- A few questions about GtkR 1.5, ET and Easygen.
- Vis, Verts, Tris & Blocksize
- tank script problem
- Project Bugfix
- CSCWMOD 1.0 Source Code Released!
- foliage models lightmapped?
- efficent caves
- Big Problem
- Big Problem
- New Map [V.I.P] Dawnville/streets Kaforsven/etmap
- problem and questions
- Someoen Plz Help
- Texture size/ Tiling
- Reminder: WWGN prefab submissions due TOMORROW!!!!
- [WIP]-ET Missile---Pic Update
- Map script help
- Need a prefab
- Rotating door
- Beginners question...
- Easygen and Terrain Textures
- Unpure server
- MP_Checkpoint Released
- i tried everything
- ET crashes when using a converted model
- MP_Checkpoint "Axis Rail Checkpoint" Released
- Loading panel background not displayed
- Unlit terrain
- Object/entity collisions??
- Cannot get Alpha blended terrain to work
- Another newbie here
- my maps going nicely, but i have a little problem...
- Looking for a model of a Horsa glider
- Default spawns for fuel dump in etpro
- MSVC++ 6
- New ammopack, texturing.
- need shaderlist.txt
- bridges_ beta release
- Beta testers needed for sw_fueldump
- Could I trigger...
- M8D Betamaps server up again
- Script mover triggered by buttons
- Well of Youth - missing jug fix ?
- Play music when Allies are escaping with the gold
- Fatigue / Sprint
- Lightsaber?
- animated clouds all over the place
- Just playing around with something new
- im lost
- READY SET GO! BaseRace Beta3 - "Download Me!"
- looking for a map
- problem with single staged constructible
- Photo shop command map icons
- disabling/ damaging tank from map script
- Nice map idea
- Inverted Goldrush Beta
- pak0
- Shaders are a bit confusing...
- Graphic Mod: Snow on Battery
- Graphic Mod: Summer on Battery
- Industry2_final
- MD3 shaders
- Light
- caulk & VIS question
- Star wars mod
- Documents
- Looking for a map
- Looking for the Pegasus Bridge Map
- shipyard
- First time modder
- pb with models & spawnflags 2
- can't find map
- need help with this stupid warning
- destroyable Flak Prefab
- Fog and Water... problems solved (more new pics added)
- possible to map in 3ds MAX?
- Func_bobbing
- Dawnville Final
- script_mover must have "model"
- ETPub 0.5.1 and etpub client are out!
- maximum number of entities in a map
- Anti Tank Gun
- Creating an Add-On
- Texturing a model?
- Server Browser Protocols?
- MIssing Textures
- Thirdperson Crosshair and Hints
- Your Favorite site?
- Wolf ET Mod for XP saving
- how do I import .max extentiions to radiant
- SV_setbrushmodel: NULL
- .map
- Baserace Beta3 Complete Mission Guide - "Read Me!"
- Compile Problems
- Idea
- Misc_moder Shaders
- Suppydepot trees
- How to add a .wav to play on a map?
- Machine Gun Fire
- Which graphics programs do you use?
- spawn script
- coronas in glass
- Scripting Question
- Map release: Castellum Beta 2
- Map release: Sedes Beta 1
- Trigger_hurt Allies, Axis, or specific classes only?
- sand_wave_desert
- Been a while
- Vectors
- XPSave
- Weapons messages
- waiting message.
- Ironsights + PoP?
- Raiders map exploit fixed
- Need shader help : rotating a texture before translating
- Visualizing Competitive Behaviors in Multi-User Virtual Env
- New map Base 47!
- Problem getting weapons skinned
- construction
- Bani Source?
- Why does GTK crash?
- Main Menu Music
- BRIDGES_BETA3
- weapon name in limbo
- please help me!
- Legal of not?
- problem
- need gametype help
- Objecive+duc help
- Lighting problems + barbed wire problems
- Baserace: Bastogne
- MDM importer/exporter!!!
- making ladders??
- Weapon choosing
- Control various players
- Large family home with 3 bedrooms.. free prefab FIXED
- need some help with functions
- Placing weapons in maps
- Making Grateing?
- pak0
- Glass
- victory script 2
- BaseRaceB3 Help PLz
- Animation sounds
- LEAKED: 2 point linefile ???
- any one know about servers??????
- does anyone know about servers???
- Just a quick question
- Rebuilding glass
- ETPub 0.5.2 bugfix release
- cp build
- How to force server to download pk3
- Engine question requarding pk3 file lists and downloads
- shrubbot mod
- command line
- help me please
- sound script
- weapon script
- You really have too?
- New Weapons
- Client/server game mismatch
- UI models : BUG!
- weapon skins
- StarWarsET (beta 3) released!
- Battle of Wolken 3 B4
- playerState_t::holding
- .mdc files
- Graphic mod
- Textures not showing properly
- mia lamapro
- gold_crate
- spawn a model
- Shaders
- Stop Refresh button : here is ui script
- A plugin for viewing etpro trickjump lines in radiant
- Creating a sky
- Dll Files?
- Need help here plz.
- how do i add
- Blend and light
- testers to our mod in linux
- Reinstalled Radiant won't show any textures - path problem
- *Gimpshop* for texture manipulation
- Problem with Last MAn Standing "Tap Out" Message
- fun_button
- "spiral staircase"-tool (beta)
- fog texture+shader
- Edit the players models....
- party panzers
- Rotating objects
- Old thread - SupplyDepot Competition version : p
- So I finally figured out how to add gibs
- El Kef competition map - first beta release - need testers
- think fast
- AXIS SECOND spawn point
- making diffs
- making maps ready for play???
- dual objectives like Gold Rush
- Need modelers
- A portal that shouldn't be here...
- tank on a go
- SMG rate of fire
- Password-Protection for PK3 files?
- Can someone compile me a mod in Linux plz?
- making a tank..
- first time help
- every one need a start. right???
- A mover
- Supplydepot and Supplydepot2 script updates [etpro only]
- ALCATRAZ [WIP]
- sw_fueldump
- Need help with my jetpack
- NEW Shadow Lake Sniper Map - Coming Soon!!
- sw_railgun. etpro script
- Means (WIP)
- .map format
- error message.
- compiling to .map
- How to add fuel and flares?
- shooter_grenade
- Having problems, newbee mapper , has a stumper for you !
- Problem , I need experience ideas and suggestions
- converting a mod Quake 3 -> ET
- New map by Loffy
- xp reset
- CTF Flag behaviour and .script
- 1 question 1 request
- How to know the dir name of the launched mod ?
- ERROR MESSAGE HELP ME!
- Map leak!... Problem Solution for 1.4.0
- script_mover is not spawning
- ET zoom sway BUGFIX
- cgame_mp_x86.dll
- Totally new to gtkradiant, can't even configure it right....
- Win32 Cross Compiling with MinGW32
- Q3 style fog areas..
- "wallhack"
- My map is a BSP hole
- Shader'S?
- see through walls
- trouble making an objective
- ladders
- max map nodes?
- mg42 scope...
- Terrain problem
- New Frag Map -> aTb.Battle Hall
- turning mg42?
- WIP: Seeking mappers to assist with Custom Campaign Map
- Constructible not staying invisible
- explosive ogjective does not blow up...
- construction materials not visible