- custom script mover orientation
- Containing elevator music to just the elevator.
- g_findconfigstringindex: overflow
- Reviving health on a script_mover, how?
- Assistent-Mappers: Report Here!
- Creating a spawn unique to the player? Is this possible???
- several weapon sounds
- Need help with a creative solution for my map via script :)
- Basics of a tank
- Svarvadel, suggestion of changes
- globalaccum breaks script_mover
- Here ET animations shown
- here is a real head scratcher...
- MAP: Emperor Beta
- Questions about trigger_multiples...
- Lights and dark areas
- Rommel_b2 update
- READ THISS!!! NEED HELP
- crashes
- what does Warning: Line 7516 is incomplete mean?
- What program do I need to create a MOD ?
- Shader Problem - Texture Blending
- Dynamitable stuff
- Regarding etmaps.de a site for all ET maps
- func_explosion being used by both teams?
- func_rotating?
- Problems using models . md3
- ammo cabinet - cant find trigger: ammocabinet
- ET modding help
- making terrain/hills
- New map: Farm Tractor prefab
- Rommel_b2 released
- Reusing Barriers - Possible? Reasonable?
- Basic Textures (sorted)
- Where is Radiant and Goldrush map
- Doom map ready for release!
- Truck Health - Why 1050?
- new map! (but i don't have a name yet)
- scripts for texture
- Doom.pk3 creation Problems!
- items seeing thru walls
- capturable objectives
- Dubrovnik_fp released
- GTKRadiant textures in 3d window is messd up
- Doom ET map Released!
- GTKRadiant textures in 3d window is messd up
- new topic for shooter problem
- Mg_42 question
- please can anyone help me ?
- fire pit
- CM Icons and ETPRO shaders
- One Flag, Two Teams - Is it possible?
- friend in need
- HELP NEEDED FOR CUSTOM MAP, SCRIPTING, PK3, OBJECTIVE - L@@K
- constructible mover health
- rannaway train
- Axis wont change spawn!!!!!!!
- dyno pic
- "Zone Capture"-gametype
- Last Man Standing (LMS) gamemode + objective = CS type
- Where is sock ?
- scrip mover script
- Anti-tank Gun like in Venice
- Trigger texture
- Rotating entities
- Is it possible to make map entities dependant on # players
- The Well Of Youth - Official BETA
- can someone build a dream-map for ET
- Please Help With Basics
- no draw
- funk_train
- Tank & Tank-barrier problem
- Can health for func_explosive be set in the .SCRIPT file?
- Couple of questions from a mapping noob
- Radiant in LinuX
- A Q3A mod running on ET
- Mapping ideas
- Spawnpoints don't switch.
- Releasing Revolution Source !!!
- Waving in the wind ...
- Forward Spawn and CP Spawn problem
- Problem with my shaders... :-/
- Command map icons in maps
- Simple question...
- custom textures
- Custom Death Messages or custom quick says
- I know this is a repeat and I apologize for it.
- Old prolly
- map idea
- Dust
- Question about mortars and rockets
- terrain probs
- Radiant shuts down on me!
- New custom map for ET: GoldenEye Facility (version 1)
- Maplist at spladderladder
- Debugging under linux
- [ET] Wolfschanze SK3
- custom decals?
- Moving the Tram
- new project: PEARL HARBOR
- Custom Textures and a prefab problem
- making a whole in a cylinder
- Final Release of Ruins of Acquiesce
- New version of Bobots, bots for ET.
- running two mods at a time
- [script] event- / action-list
- Shaders (surprising eh?)
- Models for team_CTF_red/blueflag?
- MOSCITY
- A couple of really quick questions
- weird brush in the whole map
- turning mg
- Anyone willing to look at a .map and shader files?
- Linux source download
- Command Post and distance of planting of dynamite
- Radiant won't accept custom key combination.
- MG42 making
- Phong shading + bumpmapping = delicious
- ET-Scene search mapper who makes a little high map
- Shader Problem
- A n00b question
- HELP NEEDED FOR MAP PROJECT - MAP TESTING and SCRIPTING -
- damn those models
- Antarctica Map Released
- Rommel_b3 and Dubrovnik_b1 released
- my first map released!!! De_Dusted2(B1)
- Dont know a thing about modding
- target_speaker: wait and random cause problems
- script mover at end of map
- G_Script_ScriptParse
- LOL, I FEEL SO SMART!!!!!!
- decompile?
- modding help
- Which apps to use when making maps
- Getting Maps To Work On My Server
- Who turned out the lights?
- Flags
- what BSP should i use????
- How do you make command map icons pulse?
- Tram.........Just do it
- what happend here
- triggered event
- 1.5.0
- Lighting Problem
- Doors / command posts
- site + maps + prefabs
- MLB map pack - 8 maps soon ready :)
- Radiant in LinuX [2]
- weird clipping
- Certain prefabs
- Terrain Textures Problem !
- What s the advantage of models?
- shader problem
- Having trouble installing Visual C++
- Models/Trees Max. Limit?
- Combining checkpoint and objective game objectives
- PogS Mod 1.0 availlable for download
- Gravity
- ruins22 release (final final, lol)
- converting target_relay to the ET equivalent
- Adding music background to the map
- Tram.... continued......
- model: weird i.e. no lighting
- i would like to make a mod
- bloody new radiant
- MAX_BUILD_SIDES error?
- script_mover must have a model
- Error: SV_SetBrushModel: NULL
- water-shader: direction of scrolling gives me a headache
- Running into problems with landmines and terrain
- Calling the most talented mappers (Pending Release)
- Real-et.com, History and E.T. !
- Hi New mapper here. Please Help Me With Easy Question :)
- secret sub base release
- Landmines disappearing into thin air
- Other models in tank
- The teleport thing
- Script help :: 3 of 4 flags needed to win game
- Hello! Another question from fritz.
- Impossible to set globalaccum with high decimal values?
- Change my terrainshaders => Mines?!
- Rail Supply Alpha Shots
- Nuke-Island beta1 release
- model problems
- map is leaked
- Script won't compile
- The wrath of shaders
- dirt13
- mac
- LoadPCX: Couldn't read hot desert.pcx
- bobstoolz brush cleanup suggests deleting the whole terrain
- RTCW Conversion in progress (not Tram)
- CP Spawn
- Antarctica Final Released
- New ET Map webiste starting soon
- new entities prob
- Just a few questions
- Has anyone made a DM/FFA mod for ET yet?
- setautospawn error
- alertentity
- help with radiant shader
- Selection Box - Help me make it come back...
- Trouble with alpha texture
- Mapping Idea: Combination of Baserace idea + tank
- probs with punkbuster and stuff
- Ammo and health cabinets empty... but function
- help
- Trigger sounds
- Is there any way to call sounds from the console
- Seeing through walls -> Bug in VIS stage.
- Sky Textures
- Chicken model
- Target_Speaker
- simple question
- MDS Exporter for 3D Max v6?
- script
- Giving XP to players
- Terrain, hills, textures, and other aggrivations
- Im finally back
- Unzipping pak0.pk3
- My map Is LEAKED =>> No, it isn't !
- nothing
- Questions about common textues
- } is missing
- Looking for someone to make some changes to Goldrush
- Question for Splash Damage Members
- Operation Outreach ver1 for review
- tank question
- Community Site
- New Map Idea for Competitive Play
- script problem - spawn scripting
- sounds
- Brillant idea to help newbies
- Enemy Territory Map Editor - TEXTURES -
- [SCRIPT]Detection if one team is eliminated
- Clan
- Did a search and couldnt find my script problem
- sky prob
- Is it possible to use different helmet models for each class
- ET Mappers and Review Site.
- New Map LOTR Bree
- tank glitch - animations
- Long sword model has a knife range
- need the goldrush.map file
- mod idea
- SP : first worldspawn isn't a worldspawn
- Got a prob
- Client/Server game mismatch: 'Enemy Territory/etpro'
- bunkers....
- How to render stuff from a server side only mod?