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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Need To Speak With A Mapper
  2. New to mapping, spawnpoint problem
  3. trigger script
  4. New Map Idea
  5. How to make rain
  6. HELP - Door w/trigger
  7. g_findconfigstringindex: overflow - help with shaders
  8. Map Expectations
  9. models size
  10. Permanent server/ mod?
  11. help needed
  12. WHY!!!!!!
  13. Sniper Lake (Beta 2)
  14. Compile Problems
  15. Alpine Model Packs
  16. new game-making company :P Are You IN?
  17. map conversions
  18. looking for ppl to create a mod or a game :P
  19. who knowss....
  20. need help, please :P
  21. Off Topic? Visual Studio Annoyance
  22. please help me!
  23. Func_button
  24. RTCWFiles MOD BAN!!
  25. trouble with water
  26. Domination Depot b2 released
  27. RE:LoadWorldMap trouble, please help me
  28. please help me, sth wrong with my wall
  29. scripting trouble
  30. any suggestions?
  31. constructible barricade
  32. airstrikes and artillery
  33. Anyone use this ?
  34. real scripting trouble
  35. argh tank probz
  36. few simples questions 1 topic
  37. Railgun exploit scriptfix
  38. new etmaps center
  39. lamapro for 2.60 patch
  40. barier
  41. running two mods at one time?
  42. optimizing pk3 file size: use of lightgrid brush/ caulk etc.
  43. compiling error
  44. www.etmapshost.dynalias.com
  45. Possible to customize the Command HQ Voices ?
  46. sound pack, question.
  47. Colors Ice?
  48. SW_Radar_TE
  49. Mine issue.
  50. Anyone interested in finishing off a 90% completed map?
  51. Heightfield creation with terragen
  52. confused!
  53. Snow coverd rock.
  54. little mod for watching demos from other player's pov
  55. Rotation?
  56. How to check for visibility, 101
  57. Rendering Terragen terrain with ET textures
  58. Fog issues
  59. liquid chocolate?
  60. mapper resource section @ Spyjuice.com
  61. Need HELP with 3Dmax Export&Import md3 File
  62. learn to make C4 Trip Wires
  63. TramFight Beta2 Release
  64. cannot call fs_seek or trap_fs_seek function for file manipu
  65. Heightmap generation with Terrabrush
  66. Is this a decent layout? (updated)
  67. toogle?
  68. Radiant Crashes
  69. El Kef competition map - final release
  70. No grass foliage
  71. Paris Bastille - Beta 1
  72. 2 magic bugs, during the warmup its ok, but after...plz hlp.
  73. Command Posts
  74. in_dgamouse and Quake 3
  75. surfaceparm
  76. Need Help finishing the UI!!!
  77. Undressed skin
  78. truck sounds etc
  79. Need Help for Shove
  80. Properties of objects - Where do I find it?
  81. 2 routes for tank?
  82. Light leaking around walls
  83. NEW Fueldump ETpro map script
  84. Milkshape, only for making models, never to make images?
  85. diff between misc model and gamemodel?
  86. when i press L game crashes!!!!!?? help please!!!
  87. door probz
  88. activating sound doesnt work SOLVED
  89. Client-side / server-side pk3 requirements? (not identical?)
  90. ask model.md3
  91. .o files
  92. My ideas for a true realism FPS game
  93. Modeler Needed
  94. Server settup...
  95. Best light rendering?
  96. How to create torches,flames, fires and that kind of stuffs?
  97. can't find spline with "targetname" = spnn0
  98. how do i run skin pk on my server
  99. Level designer needs map editor (Total Tankrace)
  100. Hello do sombody have spring stump? Can´t find it
  101. objective cameras
  102. Clipping a model
  103. construction problems
  104. texture problem
  105. Don´t know how do plant hint .
  106. Spread
  107. Transparent Shader not Transparent in game.
  108. ET Headshot 2 Beta release
  109. Advanced soundpack question!!!!
  110. [WIP]-MAP-Un-named-NEW SCREENS
  111. effect1time
  112. Sedes Beta 2 released
  113. Best way to create a good terrain?
  114. Sky texture
  115. Strange light leaks and shadows
  116. Landmines
  117. Make a brush come and go.
  118. Good map editor required for a movie scene
  119. sigsegv
  120. map names
  121. doors and scripts
  122. model viewer?
  123. Unclear water
  124. Minas Tirith FP3 goes public
  125. missing common textures
  126. Need sound guy or any audio work?
  127. pk3 strange problem
  128. bridges beta4
  129. decompile
  130. El Kef competition map - ETPRO spawn fix script
  131. Murky Water
  132. Forum getting slower?
  133. Entity Flag info
  134. CAHA: Tavern - beta 1
  135. running radiant without haveing wolfenstein installed?
  136. [WIP] My 1st map :) cs_hauntedmine no screens yet soz :(
  137. Q3Map2 2.5.15
  138. Texture quickie - why so bright!?
  139. How to read the output of vis viewer?
  140. Players spawning in each other :s
  141. DotGef Compilation on Linux
  142. Battle of Wolken2: Eagles Nest B2
  143. Renaming weapons
  144. disable objectives?
  145. Wolfenstein: Enemy Territory Redirect Server
  146. Improving El Kef to a SW version
  147. trap_BotGetServerCommand is broken?
  148. Model Designer?
  149. FalckonET Beta Officially Released!
  150. bridges_beta4 can be downloaded = but only for testing!! =
  151. SVF_SELF_PORTAL is broken
  152. Trying to hide flags
  153. Some help with sound...
  154. light switch
  155. Soft Landing
  156. questions about bobtoolz--->plot splines
  157. Head camera
  158. 3D Studio Max (VIZ)
  159. Discovery of Nodraw Surface Light
  160. Prefab making
  161. Changing the tank smoke!
  162. decompiler?
  163. mod download question
  164. Any TCE mappers out there?
  165. new mapper trying
  166. Logitech® G15 Gaming Keyboard
  167. new mapper that needs help!
  168. i have some question
  169. [MAP] TheRiver II Redux RELEASE
  170. Scripting errors.
  171. New map - Adlernest_b2b
  172. strange question for a strange project
  173. importing models!!!!!
  174. MAX_GAMESTATE_CHARS error
  175. UMMM how do i get started
  176. Fantasy 'melee-mod' ideas
  177. Doom3-Plasmagun
  178. Using RTCW models in ET
  179. newbie asking help ;)
  180. HELP ME PLEASE
  181. mesh-clip help!
  182. black/orange weapon texture helpppppppppppppppppp
  183. Bergheim Beta 2
  184. compiling crashes and more
  185. Tank race b2
  186. Alternate Reloading Animations
  187. ParisBastoche
  188. creating the terrain-alphamap without using EasyGen?
  189. VO sound problem
  190. shader/alpha help
  191. Compiling problem
  192. New Trickjump Map - Tutorial jump by ///PALE
  193. Custom Spawn flags.
  194. Animated md3???
  195. Enemy Territory Tutorial
  196. MG 42 - AXIS
  197. Tank Bug
  198. error
  199. milkshape 3d textured a model md3?????
  200. Tank problem
  201. making a terrain
  202. Nemo Beta2 Release
  203. Models
  204. Mountain Radio (b1)
  205. Q's from a new Mapper - Editors, Lighting/Skies, Weapons,etc
  206. unwrap??????
  207. Holy Grail release
  208. Rotating brushes -> not align in finish of rotation
  209. dead animation
  210. Seeking help on completing on going project.
  211. gotomarker while rotating?
  212. Grey texture get green and purple colors.
  213. into pk3
  214. gotomarker while rotating?
  215. Moving a playermodel in water (like in flowing water)?
  216. cubes?????
  217. is it normal??
  218. ETPub server 0.6.1 and 2005-11-03 client released!
  219. Something wrong with map
  220. misc_gamemodel not showing up...
  221. r_wolffog and r_zfar
  222. Freeze ET when start host to test !?!
  223. Limbo Menu Freezing
  224. construct xp bonus
  225. Textures - only to confirm...
  226. Some little questions...
  227. Kastelle de Rhennes 3D Level for Wolf ET
  228. Medpack animation bug >>
  229. Transfer Sof2 shotgun to ET
  230. Transfer Sof2 shotgun to ET
  231. Visual C++ Express Edition
  232. Ambient Lighting?
  233. YaBT - Implementation and Design
  234. Hey Gtk Radiant...havin some troubles
  235. Spawns
  236. MDC => MD3
  237. SteelRat signs off
  238. What's the deal with linking and unlinking entities?
  239. RTCW Destruction map for ET!!
  240. skies
  241. Some noobish questions :)
  242. Jump Somersaults?
  243. Vis corrections?
  244. caulking?
  245. ERROR STARTING MAP (im newbie)
  246. Shootable Constructibles?? HELP
  247. Tank Help - Scripting
  248. how to convert into form punt (flat form)with milkshape 3d?
  249. Invisible rooms.
  250. upload