooter mortar or rocket??????????????
- Offset of terrain on Radar
- New Weapons C'mon! Why wont you show!
- easygen videotutorial + web tutorial - updated
- New Radiant 1.5 nightly build available (10-01-2006)
- Brushes not showing textures all the time?
- How to right upload file on Rapidshare.de ?
- videotutorial FATE and easygen
- new free 3D modeler similar milkshape
- question about model limits in et
- One sided capturable spawn point?
- request: bong
- Flakstuff_Beta-1 MP map for ET
- Mapping Partner?
- Trick Jump Maps - Question
- selfkill in battle
- FATE error
- Little help here...
- Little Help...
- Finding unused origin brushes
- Will be terrain working?
- free models
- Some help for n00b please?
- CoD, Search & Destroy gametype
- Alternative approach for the creation of cm marker icons
- I cant figure this out
- Dream : Dynamic Skybox
- Teleport?
- Crossfire Map Making Contest
- Sniper mod. help.
- sv_setbrushmodel = hopeless
- New Maps, Opeation_V2_R1 and Operation_XF5U
- Looking for coder!
- .prt problem?
- East Front Total Conversion-* Now Recruiting
- Higgins boat model
- MAP: Exodus (alpha 4b)
- random command?
- Can anyone say if is this airplane model good
- md3 export tutorial from gmax and 3ds max, with textures
- trigger_if_equal
- turning func_invisible_user off
- Level Designers Wanted
- Models dissapeared
- Create an 'Ice' Texture?
- Haunted_Mansion Final
- GtkRadiant-1.5.0-RC1
- Total conversion idea
- Little Help on kill messages . . .
- How is made animation for tree model ( md3)
- textures
- Problem With Saving Map
- Dyno radius too big?
- mini game: shooting range
- Next one: Demo crashs if i press a key twice (and Bindings)
- FaceAngles / Setrotation doorfall
- Clan Mod..
- making a light switch
- Map UJE_00.. Screenshots, Mission-Description, Download..
- Newbie Question on Map Design
- Prefabs
- Well it happened...
- New LUA mod for ETpro - KMOD
- compiling
- Mapping in progress - Quest for hidden gold
- Coder Needed! Full recognition in Mod for job!
- Destroyable Floor
- New Map : SNIPER MARINA beta 2
- permanent spawn point
- Repairing health of a script_mover
- XF5U Map Reworked
- Music on map
- Textures
- lil' exploit to my map :(!
- Increasing the size of a smoke sprite.
- CTF sound?????
- People needed!
- Jump Pad
- Shooter
- wmannounce for only 1 player
- new entities
- Triggers???
- mapping challenges
- Gravity Changing trigger