PDA

View Full Version : Editing Wolfenstein: Enemy Territory


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [21] 22 23 24 25 26 27 28 29 30 31 32 33 34 35

  1. A few questions about GtkR 1.5, ET and Easygen.
  2. Vis, Verts, Tris & Blocksize
  3. tank script problem
  4. Project Bugfix
  5. CSCWMOD 1.0 Source Code Released!
  6. foliage models lightmapped?
  7. efficent caves
  8. Big Problem
  9. Big Problem
  10. New Map [V.I.P] Dawnville/streets Kaforsven/etmap
  11. problem and questions
  12. Someoen Plz Help
  13. Texture size/ Tiling
  14. Reminder: WWGN prefab submissions due TOMORROW!!!!
  15. [WIP]-ET Missile---Pic Update
  16. Map script help
  17. Need a prefab
  18. Rotating door
  19. Beginners question...
  20. Easygen and Terrain Textures
  21. Unpure server
  22. MP_Checkpoint Released
  23. i tried everything
  24. ET crashes when using a converted model
  25. MP_Checkpoint "Axis Rail Checkpoint" Released
  26. Loading panel background not displayed
  27. Unlit terrain
  28. Object/entity collisions??
  29. Cannot get Alpha blended terrain to work
  30. Another newbie here
  31. my maps going nicely, but i have a little problem...
  32. Looking for a model of a Horsa glider
  33. Default spawns for fuel dump in etpro
  34. MSVC++ 6
  35. New ammopack, texturing.
  36. need shaderlist.txt
  37. bridges_ beta release
  38. Beta testers needed for sw_fueldump
  39. Could I trigger...
  40. M8D Betamaps server up again
  41. Script mover triggered by buttons
  42. Well of Youth - missing jug fix ?
  43. Play music when Allies are escaping with the gold
  44. Fatigue / Sprint
  45. Lightsaber?
  46. animated clouds all over the place
  47. Just playing around with something new
  48. im lost
  49. READY SET GO! BaseRace Beta3 - "Download Me!"
  50. looking for a map
  51. problem with single staged constructible
  52. Photo shop command map icons
  53. disabling/ damaging tank from map script
  54. Nice map idea
  55. Inverted Goldrush Beta
  56. pak0
  57. Shaders are a bit confusing...
  58. Graphic Mod: Snow on Battery
  59. Graphic Mod: Summer on Battery
  60. Industry2_final
  61. MD3 shaders
  62. Light
  63. caulk & VIS question
  64. Star wars mod
  65. Documents
  66. Looking for a map
  67. Looking for the Pegasus Bridge Map
  68. shipyard
  69. First time modder
  70. pb with models & spawnflags 2
  71. can't find map
  72. need help with this stupid warning
  73. destroyable Flak Prefab
  74. Fog and Water... problems solved (more new pics added)
  75. possible to map in 3ds MAX?
  76. Func_bobbing
  77. Dawnville Final
  78. script_mover must have "model"
  79. ETPub 0.5.1 and etpub client are out!
  80. maximum number of entities in a map
  81. Anti Tank Gun
  82. Creating an Add-On
  83. Texturing a model?
  84. Server Browser Protocols?
  85. MIssing Textures
  86. Thirdperson Crosshair and Hints
  87. Your Favorite site?
  88. Wolf ET Mod for XP saving
  89. how do I import .max extentiions to radiant
  90. SV_setbrushmodel: NULL
  91. .map
  92. Baserace Beta3 Complete Mission Guide - "Read Me!"
  93. Compile Problems
  94. Idea
  95. Misc_moder Shaders
  96. Suppydepot trees
  97. How to add a .wav to play on a map?
  98. Machine Gun Fire
  99. Which graphics programs do you use?
  100. spawn script
  101. coronas in glass
  102. Scripting Question
  103. Map release: Castellum Beta 2
  104. Map release: Sedes Beta 1
  105. Trigger_hurt Allies, Axis, or specific classes only?
  106. sand_wave_desert
  107. Been a while
  108. Vectors
  109. XPSave
  110. Weapons messages
  111. waiting message.
  112. Ironsights + PoP?
  113. Raiders map exploit fixed
  114. Need shader help : rotating a texture before translating
  115. Visualizing Competitive Behaviors in Multi-User Virtual Env
  116. New map Base 47!
  117. Problem getting weapons skinned
  118. construction
  119. Bani Source?
  120. Why does GTK crash?
  121. Main Menu Music
  122. BRIDGES_BETA3
  123. weapon name in limbo
  124. please help me!
  125. Legal of not?
  126. problem
  127. need gametype help
  128. Objecive+duc help
  129. Lighting problems + barbed wire problems
  130. Baserace: Bastogne
  131. MDM importer/exporter!!!
  132. making ladders??
  133. Weapon choosing
  134. Control various players
  135. Large family home with 3 bedrooms.. free prefab FIXED
  136. need some help with functions
  137. Placing weapons in maps
  138. Making Grateing?
  139. pak0
  140. Glass
  141. victory script 2
  142. BaseRaceB3 Help PLz
  143. Animation sounds
  144. LEAKED: 2 point linefile ???
  145. any one know about servers??????
  146. does anyone know about servers???
  147. Just a quick question
  148. Rebuilding glass
  149. ETPub 0.5.2 bugfix release
  150. cp build
  151. How to force server to download pk3
  152. Engine question requarding pk3 file lists and downloads
  153. shrubbot mod
  154. command line
  155. help me please
  156. sound script
  157. weapon script
  158. You really have too?
  159. New Weapons
  160. Client/server game mismatch
  161. UI models : BUG!
  162. weapon skins
  163. StarWarsET (beta 3) released!
  164. Battle of Wolken 3 B4
  165. playerState_t::holding
  166. .mdc files
  167. Graphic mod
  168. Textures not showing properly
  169. mia lamapro
  170. gold_crate
  171. spawn a model
  172. Shaders
  173. Stop Refresh button : here is ui script
  174. A plugin for viewing etpro trickjump lines in radiant
  175. Creating a sky
  176. Dll Files?
  177. Need help here plz.
  178. how do i add
  179. Blend and light
  180. testers to our mod in linux
  181. Reinstalled Radiant won't show any textures - path problem
  182. *Gimpshop* for texture manipulation
  183. Problem with Last MAn Standing "Tap Out" Message
  184. fun_button
  185. "spiral staircase"-tool (beta)
  186. fog texture+shader
  187. Edit the players models....
  188. party panzers
  189. Rotating objects
  190. Old thread - SupplyDepot Competition version : p
  191. So I finally figured out how to add gibs
  192. El Kef competition map - first beta release - need testers
  193. think fast
  194. AXIS SECOND spawn point
  195. making diffs
  196. making maps ready for play???
  197. dual objectives like Gold Rush
  198. Need modelers
  199. A portal that shouldn't be here...
  200. tank on a go
  201. SMG rate of fire
  202. Password-Protection for PK3 files?
  203. Can someone compile me a mod in Linux plz?
  204. making a tank..
  205. first time help
  206. every one need a start. right???
  207. A mover
  208. Supplydepot and Supplydepot2 script updates [etpro only]
  209. ALCATRAZ [WIP]
  210. sw_fueldump
  211. Need help with my jetpack
  212. NEW Shadow Lake Sniper Map - Coming Soon!!
  213. sw_railgun. etpro script
  214. Means (WIP)
  215. .map format
  216. error message.
  217. compiling to .map
  218. How to add fuel and flares?
  219. shooter_grenade
  220. Having problems, newbee mapper , has a stumper for you !
  221. Problem , I need experience ideas and suggestions
  222. converting a mod Quake 3 -> ET
  223. New map by Loffy
  224. xp reset
  225. CTF Flag behaviour and .script
  226. 1 question 1 request
  227. How to know the dir name of the launched mod ?
  228. ERROR MESSAGE HELP ME!
  229. Map leak!... Problem Solution for 1.4.0
  230. script_mover is not spawning
  231. ET zoom sway BUGFIX
  232. cgame_mp_x86.dll
  233. Totally new to gtkradiant, can't even configure it right....
  234. Win32 Cross Compiling with MinGW32
  235. Q3 style fog areas..
  236. "wallhack"
  237. My map is a BSP hole
  238. Shader'S?
  239. see through walls
  240. trouble making an objective
  241. ladders
  242. max map nodes?
  243. mg42 scope...
  244. Terrain problem
  245. New Frag Map -> aTb.Battle Hall
  246. turning mg42?
  247. WIP: Seeking mappers to assist with Custom Campaign Map
  248. Constructible not staying invisible
  249. explosive ogjective does not blow up...
  250. construction materials not visible