- Dynamitible/Constructable Problems!!
- debug message in radiant help
- Lakeside Assault
- not all of my brush is there
- Trouble debugging cgame_mp_x86.dll
- How to host a mod? (custom dll files)
- FIRST TIME USER'S PLEASE READ THIS FIRST
- dyno obj wont blow up
- Which Radiant to use, plz
- Any1 to have an ET map with a bumpmapping demonstration?
- Breakout_et_b1, first public beta available
- Help: route of data in ET, various lags, etc.
- Sounds and stuff
- [map idea]Chain of Objectives
- lighting issue
- How to change/edit tags?
- Simple Script Question
- screenshots of devmap Bridges
- Custom player model(s)?
- Scripting, Xp is rewarded to 1 person only - how?
- How do you debug scripts?
- WolfPing v1.6 + Double ET
- Need Help!
- Newbie Problem with Clipper Tool
- Killing sprees
- [ET MAP] Great Wall Of China
- Transfer the documents
- [WIP]de_dustet2
- readme generator @ modsonline.com
- How many times does a trigger_multiple trigger it's target
- Goldrush 2 by Freak Beta 1 Released
- script_error
- How does speed for gotomarker translate into travel time?
- spawn sounds
- question about an ideal
- stat_weapons
- Tram Siege 4 ET released
- Goldrush madness
- Leaning
- Mapping idea: OnslaughtET
- where is the .def file
- How to load a ET map onto Radiant?
- Flying Boat!!!
- Hi Again :) Question about texture.
- Neutral constructiple sample map + script
- 1944_nordwind_b1
- How to place trees?
- EasyGen Texture Problem?
- Manipulate weapons between same opposing classes?
- Can we include a library between a mod and the engine ?
- I need help with captureable objectives
- Upcoming : Xmap
- wm_announce scripting problem
- [ET] Transmitter -FINAL-
- This forum is being infiltrated by will-ever-stay-noob's
- Hints and Ideas
- Are you a decent map creator, but need a good idea?
- How to make transparent textures (glasses)?
- Map in conceptual phase - soliciting feedback and suggestion
- alpha texture
- skyboxes from world of pad man
- Ammo-/health-cab in dependence of func_constructible
- Need help with max min coords
- New Forum for Dutch ET Mappers/Players!
- waterfalls
- MLB map pack beta release
- Help! Scripting for a truck
- #wwgn @ irc.gamesurge.net
- Need help (map rotation)
- There is no trigger texture
- guessing i come here
- brush up on your c++ classes
- OPERATION SPOOKY HALLOWEEN MAP BETA 01 Public release
- Need help with Alpha Channels
- Terrain Blending Article based on q3map 2.5.16
- Hi again :) MG42 Question.
- OPERATION SPOOKY QUICK FIX MADE - Replace your original now!
- NIGHT_FIGHT_NEW SCREENSHOTS
- Goldbars
- constructible/repairable ammo-/health-cabinet
- Way for Victory
- Ammo_Bunker Beta1 Released.
- Disabling shuffle votes
- summer_palace_b1 NEW MAP
- map compile time skyrocketed
- Where To Find And Parse Chats
- strange func_constructible error
- pk3 problem
- G_scripting:trigger must have a name and an identifier
- Site for the mod ET : Realistic War.
- PatrolPoint controlled neutral ammo/health-cab. const.
- Elevated Transport Released
- mountedgun
- [ET-Map]NightFall
- OPERATION SPOOKY BETA2 Released just for Halloween!
- Waterfalls -sprite movies- explained 101 course
- scriptingproblem: compare accums?!
- fog: wrong clipping of water surface
- script mover doesnt do as its told!
- What vehicle would you prefer to escort ?
- How to make those ranks appear on either sleeves or torso?
- rtcwmod .5 beta released
- optimizing VIS but FPS stays the same
- [ MAP IDEA ] Train Station
- using rtcw models in et
- Limbo Menu > Player Classes >different Wpns in dffrnt
- Creating new textures
- Need Help with map ed
- NEED HELP!!!!!!!!!!!!
- Trickjumps
- A Water wheel
- Correlation btween radiant grid units and texture dimensions
- GenerateTraceMap
- OPERATION SPOOKY Beta 2 TEXURE FIX DOWNLOAD NEW VERSION!
- Radiant problem...
- any suggestions?
- i dont know1!!!
- common textures missing
- Missing: Crisp shadows from surface lights and flick dlights
- Limbo menu stops music - why?
- Objective file
- Trees are .tga?
- help with phong shader stuff
- Pushing players (shoving)
- www.real-et.com : The truth about radar !
- Black and yellow skin of the exported MD3?
- de_dust2
- THANK YOU
- Looking to trade help
- Toiletman Trickjump Map Released
- Upcoming Maps
- HELP with minor goldrush map modification please
- Minimal spawnpoint requirements
- Can we use the Quake 3 Area Awareness System (AAS) ?
- My site has moved, hopefully soon it'll be up and running!
- Old Error -> No Brain!
- Texture loading help plz
- z check window??
- 1944_nordwind final
- Weapon Models
- OPERATION WHATEVER DEATHMATCH MAP AVAILABLE NOW!!
- RE-DOWNLOAD OPERATION WHATEVER! TEX FIXED!
- grass
- Run my mod
- Help with weapon models
- Camera Manipulation
- Gmax questions
- .so & Windows; .dll & linux :o ??
- Time counter and Panzerfaust behaviour
- Reactor_a3, available for general public testing (gameflow)
- 1944_overlord_test
- CG_RegisterGraphics: To many inline models...
- ShrubET question
- how to play sound throughout whole level when door is opened
- First blood message
- lighting of a wheel (func_rotating)
- Oh man, I really need help. :(
- Error...
- UI troubles
- The Planet Mars
- bobs toolz
- Dt_Jeep
- moving a brush automatically, and repeating
- dev c++, and other questionz.
- Gasmask addon
- Prefab
- still learning
- RW team is recruting weapons modelers and skiners.
- OPERATION WHATEVER FINAL REVIEW VERSION Released!
- [Hilfe Bitte]Warning Activate Shader Failed.[/Hilfe Bitte]
- fog: bad clipping of the terrain
- Increasing head hud (box) dimensions?
- Stargate map ideas
- Textures? Radiant?
- need minimally modified goldrush map for competition HELP :)
- [ET MAP]Bismarc's Fort
- Mp3 Support?
- [ET] Map - Industry -FINAL-
- md3 editing
- [code-snippet]bloodsight
- Question about explosives
- If you can fix this, you're the man :)
- What's needed to play a roq video in ET?
- ET delete my mod :o
- Mover/Hurt
- [MAP] The River II --- RELEASED
- BRAINDEAD!
- latest radient version
- This is a complete waste of time
- dark patches on bright surfaces
- How do you change hint icons?
- Script Question?
- Marketgarden also released
- drawing a texture over everything else?
- map loading problem
- 1944_OVERLORD FINAL
- cant seem to find the pcx
- tank prob
- learning tank
- learning the ways off the tank
- Tank mover - so nearly there!
- sv_setbrushmodel: null
- patch thickening in radiant 1.5
- crash
- Why it don“t works?!
- Infinite problem - Hitboxes
- radio model/prefab location?
- CTF work
- Does anyone ever play the new maps ?
- tank sound gone
- alertentity for a door?
- UNKNOWN_CLASS???
- Too many inline models
- Breakout_et_b2 available
- Vengeance_TE_B2 available
- ET Game Sounds
- Reactor_B1 available
- tga stays fully opaque although there is an alpha channel
- Multi Stage Construction?
- Help,it must be simple for you
- cant find target
- Texture Options mIssing
- WAV file has length 0
- [Map-idea]"Switching maps"
- wat does VM_Call with NULL vm meen ?
- New custom map "Loffy's Tram"
- bending a brush
- Custom Map Tourny
- DDR THE WALL NEW PROJEKT MAP!!!!
- Mounted gun
- target_location
- Model is inverting on some installs - can't determine cause
- lots off cod textures
- Problem with my TOI's
- I suck at modeling
- if iny one can figure this out they are the best person ever
- func_explosive and commandmap
- Shader Problem.
- runnaway train
- a program that i dont know how to work lol
- Max_map_leaffaces...Come on!?
- Problems with chairs
- can some 1 help me with my map pls?
- Brushes blinking in and out
- where did all the models go? =]
- little question about colors in game
- safe_malloc failed!
- G_script_scriptparse ( ) , Error (line 410) : '}' expected,
- ...'s landmine
- AE_Sniper_Practice