- Mod Idea
- -light but some spots go black....
- command map artist please can you help me
- custom sounds
- Sound mod help
- Cvars only work after map restart and how to make bitflagged
- With some speed I can go thru walls! Wtf?!
- spawn switching problem
- weird error
- [map release]Subway_beta2
- wayoints
- Hydro Dam v2 ET - Final
- Villa_france_beta1
- Creating a mod...
- texture creation from photos
- Need Mapper to help. Credits For You.
- Some things about lighting on my new map.....
- Question about multiple spawn positions...
- Initial command map spectator problem ....
- Rovaniemi Farm beta 2
- Map Idea: Escape from Colditz Castle
- New mod : ccbot // another bots mod (+1)
- Limbo camera ....
- Node With Unbound Volume?
- [TANC]Toiletman TJ 3.1 Released!
- New Map - Der Fabrik - By me ...
- Mod Team Starting. Members Needed!
- Editor dual screen problems
- gspawn: no free entities
- SupplyDepot map script error
- townsquare_final (big screens)
- WIP - More Grave Robbery Screenshots
- And another mod!
- Pictures of new map "Angriff zur Fabrik" ...
- Fayum Oasis
- Forest texture
- Mappers wanted
- sock's LDR in GTKRadiants help menu
- Weapons
- How to prepare GTKRadiant for mods?
- model texture problem
- COMPILE TIME GONE WACK!
- Texture folder
- ETpro shader pack for fixing multiple custom maps.
- ET Pro shader pack thread?
- New Teaser for my new map [to be released shortly]
- A favor to ask of someone concerning command maps ...
- Alternative way to set up GTKRadiant for mods
- Urban Territory Final Beta Release
- sending my map
- FalckonET (working title) Mod Information
- Mod: Enemy Arena
- Help Create a new Menu
- Help me plz
- Help with volumetric fog
- model illumination
- detail brushes
- CTF - One team only entrances?
- The map I have been working on ....
- Custom Map Reviews / Guide ?
- Spawn (flag icon not showing for allies)
- problem with lights
- "Angriff der Fabrik" [Factory Attack] map download
- 99.9 %done
- Free Web Hosting (+ Email Address) For Mapping / Modding etc
- Cinematic during game
- Decals and Z Fighting
- Update on map progress ....
- shurb mod and custom maps
- Made some textures
- Weign mod!!
- Make Remagen Happen :]
- When compiling on Linux
- various problems ->pmove
- etf question
- [TANC]Capturetheflag-Tj Map Released
- map gone
- after everybody complained, someone did it
- Background Images Error
- Problem with script_moving elevator
- map help please dont work right
- func_forcefield - q3f/etf
- mod idea
- Paying for a simple experimental map
- CM_LoadMap function
- Model and texture extraction
- Behold the SPASTIC mirror
- Understanding the EULA for the mod source code.
- dynamite
- Missing some models
- mg42 bugs
- easygen modifiers
- how to link the official campaigns together
- Ifurita!!! ---> i need your heeeeeeelp!
- Basic "how to make a graphic / sound mod" tutorial
- Terrain
- Questions about santa claus cap
- Double jump
- Laptops and Level Mapping
- Inspiration
- compile error
- "The Bridge of Remagen" Beta-Test Tonight!
- dirty lightmap
- Anti-lag Curiosity
- Train... Real hard?
- I'm such a newb...
- How to compile ET with MinGW
- MLB Temple released
- Campaign Map Mod
- I need help with a making a sky
- remove cheat protection from r_drawFoliage?
- Door Manually Open?
- making textures
- Q3 Resource sites by former id employee Paul Jaquay.
- Problem with map! (Newbie question)
- grenade throw sound
- corpse hitboxes
- Red-blue colored HUD
- ScoreBoard
- etpub (new mod)
- Hey coders out there
- models aren't showing
- weapon moves
- How long does it take you to make a map (2nd map +)
- Mods menu
- XP Save question...
- How can I prevent SuddenDeath in BaseRace Beta2
- constructible flagpole
- A bit O/T, Where do mappers play?
- Mirror map
- radiant linux cant start up
- Custom Tank Paint.
- Animation bugfix: walk crouched back with knife
- Radiant 1.3.8
- True semi-auto (as opposed to slow full-auto like it is now)
- Custom Textures Problem
- area portal+script_mover=HOM, solution anyone?
- anyway to delete that ET logo sign?
- end of map - dead player?
- [Fid]Sample1
- script_mover activated by a certain team?
- overhead maps
- In need of a string splitting function.
- Skin mod combination: Westernallied
- New mappers may find this useful- beginner.map
- Where model ??
- New Map Advice Please. Autobahn
- script to trigger func_door
- Hooked Bot, "<botname> timed out" bot kick
- Textures not loading in GTKRadient
- good bot idea
- WeapClip Without PlayerClip
- Idea: Onslaught? (bot authors?)
- [ET] Un-named ]WIP[
- Custom Sound Error
- Lets go Grave Robbing! Beta 1- "Download Me!"
- @ Detoeni. What modelscale should I use for your sub model
- alertentity not working right
- Need a little help on some playdead animation
- bigger luger silencer
- ETtakingFire mod-recruting
- Testing
- map marker icons
- Helmsdeep nearly done (a few screenshots)
- Reactor :: Clanbase version?
- Terrain texturing problems (pics included).
- Floating players at spawn
- Slavebot , need small help
- Moving Truck Help
- character size
- MAP UP FOR GRABS!!!!
- Fox Beta 1 Released
- Battle of wolken3 b3 RELEASED
- REAL newb here (not one of those who you always meet)
- .dll
- Brundlenburg Antenna Out!
- Hey everyone. I need some help on a strange problem
- Challenge
- levels
- Spawn Point Markers
- Loading player tags on dedicated server - headboces
- Dt_m4 & m3 wip
- Console font
- Moving Tank Problem From Brundlenburg
- adding a new menu...
- select texture face under GtkRadiant 1.5.0
- Minor Elevator Problem
- Plugins for GtkRadiant 1.5.0
- Terrain shading problem
- Smooth shaded vertex-lit shader - how?
- Need a modder
- Bridges map - first release
- Mappers of Doom, a potential book about mapping/modding
- Terrain problem
- Midget sized player(s)
- Hamburg Screens
- Airstrip2 final version see bottom post
- A Request can someone make the controls compatable with....
- Ubot: Bots for all the ET Mods.
- (noob) Few problem with custom stuff (menu, config etc)
- Class specific entrance points? (ETF!)
- Map compiling help please!
- RTCW to ET Map Conversion - map makers wanted - earn $$$
- Please someone help, with scripting...?
- need gtkradiant help
- Train prefabs and prototyping tools available
- rubble tutorial
- easygen, key/value in func_group:ed terrain, shader
- n00b Questions On files and how to edit
- buggy PM_AdjustAimSpreadScale(), spread fps dependent
- how to change spawn point flags
- Radiant Question
- Scripting for Returnable Obj
- Mystery Clip
- "member"
- Med/Ammo pack distance
- REQUEST: constructable truck on supplydepot2?;P
- MLB Daybreak released !
- Porting of Q3F Maps to ET:F
- baffling problem
- Where would you set up a disorient-type function?
- How to make menu skins and "starting movies"?
- How can I make my map to pk3 file??
- How to open default models?
- Crazy Problem
- I need little help with Third person view!
- I need modellers!
- Tips of trees are black
- Level 4 Heavy Weapons, Panzer/Thompson combo
- Want to implent an icon
- Slow motion?
- mod
- can someone make my map to pk3??
- How i make my own huds?
- How to use Cheat CVAR Without cheats enabled?
- Mover script tweaking
- Battle of Wolken2 (wip)
- cscwmod (new mod)
- Models appearing pitchblack , pleeease help!
- Base Race 3
- Industry Final 2 beta
- Add weapon to ET -> Axe
- Entity leaked @ func_door_rotating
- Mountain Assault ET
- A plan to build tools for exporting models
- ChocoJump => Best Scripting Ever
- mod
- reading the compile prompt
- odd caulk problem
- Shrub Help