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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Dynamitible/Constructable Problems!!
  2. debug message in radiant help
  3. Lakeside Assault
  4. not all of my brush is there
  5. Trouble debugging cgame_mp_x86.dll
  6. How to host a mod? (custom dll files)
  7. FIRST TIME USER'S PLEASE READ THIS FIRST
  8. dyno obj wont blow up
  9. Which Radiant to use, plz
  10. Any1 to have an ET map with a bumpmapping demonstration?
  11. Breakout_et_b1, first public beta available
  12. Help: route of data in ET, various lags, etc.
  13. Sounds and stuff
  14. [map idea]Chain of Objectives
  15. lighting issue
  16. How to change/edit tags?
  17. Simple Script Question
  18. screenshots of devmap Bridges
  19. Custom player model(s)?
  20. Scripting, Xp is rewarded to 1 person only - how?
  21. How do you debug scripts?
  22. WolfPing v1.6 + Double ET
  23. Need Help!
  24. Newbie Problem with Clipper Tool
  25. Killing sprees
  26. [ET MAP] Great Wall Of China
  27. Transfer the documents
  28. [WIP]de_dustet2
  29. readme generator @ modsonline.com
  30. How many times does a trigger_multiple trigger it's target
  31. Goldrush 2 by Freak Beta 1 Released
  32. script_error
  33. How does speed for gotomarker translate into travel time?
  34. spawn sounds
  35. question about an ideal
  36. stat_weapons
  37. Tram Siege 4 ET released
  38. Goldrush madness
  39. Leaning
  40. Mapping idea: OnslaughtET
  41. where is the .def file
  42. How to load a ET map onto Radiant?
  43. Flying Boat!!!
  44. Hi Again :) Question about texture.
  45. Neutral constructiple sample map + script
  46. 1944_nordwind_b1
  47. How to place trees?
  48. EasyGen Texture Problem?
  49. Manipulate weapons between same opposing classes?
  50. Can we include a library between a mod and the engine ?
  51. I need help with captureable objectives
  52. Upcoming : Xmap
  53. wm_announce scripting problem
  54. [ET] Transmitter -FINAL-
  55. This forum is being infiltrated by will-ever-stay-noob's
  56. Hints and Ideas
  57. Are you a decent map creator, but need a good idea?
  58. How to make transparent textures (glasses)?
  59. Map in conceptual phase - soliciting feedback and suggestion
  60. alpha texture
  61. skyboxes from world of pad man
  62. Ammo-/health-cab in dependence of func_constructible
  63. Need help with max min coords
  64. New Forum for Dutch ET Mappers/Players!
  65. waterfalls
  66. MLB map pack beta release
  67. Help! Scripting for a truck
  68. #wwgn @ irc.gamesurge.net
  69. Need help (map rotation)
  70. There is no trigger texture
  71. guessing i come here
  72. brush up on your c++ classes
  73. OPERATION SPOOKY HALLOWEEN MAP BETA 01 Public release
  74. Need help with Alpha Channels
  75. Terrain Blending Article based on q3map 2.5.16
  76. Hi again :) MG42 Question.
  77. OPERATION SPOOKY QUICK FIX MADE - Replace your original now!
  78. NIGHT_FIGHT_NEW SCREENSHOTS
  79. Goldbars
  80. constructible/repairable ammo-/health-cabinet
  81. Way for Victory
  82. Ammo_Bunker Beta1 Released.
  83. Disabling shuffle votes
  84. summer_palace_b1 NEW MAP
  85. map compile time skyrocketed
  86. Where To Find And Parse Chats
  87. strange func_constructible error
  88. pk3 problem
  89. G_scripting:trigger must have a name and an identifier
  90. Site for the mod ET : Realistic War.
  91. PatrolPoint controlled neutral ammo/health-cab. const.
  92. Elevated Transport Released
  93. mountedgun
  94. [ET-Map]NightFall
  95. OPERATION SPOOKY BETA2 Released just for Halloween!
  96. Waterfalls -sprite movies- explained 101 course
  97. scriptingproblem: compare accums?!
  98. fog: wrong clipping of water surface
  99. script mover doesnt do as its told!
  100. What vehicle would you prefer to escort ?
  101. How to make those ranks appear on either sleeves or torso?
  102. rtcwmod .5 beta released
  103. optimizing VIS but FPS stays the same
  104. [ MAP IDEA ] Train Station
  105. using rtcw models in et
  106. Limbo Menu > Player Classes >different Wpns in dffrnt
  107. Creating new textures
  108. Need Help with map ed
  109. NEED HELP!!!!!!!!!!!!
  110. Trickjumps
  111. A Water wheel
  112. Correlation btween radiant grid units and texture dimensions
  113. GenerateTraceMap
  114. OPERATION SPOOKY Beta 2 TEXURE FIX DOWNLOAD NEW VERSION!
  115. Radiant problem...
  116. any suggestions?
  117. i dont know1!!!
  118. common textures missing
  119. Missing: Crisp shadows from surface lights and flick dlights
  120. Limbo menu stops music - why?
  121. Objective file
  122. Trees are .tga?
  123. help with phong shader stuff
  124. Pushing players (shoving)
  125. www.real-et.com : The truth about radar !
  126. Black and yellow skin of the exported MD3?
  127. de_dust2
  128. THANK YOU
  129. Looking to trade help
  130. Toiletman Trickjump Map Released
  131. Upcoming Maps
  132. HELP with minor goldrush map modification please
  133. Minimal spawnpoint requirements
  134. Can we use the Quake 3 Area Awareness System (AAS) ?
  135. My site has moved, hopefully soon it'll be up and running!
  136. Old Error -> No Brain!
  137. Texture loading help plz
  138. z check window??
  139. 1944_nordwind final
  140. Weapon Models
  141. OPERATION WHATEVER DEATHMATCH MAP AVAILABLE NOW!!
  142. RE-DOWNLOAD OPERATION WHATEVER! TEX FIXED!
  143. grass
  144. Run my mod
  145. Help with weapon models
  146. Camera Manipulation
  147. Gmax questions
  148. .so & Windows; .dll & linux :o ??
  149. Time counter and Panzerfaust behaviour
  150. Reactor_a3, available for general public testing (gameflow)
  151. 1944_overlord_test
  152. CG_RegisterGraphics: To many inline models...
  153. ShrubET question
  154. how to play sound throughout whole level when door is opened
  155. First blood message
  156. lighting of a wheel (func_rotating)
  157. Oh man, I really need help. :(
  158. Error...
  159. UI troubles
  160. The Planet Mars
  161. bobs toolz
  162. Dt_Jeep
  163. moving a brush automatically, and repeating
  164. dev c++, and other questionz.
  165. Gasmask addon
  166. Prefab
  167. still learning
  168. RW team is recruting weapons modelers and skiners.
  169. OPERATION WHATEVER FINAL REVIEW VERSION Released!
  170. [Hilfe Bitte]Warning Activate Shader Failed.[/Hilfe Bitte]
  171. fog: bad clipping of the terrain
  172. Increasing head hud (box) dimensions?
  173. Stargate map ideas
  174. Textures? Radiant?
  175. need minimally modified goldrush map for competition HELP :)
  176. [ET MAP]Bismarc's Fort
  177. Mp3 Support?
  178. [ET] Map - Industry -FINAL-
  179. md3 editing
  180. [code-snippet]bloodsight
  181. Question about explosives
  182. If you can fix this, you're the man :)
  183. What's needed to play a roq video in ET?
  184. ET delete my mod :o
  185. Mover/Hurt
  186. [MAP] The River II --- RELEASED
  187. BRAINDEAD!
  188. latest radient version
  189. This is a complete waste of time
  190. dark patches on bright surfaces
  191. How do you change hint icons?
  192. Script Question?
  193. Marketgarden also released
  194. drawing a texture over everything else?
  195. map loading problem
  196. 1944_OVERLORD FINAL
  197. cant seem to find the pcx
  198. tank prob
  199. learning tank
  200. learning the ways off the tank
  201. Tank mover - so nearly there!
  202. sv_setbrushmodel: null
  203. patch thickening in radiant 1.5
  204. crash
  205. Why it don“t works?!
  206. Infinite problem - Hitboxes
  207. radio model/prefab location?
  208. CTF work
  209. Does anyone ever play the new maps ?
  210. tank sound gone
  211. alertentity for a door?
  212. UNKNOWN_CLASS???
  213. Too many inline models
  214. Breakout_et_b2 available
  215. Vengeance_TE_B2 available
  216. ET Game Sounds
  217. Reactor_B1 available
  218. tga stays fully opaque although there is an alpha channel
  219. Multi Stage Construction?
  220. Help,it must be simple for you
  221. cant find target
  222. Texture Options mIssing
  223. WAV file has length 0
  224. [Map-idea]"Switching maps"
  225. wat does VM_Call with NULL vm meen ?
  226. New custom map "Loffy's Tram"
  227. bending a brush
  228. Custom Map Tourny
  229. DDR THE WALL NEW PROJEKT MAP!!!!
  230. Mounted gun
  231. target_location
  232. Model is inverting on some installs - can't determine cause
  233. lots off cod textures
  234. Problem with my TOI's
  235. I suck at modeling
  236. if iny one can figure this out they are the best person ever
  237. func_explosive and commandmap
  238. Shader Problem.
  239. runnaway train
  240. a program that i dont know how to work lol
  241. Max_map_leaffaces...Come on!?
  242. Problems with chairs
  243. can some 1 help me with my map pls?
  244. Brushes blinking in and out
  245. where did all the models go? =]
  246. little question about colors in game
  247. safe_malloc failed!
  248. G_script_scriptparse ( ) , Error (line 410) : '}' expected,
  249. ...'s landmine
  250. AE_Sniper_Practice