- Problems with .bsp file
- FATE - a user-friendly alternative to EasyGen
- Objective Scripting - crashes server
- Player model animation
- Gamemodels keep leaking...
- damage
- Hamster_arena_b1
- Objective Scripts - Last Bug
- How to draw a cube from .map coordinates?
- 2.60 map crush???
- Reload animations??
- Trees=Invisible for me
- New Map In Progress. who the...?
- MAP Idea
- spawner ammo
- alpha_0 problem or is it q3map2?
- music problems!!
- weird problem
- ET problem
- weird issue on a map
- Request
- error = ?!?!
- landmines
- Decoder Beta 2 - First public release
- the doors ;)
- AI_monster in ET?
- problem with my vehicule moving (RAFT)
- new mapper that needs help
- tankbarriers
- ??? :banghead:
- "pointer without ZONEID" "Hunk_AllocateTempMe
- Castle Attack Beta 5 Released
- Deleting
- tzeleports jah !
- Nemo Beta 3 Release *UPDATED*
- Dog Alert
- alpha stuff :S
- help with door sounds
- 2 mods?
- Blending
- problem with md3 don't have them
- 3rd person fire point
- 2 side door
- Score-Related Sounds
- Darkness, etc
- tankrace_b1
- models
- How steep must a hill be that you cannot climb it anymore?
- teleports again
- Have you already seen something who create a texture folder?
- Anikme skin mods
- run through walls
- Bastogne: Button for ending map like RailGun
- the game causing problems...
- Some Questions
- NEWBIE ALERT
- again questions
- Need the original photo from the "field ops" guy
- An error :|
- Help wanted
- mapcoordinates: how to change them? + landmines
- Remaking RTCW maps for ET
- Admin Mod
- round objects
- Few coding question
- ParisBastille -beta 3-
- Supplydepot, Supplydepot2 new beta bugfix etpromapscripts
- Changing the limbo menu
- Missing shader in .3ds, or getting MD3 in linux
- change weapon damage
- Grenade weapon sounds
- skinning moddeling.
- constructible_class 1
- The Mod Of All Mods
- sniper bug
- Misc_Teleporter_Dest leaked??
- town for ho ever needs it
- MAX GAMESTATECHARS EXCEEDED ?
- re-randomizing spawn times for SKs
- cm tram texture
- ExportMD3
- problem compiling
- Error during map start
- script with no ending
- Adlernest_b4 & q3map_alphaMod
- Sorry 'bout that...
- Not Worthy, But Needing some Help ;)
- flak jacket
- Ammo Pack skin
- target_speaker
- ETPro command map clipping and noncoord fall fix
- animating model
- XMas Grinch Skin Pack
- bsp to ase - patchmeshes missing
- Help - safe malloc failed IN BSP
- Spyjuice.com ET Asset Contests !!!
- City of lost children
- Treyarch is hiring scripters
- Grenade rotation
- Touch triggering a script.
- simple question, show coords?
- rotating md3 models
- I cant view my md3's in gtkRadiant...help
- Model/texture problems????
- [ET] Eder Dam
- some new questions (hint brushes)
- Model
- texture/shader problem
- Unwanted shadows and light leaks
- not loop / ready
- team_WOLF_objective
- Landmine bug & bots
- Tree Map Leaks
- G_script_scriptparse ( ) , Error (line 520) : '}' expected,
- New Map: Loderunner
- Font mod: needed files and tools ?
- [ET] The Manor
- ClanBase Map Proposal
- Idea for an ET map I am making I would like feedback
- timer shooter
- RADIO HELP MUSIC
- I can see my md3 but not the texture in radiant help
- sps script problems
- tank
- spawn in point with coordinats 0 0 0 ?
- New ET Map - frost_beta3
- Clipbored?
- et roq
- Decorative flags
- strange shadow
- Target_Somke Custom Shader
- tga map files
- Where do I start?
- About levelshots and editing
- 'trickjump' maps
- doors and easygen
- After COMPILING?
- Textures Not Working in Map
- mdc importer for 3dmax?
- Le Mont St Michel - Beta
- Radiant Crashes On Compile
- Problem with radiant
- Moving objects?!
- ETOffice Beta2
- baconET v2.2.0-test
- 3ds max files in Radiant
- water material and healthdamage question for my zeppelin map
- accum toggle question
- Weapons
- Toiletman Trickjump 4
- graphical mod problem
- converting
- V6 voicechat icons
- .arena help
- New custom map, KTA Massacre.
- What does the "skip" common texture do?
- US Army Rangers Mod - Need Help with Some Stuff!!!
- [WIP] Gamemodel Arado Ar 196
- mapping efficiency/ game performance and shaders
- Smokemarker Prob!
- Decompiling
- scripting problem
- fog??
- R_LoadMDC:
- Question about lights in a map
- Models&.tga files
- base12 alpha2
- Last minute Questions
- beginner
- Adlernest_b5
- Scripting - The programs to use?
- MG 42 sounds
- custom hint icons?
- Constructables: Pls not rederict me to search, tried that
- Loading photo
- Decoder Beta 3b
- Double kill messages
- Toiletman Trickjump 4 (Beta 2) (Inside Radiant Pictures!)
- g_script error on Radar
- {[WIP]} - My Map Without A Name
- ET:MAP Alpine Assault
- Base12_fp "isnt it hard to win for allies?"
- un-named still huge amounts to do
- Silly texture!
- hey mapping types - HNY!
- kungfugrip_converted
- [WIP] Lapland
- Hint Brushes, revisited
- Experienced Scripter need
- Spawnflag 1
- Leaking Map
- models
- clipping a player in place
- Preventing removal silencer
- light
- The Price of Peace mod
- problem with et.
- Alps2 - Public Beta
- Binding keys via menu
- Shader Help
- Help.
- Akimbo model bug
- Stable misc_gamemodels
- kicking animation
- Bridges_beta5 is up for a run
- Dynamite prob!
- export & external
- scripting: weird multiple executing of scriptblock [SOLVED]
- can terrain be a script_mover?
- help on rotating stuff.
- Max brushes on a map?
- Objective Figuring...
- Bug in Etpro 3.2.4?
- New Map: Pong
- To the former LevelSource visitors...
- lamapro .0.6.5
- Mapping contest by et-scene.de
- pb with file *.so
- Model Request
- Alternative compass
- Probem with ET master server?
- Some thoughts about modding
- golddays_v2----->v3
- Fox Beta 2
- ET-Map-Mod: European Style (Final)
- Dis-Enchantment of a gamer...
- Healthbox orientation held / fired
- Serverlist filtered by what?
- How to ask for permission to use copyrighted stuff?
- Crew Server MG42
- unknown spawnflags
- Devmod (Working title)
- Flame light color (dlight)
- SW El Kef released !
- Script problem
- Team Specific Hatches?
- Scripted Cams In ET Pro The Easy Way
- Grass and Ground
- underwater
- Mover hiccups ... [SOLVED]
- Door Problem
- punkbuster is banning ppl for my client mod
- ice to water! PLEASE HELP
- weird texture problem
- func_group + minlight?
- Sound coding questions
- have a model 20000
- Cannot use tank MG42 + Globalaccum value lost [SOLVED]
- landscape texture
- Base12 beta1