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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Mod Idea
  2. -light but some spots go black....
  3. command map artist please can you help me
  4. custom sounds
  5. Sound mod help
  6. Cvars only work after map restart and how to make bitflagged
  7. With some speed I can go thru walls! Wtf?!
  8. spawn switching problem
  9. weird error
  10. [map release]Subway_beta2
  11. wayoints
  12. Hydro Dam v2 ET - Final
  13. Villa_france_beta1
  14. Creating a mod...
  15. texture creation from photos
  16. Need Mapper to help. Credits For You.
  17. Some things about lighting on my new map.....
  18. Question about multiple spawn positions...
  19. Initial command map spectator problem ....
  20. Rovaniemi Farm beta 2
  21. Map Idea: Escape from Colditz Castle
  22. New mod : ccbot // another bots mod (+1)
  23. Limbo camera ....
  24. Node With Unbound Volume?
  25. [TANC]Toiletman TJ 3.1 Released!
  26. New Map - Der Fabrik - By me ...
  27. Mod Team Starting. Members Needed!
  28. Editor dual screen problems
  29. gspawn: no free entities
  30. SupplyDepot map script error
  31. townsquare_final (big screens)
  32. WIP - More Grave Robbery Screenshots
  33. And another mod!
  34. Pictures of new map "Angriff zur Fabrik" ...
  35. Fayum Oasis
  36. Forest texture
  37. Mappers wanted
  38. sock's LDR in GTKRadiants help menu
  39. Weapons
  40. How to prepare GTKRadiant for mods?
  41. model texture problem
  42. COMPILE TIME GONE WACK!
  43. Texture folder
  44. ETpro shader pack for fixing multiple custom maps.
  45. ET Pro shader pack thread?
  46. New Teaser for my new map [to be released shortly]
  47. A favor to ask of someone concerning command maps ...
  48. Alternative way to set up GTKRadiant for mods
  49. Urban Territory Final Beta Release
  50. sending my map
  51. FalckonET (working title) Mod Information
  52. Mod: Enemy Arena
  53. Help Create a new Menu
  54. Help me plz
  55. Help with volumetric fog
  56. model illumination
  57. detail brushes
  58. CTF - One team only entrances?
  59. The map I have been working on ....
  60. Custom Map Reviews / Guide ?
  61. Spawn (flag icon not showing for allies)
  62. problem with lights
  63. "Angriff der Fabrik" [Factory Attack] map download
  64. 99.9 %done
  65. Free Web Hosting (+ Email Address) For Mapping / Modding etc
  66. Cinematic during game
  67. Decals and Z Fighting
  68. Update on map progress ....
  69. shurb mod and custom maps
  70. Made some textures
  71. Weign mod!!
  72. Make Remagen Happen :]
  73. When compiling on Linux
  74. various problems ->pmove
  75. etf question
  76. [TANC]Capturetheflag-Tj Map Released
  77. map gone
  78. after everybody complained, someone did it
  79. Background Images Error
  80. Problem with script_moving elevator
  81. map help please dont work right
  82. func_forcefield - q3f/etf
  83. mod idea
  84. Paying for a simple experimental map
  85. CM_LoadMap function
  86. Model and texture extraction
  87. Behold the SPASTIC mirror
  88. Understanding the EULA for the mod source code.
  89. dynamite
  90. Missing some models
  91. mg42 bugs
  92. easygen modifiers
  93. how to link the official campaigns together
  94. Ifurita!!! ---> i need your heeeeeeelp!
  95. Basic "how to make a graphic / sound mod" tutorial
  96. Terrain
  97. Questions about santa claus cap
  98. Double jump
  99. Laptops and Level Mapping
  100. Inspiration
  101. compile error
  102. "The Bridge of Remagen" Beta-Test Tonight!
  103. dirty lightmap
  104. Anti-lag Curiosity
  105. Train... Real hard?
  106. I'm such a newb...
  107. How to compile ET with MinGW
  108. MLB Temple released
  109. Campaign Map Mod
  110. I need help with a making a sky
  111. remove cheat protection from r_drawFoliage?
  112. Door Manually Open?
  113. making textures
  114. Q3 Resource sites by former id employee Paul Jaquay.
  115. Problem with map! (Newbie question)
  116. grenade throw sound
  117. corpse hitboxes
  118. Red-blue colored HUD
  119. ScoreBoard
  120. etpub (new mod)
  121. Hey coders out there
  122. models aren't showing
  123. weapon moves
  124. How long does it take you to make a map (2nd map +)
  125. Mods menu
  126. XP Save question...
  127. How can I prevent SuddenDeath in BaseRace Beta2
  128. constructible flagpole
  129. A bit O/T, Where do mappers play?
  130. Mirror map
  131. radiant linux cant start up
  132. Custom Tank Paint.
  133. Animation bugfix: walk crouched back with knife
  134. Radiant 1.3.8
  135. True semi-auto (as opposed to slow full-auto like it is now)
  136. Custom Textures Problem
  137. area portal+script_mover=HOM, solution anyone?
  138. anyway to delete that ET logo sign?
  139. end of map - dead player?
  140. [Fid]Sample1
  141. script_mover activated by a certain team?
  142. overhead maps
  143. In need of a string splitting function.
  144. Skin mod combination: Westernallied
  145. New mappers may find this useful- beginner.map
  146. Where model ??
  147. New Map Advice Please. Autobahn
  148. script to trigger func_door
  149. Hooked Bot, "<botname> timed out" bot kick
  150. Textures not loading in GTKRadient
  151. good bot idea
  152. WeapClip Without PlayerClip
  153. Idea: Onslaught? (bot authors?)
  154. [ET] Un-named ]WIP[
  155. Custom Sound Error
  156. Lets go Grave Robbing! Beta 1- "Download Me!"
  157. @ Detoeni. What modelscale should I use for your sub model
  158. alertentity not working right
  159. Need a little help on some playdead animation
  160. bigger luger silencer
  161. ETtakingFire mod-recruting
  162. Testing
  163. map marker icons
  164. Helmsdeep nearly done (a few screenshots)
  165. Reactor :: Clanbase version?
  166. Terrain texturing problems (pics included).
  167. Floating players at spawn
  168. Slavebot , need small help
  169. Moving Truck Help
  170. character size
  171. MAP UP FOR GRABS!!!!
  172. Fox Beta 1 Released
  173. Battle of wolken3 b3 RELEASED
  174. REAL newb here (not one of those who you always meet)
  175. .dll
  176. Brundlenburg Antenna Out!
  177. Hey everyone. I need some help on a strange problem
  178. Challenge
  179. levels
  180. Spawn Point Markers
  181. Loading player tags on dedicated server - headboces
  182. Dt_m4 & m3 wip
  183. Console font
  184. Moving Tank Problem From Brundlenburg
  185. adding a new menu...
  186. select texture face under GtkRadiant 1.5.0
  187. Minor Elevator Problem
  188. Plugins for GtkRadiant 1.5.0
  189. Terrain shading problem
  190. Smooth shaded vertex-lit shader - how?
  191. Need a modder
  192. Bridges map - first release
  193. Mappers of Doom, a potential book about mapping/modding
  194. Terrain problem
  195. Midget sized player(s)
  196. Hamburg Screens
  197. Airstrip2 final version see bottom post
  198. A Request can someone make the controls compatable with....
  199. Ubot: Bots for all the ET Mods.
  200. (noob) Few problem with custom stuff (menu, config etc)
  201. Class specific entrance points? (ETF!)
  202. Map compiling help please!
  203. RTCW to ET Map Conversion - map makers wanted - earn $$$
  204. Please someone help, with scripting...?
  205. need gtkradiant help
  206. Train prefabs and prototyping tools available
  207. rubble tutorial
  208. easygen, key/value in func_group:ed terrain, shader
  209. n00b Questions On files and how to edit
  210. buggy PM_AdjustAimSpreadScale(), spread fps dependent
  211. how to change spawn point flags
  212. Radiant Question
  213. Scripting for Returnable Obj
  214. Mystery Clip
  215. "member"
  216. Med/Ammo pack distance
  217. REQUEST: constructable truck on supplydepot2?;P
  218. MLB Daybreak released !
  219. Porting of Q3F Maps to ET:F
  220. baffling problem
  221. Where would you set up a disorient-type function?
  222. How to make menu skins and "starting movies"?
  223. How can I make my map to pk3 file??
  224. How to open default models?
  225. Crazy Problem
  226. I need little help with Third person view!
  227. I need modellers!
  228. Tips of trees are black
  229. Level 4 Heavy Weapons, Panzer/Thompson combo
  230. Want to implent an icon
  231. Slow motion?
  232. mod
  233. can someone make my map to pk3??
  234. How i make my own huds?
  235. How to use Cheat CVAR Without cheats enabled?
  236. Mover script tweaking
  237. Battle of Wolken2 (wip)
  238. cscwmod (new mod)
  239. Models appearing pitchblack , pleeease help!
  240. Base Race 3
  241. Industry Final 2 beta
  242. Add weapon to ET -> Axe
  243. Entity leaked @ func_door_rotating
  244. Mountain Assault ET
  245. A plan to build tools for exporting models
  246. ChocoJump => Best Scripting Ever
  247. mod
  248. reading the compile prompt
  249. odd caulk problem
  250. Shrub Help