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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. custom script mover orientation
  2. Containing elevator music to just the elevator.
  3. g_findconfigstringindex: overflow
  4. Reviving health on a script_mover, how?
  5. Assistent-Mappers: Report Here!
  6. Creating a spawn unique to the player? Is this possible???
  7. several weapon sounds
  8. Need help with a creative solution for my map via script :)
  9. Basics of a tank
  10. Svarvadel, suggestion of changes
  11. globalaccum breaks script_mover
  12. Here ET animations shown
  13. here is a real head scratcher...
  14. MAP: Emperor Beta
  15. Questions about trigger_multiples...
  16. Lights and dark areas
  17. Rommel_b2 update
  18. READ THISS!!! NEED HELP
  19. crashes
  20. what does Warning: Line 7516 is incomplete mean?
  21. What program do I need to create a MOD ?
  22. Shader Problem - Texture Blending
  23. Dynamitable stuff
  24. Regarding etmaps.de a site for all ET maps
  25. func_explosion being used by both teams?
  26. func_rotating?
  27. Problems using models . md3
  28. ammo cabinet - cant find trigger: ammocabinet
  29. ET modding help
  30. making terrain/hills
  31. New map: Farm Tractor prefab
  32. Rommel_b2 released
  33. Reusing Barriers - Possible? Reasonable?
  34. Basic Textures (sorted)
  35. Where is Radiant and Goldrush map
  36. Doom map ready for release!
  37. Truck Health - Why 1050?
  38. new map! (but i don't have a name yet)
  39. scripts for texture
  40. Doom.pk3 creation Problems!
  41. items seeing thru walls
  42. capturable objectives
  43. Dubrovnik_fp released
  44. GTKRadiant textures in 3d window is messd up
  45. Doom ET map Released!
  46. GTKRadiant textures in 3d window is messd up
  47. new topic for shooter problem
  48. Mg_42 question
  49. please can anyone help me ?
  50. fire pit
  51. CM Icons and ETPRO shaders
  52. One Flag, Two Teams - Is it possible?
  53. friend in need
  54. HELP NEEDED FOR CUSTOM MAP, SCRIPTING, PK3, OBJECTIVE - L@@K
  55. constructible mover health
  56. rannaway train
  57. Axis wont change spawn!!!!!!!
  58. dyno pic
  59. "Zone Capture"-gametype
  60. Last Man Standing (LMS) gamemode + objective = CS type
  61. Where is sock ?
  62. scrip mover script
  63. Anti-tank Gun like in Venice
  64. Trigger texture
  65. Rotating entities
  66. Is it possible to make map entities dependant on # players
  67. The Well Of Youth - Official BETA
  68. can someone build a dream-map for ET
  69. Please Help With Basics
  70. no draw
  71. funk_train
  72. Tank & Tank-barrier problem
  73. Can health for func_explosive be set in the .SCRIPT file?
  74. Couple of questions from a mapping noob
  75. Radiant in LinuX
  76. A Q3A mod running on ET
  77. Mapping ideas
  78. Spawnpoints don't switch.
  79. Releasing Revolution Source !!!
  80. Waving in the wind ...
  81. Forward Spawn and CP Spawn problem
  82. Problem with my shaders... :-/
  83. Command map icons in maps
  84. Simple question...
  85. custom textures
  86. Custom Death Messages or custom quick says
  87. I know this is a repeat and I apologize for it.
  88. Old prolly
  89. map idea
  90. Dust
  91. Question about mortars and rockets
  92. terrain probs
  93. Radiant shuts down on me!
  94. New custom map for ET: GoldenEye Facility (version 1)
  95. Maplist at spladderladder
  96. Debugging under linux
  97. [ET] Wolfschanze SK3
  98. custom decals?
  99. Moving the Tram
  100. new project: PEARL HARBOR
  101. Custom Textures and a prefab problem
  102. making a whole in a cylinder
  103. Final Release of Ruins of Acquiesce
  104. New version of Bobots, bots for ET.
  105. running two mods at a time
  106. [script] event- / action-list
  107. Shaders (surprising eh?)
  108. Models for team_CTF_red/blueflag?
  109. MOSCITY
  110. A couple of really quick questions
  111. weird brush in the whole map
  112. turning mg
  113. Anyone willing to look at a .map and shader files?
  114. Linux source download
  115. Command Post and distance of planting of dynamite
  116. Radiant won't accept custom key combination.
  117. MG42 making
  118. Phong shading + bumpmapping = delicious
  119. ET-Scene search mapper who makes a little high map
  120. Shader Problem
  121. A n00b question
  122. HELP NEEDED FOR MAP PROJECT - MAP TESTING and SCRIPTING -
  123. damn those models
  124. Antarctica Map Released
  125. Rommel_b3 and Dubrovnik_b1 released
  126. my first map released!!! De_Dusted2(B1)
  127. Dont know a thing about modding
  128. target_speaker: wait and random cause problems
  129. script mover at end of map
  130. G_Script_ScriptParse
  131. LOL, I FEEL SO SMART!!!!!!
  132. decompile?
  133. modding help
  134. Which apps to use when making maps
  135. Getting Maps To Work On My Server
  136. Who turned out the lights?
  137. Flags
  138. what BSP should i use????
  139. How do you make command map icons pulse?
  140. Tram.........Just do it
  141. what happend here
  142. triggered event
  143. 1.5.0
  144. Lighting Problem
  145. Doors / command posts
  146. site + maps + prefabs
  147. MLB map pack - 8 maps soon ready :)
  148. Radiant in LinuX [2]
  149. weird clipping
  150. Certain prefabs
  151. Terrain Textures Problem !
  152. What s the advantage of models?
  153. shader problem
  154. Having trouble installing Visual C++
  155. Models/Trees Max. Limit?
  156. Combining checkpoint and objective game objectives
  157. PogS Mod 1.0 availlable for download
  158. Gravity
  159. ruins22 release (final final, lol)
  160. converting target_relay to the ET equivalent
  161. Adding music background to the map
  162. Tram.... continued......
  163. model: weird i.e. no lighting
  164. i would like to make a mod
  165. bloody new radiant
  166. MAX_BUILD_SIDES error?
  167. script_mover must have a model
  168. Error: SV_SetBrushModel: NULL
  169. water-shader: direction of scrolling gives me a headache
  170. Running into problems with landmines and terrain
  171. Calling the most talented mappers (Pending Release)
  172. Real-et.com, History and E.T. !
  173. Hi New mapper here. Please Help Me With Easy Question :)
  174. secret sub base release
  175. Landmines disappearing into thin air
  176. Other models in tank
  177. The teleport thing
  178. Script help :: 3 of 4 flags needed to win game
  179. Hello! Another question from fritz.
  180. Impossible to set globalaccum with high decimal values?
  181. Change my terrainshaders => Mines?!
  182. Rail Supply Alpha Shots
  183. Nuke-Island beta1 release
  184. model problems
  185. map is leaked
  186. Script won't compile
  187. The wrath of shaders
  188. dirt13
  189. mac
  190. LoadPCX: Couldn't read hot desert.pcx
  191. bobstoolz brush cleanup suggests deleting the whole terrain
  192. RTCW Conversion in progress (not Tram)
  193. CP Spawn
  194. Antarctica Final Released
  195. New ET Map webiste starting soon
  196. new entities prob
  197. Just a few questions
  198. Has anyone made a DM/FFA mod for ET yet?
  199. setautospawn error
  200. alertentity
  201. help with radiant shader
  202. Selection Box - Help me make it come back...
  203. Trouble with alpha texture
  204. Mapping Idea: Combination of Baserace idea + tank
  205. probs with punkbuster and stuff
  206. Ammo and health cabinets empty... but function
  207. help
  208. Trigger sounds
  209. Is there any way to call sounds from the console
  210. Seeing through walls -> Bug in VIS stage.
  211. Sky Textures
  212. Chicken model
  213. Target_Speaker
  214. simple question
  215. MDS Exporter for 3D Max v6?
  216. script
  217. Giving XP to players
  218. Terrain, hills, textures, and other aggrivations
  219. Im finally back
  220. Unzipping pak0.pk3
  221. My map Is LEAKED =>> No, it isn't !
  222. nothing
  223. Questions about common textues
  224. } is missing
  225. Looking for someone to make some changes to Goldrush
  226. Question for Splash Damage Members
  227. Operation Outreach ver1 for review
  228. tank question
  229. Community Site
  230. New Map Idea for Competitive Play
  231. script problem - spawn scripting
  232. sounds
  233. Brillant idea to help newbies
  234. Enemy Territory Map Editor - TEXTURES -
  235. [SCRIPT]Detection if one team is eliminated
  236. Clan
  237. Did a search and couldnt find my script problem
  238. sky prob
  239. Is it possible to use different helmet models for each class
  240. ET Mappers and Review Site.
  241. New Map LOTR Bree
  242. tank glitch - animations
  243. Long sword model has a knife range
  244. need the goldrush.map file
  245. mod idea
  246. SP : first worldspawn isn't a worldspawn
  247. Got a prob
  248. Client/Server game mismatch: 'Enemy Territory/etpro'
  249. bunkers....
  250. How to render stuff from a server side only mod?