PDA

View Full Version : Editing Wolfenstein: Enemy Territory


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 [24] 25 26 27 28 29 30 31 32 33 34 35

  1. Problems with .bsp file
  2. FATE - a user-friendly alternative to EasyGen
  3. Objective Scripting - crashes server
  4. Player model animation
  5. Gamemodels keep leaking...
  6. damage
  7. Hamster_arena_b1
  8. Objective Scripts - Last Bug
  9. How to draw a cube from .map coordinates?
  10. 2.60 map crush???
  11. Reload animations??
  12. Trees=Invisible for me
  13. New Map In Progress. who the...?
  14. MAP Idea
  15. spawner ammo
  16. alpha_0 problem or is it q3map2?
  17. music problems!!
  18. weird problem
  19. ET problem
  20. weird issue on a map
  21. Request
  22. error = ?!?!
  23. landmines
  24. Decoder Beta 2 - First public release
  25. the doors ;)
  26. AI_monster in ET?
  27. problem with my vehicule moving (RAFT)
  28. new mapper that needs help
  29. tankbarriers
  30. ??? :banghead:
  31. "pointer without ZONEID" "Hunk_AllocateTempMe
  32. Castle Attack Beta 5 Released
  33. Deleting
  34. tzeleports jah !
  35. Nemo Beta 3 Release *UPDATED*
  36. Dog Alert
  37. alpha stuff :S
  38. help with door sounds
  39. 2 mods?
  40. Blending
  41. problem with md3 don't have them
  42. 3rd person fire point
  43. 2 side door
  44. Score-Related Sounds
  45. Darkness, etc
  46. tankrace_b1
  47. models
  48. How steep must a hill be that you cannot climb it anymore?
  49. teleports again
  50. Have you already seen something who create a texture folder?
  51. Anikme skin mods
  52. run through walls
  53. Bastogne: Button for ending map like RailGun
  54. the game causing problems...
  55. Some Questions
  56. NEWBIE ALERT
  57. again questions
  58. Need the original photo from the "field ops" guy
  59. An error :|
  60. Help wanted
  61. mapcoordinates: how to change them? + landmines
  62. Remaking RTCW maps for ET
  63. Admin Mod
  64. round objects
  65. Few coding question
  66. ParisBastille -beta 3-
  67. Supplydepot, Supplydepot2 new beta bugfix etpromapscripts
  68. Changing the limbo menu
  69. Missing shader in .3ds, or getting MD3 in linux
  70. change weapon damage
  71. Grenade weapon sounds
  72. skinning moddeling.
  73. constructible_class 1
  74. The Mod Of All Mods
  75. sniper bug
  76. Misc_Teleporter_Dest leaked??
  77. town for ho ever needs it
  78. MAX GAMESTATECHARS EXCEEDED ?
  79. re-randomizing spawn times for SKs
  80. cm tram texture
  81. ExportMD3
  82. problem compiling
  83. Error during map start
  84. script with no ending
  85. Adlernest_b4 & q3map_alphaMod
  86. Sorry 'bout that...
  87. Not Worthy, But Needing some Help ;)
  88. flak jacket
  89. Ammo Pack skin
  90. target_speaker
  91. ETPro command map clipping and noncoord fall fix
  92. animating model
  93. XMas Grinch Skin Pack
  94. bsp to ase - patchmeshes missing
  95. Help - safe malloc failed IN BSP
  96. Spyjuice.com ET Asset Contests !!!
  97. City of lost children
  98. Treyarch is hiring scripters
  99. Grenade rotation
  100. Touch triggering a script.
  101. simple question, show coords?
  102. rotating md3 models
  103. I cant view my md3's in gtkRadiant...help
  104. Model/texture problems????
  105. [ET] Eder Dam
  106. some new questions (hint brushes)
  107. Model
  108. texture/shader problem
  109. Unwanted shadows and light leaks
  110. not loop / ready
  111. team_WOLF_objective
  112. Landmine bug & bots
  113. Tree Map Leaks
  114. G_script_scriptparse ( ) , Error (line 520) : '}' expected,
  115. New Map: Loderunner
  116. Font mod: needed files and tools ?
  117. [ET] The Manor
  118. ClanBase Map Proposal
  119. Idea for an ET map I am making I would like feedback
  120. timer shooter
  121. RADIO HELP MUSIC
  122. I can see my md3 but not the texture in radiant help
  123. sps script problems
  124. tank
  125. spawn in point with coordinats 0 0 0 ?
  126. New ET Map - frost_beta3
  127. Clipbored?
  128. et roq
  129. Decorative flags
  130. strange shadow
  131. Target_Somke Custom Shader
  132. tga map files
  133. Where do I start?
  134. About levelshots and editing
  135. 'trickjump' maps
  136. doors and easygen
  137. After COMPILING?
  138. Textures Not Working in Map
  139. mdc importer for 3dmax?
  140. Le Mont St Michel - Beta
  141. Radiant Crashes On Compile
  142. Problem with radiant
  143. Moving objects?!
  144. ETOffice Beta2
  145. baconET v2.2.0-test
  146. 3ds max files in Radiant
  147. water material and healthdamage question for my zeppelin map
  148. accum toggle question
  149. Weapons
  150. Toiletman Trickjump 4
  151. graphical mod problem
  152. converting
  153. V6 voicechat icons
  154. .arena help
  155. New custom map, KTA Massacre.
  156. What does the "skip" common texture do?
  157. US Army Rangers Mod - Need Help with Some Stuff!!!
  158. [WIP] Gamemodel Arado Ar 196
  159. mapping efficiency/ game performance and shaders
  160. Smokemarker Prob!
  161. Decompiling
  162. scripting problem
  163. fog??
  164. R_LoadMDC:
  165. Question about lights in a map
  166. Models&.tga files
  167. base12 alpha2
  168. Last minute Questions
  169. beginner
  170. Adlernest_b5
  171. Scripting - The programs to use?
  172. MG 42 sounds
  173. custom hint icons?
  174. Constructables: Pls not rederict me to search, tried that
  175. Loading photo
  176. Decoder Beta 3b
  177. Double kill messages
  178. Toiletman Trickjump 4 (Beta 2) (Inside Radiant Pictures!)
  179. g_script error on Radar
  180. {[WIP]} - My Map Without A Name
  181. ET:MAP Alpine Assault
  182. Base12_fp "isnt it hard to win for allies?"
  183. un-named still huge amounts to do
  184. Silly texture!
  185. hey mapping types - HNY!
  186. kungfugrip_converted
  187. [WIP] Lapland
  188. Hint Brushes, revisited
  189. Experienced Scripter need
  190. Spawnflag 1
  191. Leaking Map
  192. models
  193. clipping a player in place
  194. Preventing removal silencer
  195. light
  196. The Price of Peace mod
  197. problem with et.
  198. Alps2 - Public Beta
  199. Binding keys via menu
  200. Shader Help
  201. Help.
  202. Akimbo model bug
  203. Stable misc_gamemodels
  204. kicking animation
  205. Bridges_beta5 is up for a run
  206. Dynamite prob!
  207. export & external
  208. scripting: weird multiple executing of scriptblock [SOLVED]
  209. can terrain be a script_mover?
  210. help on rotating stuff.
  211. Max brushes on a map?
  212. Objective Figuring...
  213. Bug in Etpro 3.2.4?
  214. New Map: Pong
  215. To the former LevelSource visitors...
  216. lamapro .0.6.5
  217. Mapping contest by et-scene.de
  218. pb with file *.so
  219. Model Request
  220. Alternative compass
  221. Probem with ET master server?
  222. Some thoughts about modding
  223. golddays_v2----->v3
  224. Fox Beta 2
  225. ET-Map-Mod: European Style (Final)
  226. Dis-Enchantment of a gamer...
  227. Healthbox orientation held / fired
  228. Serverlist filtered by what?
  229. How to ask for permission to use copyrighted stuff?
  230. Crew Server MG42
  231. unknown spawnflags
  232. Devmod (Working title)
  233. Flame light color (dlight)
  234. SW El Kef released !
  235. Script problem
  236. Team Specific Hatches?
  237. Scripted Cams In ET Pro The Easy Way
  238. Grass and Ground
  239. underwater
  240. Mover hiccups ... [SOLVED]
  241. Door Problem
  242. punkbuster is banning ppl for my client mod
  243. ice to water! PLEASE HELP
  244. weird texture problem
  245. func_group + minlight?
  246. Sound coding questions
  247. have a model 20000
  248. Cannot use tank MG42 + Globalaccum value lost [SOLVED]
  249. landscape texture
  250. Base12 beta1