- Yet Another Forward Spawn question
- game/bgame/cgame confusion
- Resources: Free modelling- and uv-unwrapping programs
- Engine Source
- sticky nade
- Resources: Modelling Tutorials
- rs_tsunami screens
- I need some help, please.
- Small bug with trigger_if_equal command
- Patrol Points (PPs), what they are and how they work
- Tank troubles
- ent->parent
- Resources: Spread Sheet about weapon damage
- Question: Problem with CVARS in bothgame-files
- impulses, or any way of adding a new button
- New weapon animations???
- Making a ET Deathmatch Mod
- Ok this has probably been said so many times.....
- nice lighting effects
- Deadly Syringes
- Standing/Crouching/Prone
- Resetting texture coordinates on individual shaders?
- my mod
- Level Design Flaws
- Tanks not showing up on command map
- Need help with the following for a big mod for ET!
- ST NAZAIRE (FP) Ready for Testing
- Scripting: Reusing a func_explosive? [answered]
- ET source stuffed into a standard autoconf tree for Linux
- model without texture
- Voice Overs
- sniper instagib mod
- Light Bug --- Pls help me :(
- Importing Enemy Territory to 3D Softwares
- Remaining 5 map files released?
- Can you scale models displayed from team_ctf_flag entities?
- help me with mapcoordsmin & mapcoordsmax
- Transparent Textures
- Bot Waypointing
- My own Texture/SHader
- Bullet damage decreasing over distance?
- Source code = game logic + graphic engine +everything ?
- Updated ET EasyGen tutorial
- Pantherbase Betarelease
- STALIN_BETA released!! feedback+comments welcome
- HUD
- Spawning with different weapons
- Extremely simple beginner question here....
- Do not use WinAce
- Command Post Spawn
- SV_SetBrushModel: Null
- Moddatabase Homepage
- Is there copyright for maps or what goes ?
- Client Only Menu Mod
- How the f@#$%! do i allow zooming with the fg42 scope?
- 4 Teams?
- .BSP Converter
- Team score not updating on the hud?
- script mover
- Adding New CVARs
- dm_hill pre beta screenies!
- PK3 checker script
- GTK 1.4 & surface inspector
- Claymore mines?
- Compiling on Windows without VC++? (or whatever it is)
- how to enable g_debugBullets in local test server?
- My Mod: ProFrag
- source maps?
- Some mod
- I wanna start programming c++!!!
- Did Ammodepot .map file help anyone?
- Review Field
- Client-Side Sticky Grenades?
- ET Freezing
- G_Scripting: Cannot find targetname
- Bounce Items on slopes
- er...
- Some Newbie questions.
- speed-o-meters!
- Need skinners/texture artist and animaters for ET LIVE FIRE
- Playing sounds?
- Add-in idea & implementation questions
- Too many vertexs in one surface?
- Hehehe
- A note about code snippets
- thermite grenades - almost finished code
- Question about Gtk Radiant 1.4.0
- New mod: Powerball
- Adding a variable?
- Quake 3 style jumping
- RECRUITING for 5C -- The Suboptimal ET mod
- How fast is "speed"
- Stupid question.
- Anyone wanna help me¿
- I need weapons modeling and animating help
- Airfield Assault First Playable test released.
- Fix ET panzers
- dm mod/ spawn points/fire/ client cent list on cgame
- [code] Instagib
- crandom() and random()
- limbo menu guns
- rs_radars map released
- dm_hill beta2 map released
- adding a new gametype
- Campain Question
- Model path error......
- model scaling
- HELP: unable to extract wed_source.exe - warning 158 KB JPG
- Accum / global accum? :???:
- Abusing fireteams?
- Tiling app?
- Catapult
- texture tantrums
- terrain
- using an external DLL
- Ubernewbie
- Textures on both sides of brush
- 1024³ Contest
- MAX_TW_VERTS (12) exceeded
- Help Please!!!!!!
- My Mod is not loading on some Windows Xp systems.
- New small map competition
- Seven_dc's Forum Damage 1024^3 mapping competition 2004
- ETSquad 0.9.8 released
- Load of Questions about the Code
- Just like ET, but without any weapons. Even knife is gone.
- Non ET-Mods
- Limitations of usage of engine + source?
- Any "Open Source" mods?
- trap_SetBrushModel Usage
- ET Modding Website
- Sound questions
- Docs with 2 radios?
- Strange terrain problems
- Error when loading models
- duplicate brush numbers
- Theme Coincidence
- Dynamite objective
- cathedral (wip) screens
- Idea Doom mod
- Any utility for change between ET mods ?
- the_street
- Toggling an entity via scripting?
- API?
- How to run modifications?
- Returnable objective scripting help needed
- How does the compass masking works ?
- Unpacking .pk3 files
- Tank - Snow
- Mod-News: Realistic Weapons Mod by CaptainBob1944
- Simple Mod, Maybe
- Mutli stage construction help?
- Light issue on models?? help needed!
- Door With button
- Radiant crashing on loading my map (corrupt .MAP)
- Game Models not showing up in the game?
- making a patch...
- Tracemap mod for higher-resolution tracemaps
- Problem with sky shaders, plz help
- Weapon Model Help
- Requirements for a mirror/camera shader?
- ET Map : V2 Rocket
- Looking for a Mini-Mod
- what's the difference between /map and /devmap?
- Textures that appear in Radiant don't show up in ET
- Mapper?
- Tank humps terrain
- Battleships
- Silly little mod idea
- [ET] Transmitter revisited
- bsp decompiler
- Have questions about Lightwave modeling for ET maps
- Siwa oasis sky shader, I can't find it.
- Scripts
- Help needed with supply cabinets, script_mover, etc....
- needed files
- total conversions
- A short tutorial: Basics of a simple playable map
- Contour drawing to heightmap converter
- How to make hilly, bendy roads on terrain?
- New to mapping, limbo problem
- New head model help!
- [code] Breath Bar & Removing the HUD Head
- can't get tank to sit still
- animations
- Map making
- Suddendeath Ver1 released for public testing....Enjoy!!
- compiling problems
- A little idea that would be hilarious
- Question about command map with custom image for docs
- How do we use RTCW MDS character models in ET?
- easygen textures, terrain manipulation, blending
- .pcx and terrain texturing
- face selection
- Brush question (images)
- Powerball: a request for voice over help
- Adding Custom Cvar -Help
- U-boat pen map (help wanted)
- V2 Factory Diary Update
- New info on ET Live Fire mod!
- Pro Coder needed!
- Help with lightning
- Caves !
- no fog textures
- Need some feedback
- Raiders source released.
- garage doors for truck
- HELP!! OBJECTIVE's AND Hills
- night
- Axis-only command post prefab + script wanted
- compile times:
- Voice overs - to use or not to use?
- VietNam : Ambush TC
- ocean water
- Dyna. Objective
- The Price of Peace moves to Wolf: ET
- worldspawn lighting help
- How to start mod making
- Easygen and map referencing
- How do I extract the music from etintro.roq?
- DLLs and SOs
- Post vertex editing of terrain entities. Is this ok?
- MML Helmsdeep (A2) released!
- Effects (or .efx ) for ET
- Changing weapons for classes
- weird graphics problems
- Help With ET Errors
- need an md3 model (two flags, on flagpoles) ctf-style
- Gas Grenades
- New map on server won't load anymore?
- alliedwintext and axiswintext
- Getting a Mod Running.
- MAX_VIS_ECEEDED
- Truck spawn position
- Using func_door to trigger sound
- Damage radius of dynamite
- Replacing Existing Weapons Tutorial
- Venice: Final
- ET headshot released - download here!
- map making group for map making newbies
- XP Saving
- Anyone interested in collaborating on map?
- effects
- DDE server?
- Weird error when compiling source under Linux.
- .pk3/.zip
- RTcW maps converted to ET (Village Ice etc)
- need a mapper
- ummmm..... parse EP pair: token too long? what the......
- Everything works, but I can't see it!