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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Tools & Things
  2. Glass
  3. ET Pro Issue
  4. My map is to bright
  5. Sofia First Shots
  6. Suggestion for new ET classes.
  7. SCRIPT: Deliver obj only when something is constructed...
  8. Cvar_Update: handle out of range
  9. Indiansmap
  10. New Mine Markers
  11. g_scripting: setautospawn, couldn't find target
  12. taking out classes and weapons
  13. models
  14. Testing Map
  15. dyno scripting
  16. CTF / checkpoint map example and source here
  17. would someoen plz teach me how to script for my level
  18. Map release:Subway_beta
  19. I've got Models problems/ Questions
  20. script mover problem
  21. NEW MAP: Secret Weapon
  22. r_speeds Tutorial Posted at www.elevatedgaming.com
  23. Help plz--->I'm going crazy
  24. Sounds attached to a brush
  25. Skybox problem
  26. Some question...plz help me
  27. How do have skyshader show skybox but use fogvars?
  28. Entity Leaked
  29. text in et
  30. How to give name at the map
  31. Total noob question about doors
  32. WegeinMod 3.4 Released (-=-)~ NEW CLASS ADDED!!
  33. RE: SD I need to know if this was every made/released?
  34. Fire
  35. ET Freezes on Limbo menu
  36. Question about ET maps
  37. Teleportal shader?
  38. setting chargebar for constructions
  39. [ET] the_town
  40. clipping an animated model?
  41. sv_Set BrushModel: null
  42. easygen problem
  43. Changing mapcoordsmaxs
  44. Handle out of range!
  45. MAX_spawn_verts ????
  46. mapping VIRGIN!!!!!!!!!!!!!!!!!!!!
  47. RockWall Question
  48. Create Friction
  49. Etsk 1.0.3 mod and source code soon available
  50. capslock + number keys bug:
  51. Not sure where this goes
  52. gtkRadiant Textures
  53. Ammo_Bunker FP Released.
  54. WATER
  55. Etsk 1.0.5 Mod and Source code available
  56. Simulate gunfire
  57. I have a few questions!
  58. New Baserace Beta: 1-b "download me!"
  59. Rommel_b1 released
  60. Objective Question
  61. Map Testing Problem - Solved
  62. MapObject Model Question...
  63. How do I mess with my clip? How do I make a hole?
  64. Would it be possible
  65. RE_loadworldmap
  66. ERROR: safe_malloc
  67. TEXTURES QUESTION??!??!?!?!?!?!
  68. Strange Spawn Problems
  69. Func_Explosive missing options...
  70. Are there any capture and hold styled maps out?
  71. Creating custom voice overs - scripts here
  72. First Map - Sketch
  73. Problem trying to get a construction box model (SOLVED)
  74. shadow
  75. Brush Limits
  76. Terrain question
  77. truck gets to the end spline and zooms off to centre of map
  78. script_mover question
  79. Just wondering....
  80. - that b****y lorry again
  81. follow on to that b****y lorry
  82. that b****y lorry again
  83. that b****y lorry again
  84. that b****y lorry again
  85. that b****y lorry again
  86. b****y lorry saga
  87. b****y lorry saga
  88. that b****y lorry - saga continues
  89. Free modelling-editor?
  90. [code] Throwable Knives
  91. xp settings
  92. [code] Poison Needles
  93. image/video tutorials?
  94. dock
  95. big newbie question.... about doors
  96. NOOOOOOOOOOOOOOO.... :(:( script error
  97. et intro image edit
  98. another script error :(
  99. can't test level... CAN ANYBODT HELP??????
  100. cant test map :S
  101. sky question!
  102. dual objective bug
  103. a site question
  104. Calling Coders
  105. model tag names
  106. tag name follow on..
  107. What grassmodel is used in 1944_Beach?
  108. invisible script mover
  109. Sofia Beta shots
  110. SKY question!
  111. custom textures
  112. Couldn't read PCX
  113. making a realist tent
  114. Help making a custom map campain work on a LAN
  115. its not a mapping question
  116. MAX_BUILD_SIDES error???
  117. all my bsps have turned into Word Documents type files
  118. Invitation
  119. Proportions in the game: units - metre
  120. Making a flag that triggers new spawn point really need help
  121. How do I create a spawn flag for ET?
  122. How do I convert ASE to MD3?
  123. Need help with terrain shaders
  124. Scripting problem with flags, got the flags working kinda
  125. alertentity "forwardflag_obj" error
  126. Error on map load. cvar_update: handle out of range
  127. 3dsmax .ASE Import
  128. Maximum texture size
  129. fountain!!!
  130. buckET v0.2
  131. command map shaders
  132. Stopwatch cycle
  133. Questions regarding making a trick jumping map
  134. cl_timenudge observations
  135. Need some help.
  136. Shadow Casting Sky
  137. textures
  138. Pre-existing mine fields
  139. faceangles
  140. Learning the coding trade: Advice, resources, suggestions!
  141. FREE TEXTURES !
  142. mineble grass prob
  143. The Daily Problem - Making a Tunnel
  144. spam from forum?
  145. New Class - How to select?
  146. MAX_TW_VERTS (12/ exceeded
  147. Changing RefEntity opacity? ShaderRGBA?
  148. Reminder: name of folders in pk3 file
  149. Q_strcat: Already Overflowed
  150. A few Questions
  151. SV_setbrushmodel: Null Madness
  152. moving train
  153. Easygen help
  154. SPAWN AREAS
  155. Phong shading problem
  156. script_movers, anyone else got this bug?
  157. The Daily Problem - Episode 2: Loading an ASE model
  158. TeamKill Code?
  159. spawn activation by script doesn't work
  160. Can a tank shoot twice?
  161. Can a tank shoot twice?
  162. Logitech mouse and radiant
  163. wall...(newbie question)
  164. Do you have mod ideas you'd like to share?
  165. symbols and spawn flags don't show up in command map
  166. Objects in the sky?
  167. Early Development Screenshots (images fixed)
  168. Questions
  169. Dt_OpelBlitz
  170. dividing a map into sub"maps": prob with sky
  171. Revolution Map !
  172. node with unbound volume????
  173. Constructable Ladder... problem.
  174. Verry strange problems @ command map [ /generateTracemap ]
  175. My new ET map on etpro (localhost). Server disconnects!
  176. texture question
  177. New custom map for ET: GoldenEye Bunker (version 1)
  178. ARGHHHHHHHHH
  179. SDRadiant Invulnerability
  180. Suitable Maps ready or nearly ready ?
  181. Hint and Skip, A pain in the Ass for me !
  182. Sofia pre-final shots
  183. Cheap Servers! For mapmakers and clans only!!
  184. MAP: Saberpeak final + source files Download!!
  185. Skybeams / Searchlights
  186. finnaly map
  187. Innsbrück waffen fabrik alpha shots
  188. question
  189. Graphic Designer/Texture Artist Offering Help
  190. my first sky thx guys
  191. Any one in need of a grahpics designer
  192. Rotating Tank Turret Questions
  193. Questions before Revolution Release!
  194. [fix] cg_drawupperright() bug
  195. i'm done stick a fork in me...........
  196. Another Goldeneye map
  197. When are the pk3s in a mod directory reloaded? Howto force?
  198. In need of path_corner help.
  199. Beta1: Ruins of Acquiesce
  200. Need help transferring RTCW models to ET and ET's ranks!
  201. Models for ET
  202. How do you hake a mod?
  203. MOTIVATION?
  204. Enemy territory mod under freebsd!!
  205. GTKRadiant 1.5.0 Beta (win32) released
  206. Operation S.B.P.
  207. operation suply base poland
  208. The perfect place to get data from GAMEDLL to CGAMEDLL?
  209. The team that captures the flag wins :s
  210. Need two hints:
  211. script_multiplayer causing ET to crash.
  212. Thnx For Help B4, But New Problem!
  213. Any good/very good Belgian Mappers?
  214. weapon texture not working
  215. Private testers for Minas Tirith wanted.
  216. Magical Mysterious Upside-down Images
  217. some help needed with tank/bridge script problem
  218. Custom sounds for doors.
  219. Another noob with a map loading problem
  220. fire rate
  221. hilarious elevator problems
  222. could someoen tell me how to make a target_speaker work
  223. Game dlls not loading
  224. Teleports in ET ?
  225. Can you add songs to a map?
  226. Complete .DEF file?
  227. An elevator with moving buttons?
  228. bsp to map?
  229. Objective scripting, is this possible?
  230. Is it possible...
  231. need Help with face anlges, another topic by Lock Ness lol
  232. SG1945_V2_CatC, problems
  233. cortex’s map
  234. Error=> Unknown Action...!
  235. Shift texture for sky shader
  236. compass
  237. help textures prob hellllllllllppppppppppppp
  238. map wont load!
  239. Soft Image
  240. triggers, movers and tst's!
  241. WegeinMod 3.5 Released! USE DOUBLE THOMPSON AND EASY PB!!
  242. Can some1 make me a good load pic and a command map?
  243. rtcwmod .0.4
  244. [WIP]Prüfstand VII
  245. help error Leaf with too many portal ??????
  246. .MAP format question... fields added to brush lines post-Q1
  247. Got a problem...
  248. What's the name of the console shaders?
  249. Placing Brushes
  250. buckET v0.2a