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View Full Version : Editing Wolfenstein: Enemy Territory


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  1. Yet Another Forward Spawn question
  2. game/bgame/cgame confusion
  3. Resources: Free modelling- and uv-unwrapping programs
  4. Engine Source
  5. sticky nade
  6. Resources: Modelling Tutorials
  7. rs_tsunami screens
  8. I need some help, please.
  9. Small bug with trigger_if_equal command
  10. Patrol Points (PPs), what they are and how they work
  11. Tank troubles
  12. ent->parent
  13. Resources: Spread Sheet about weapon damage
  14. Question: Problem with CVARS in bothgame-files
  15. impulses, or any way of adding a new button
  16. New weapon animations???
  17. Making a ET Deathmatch Mod
  18. Ok this has probably been said so many times.....
  19. nice lighting effects
  20. Deadly Syringes
  21. Standing/Crouching/Prone
  22. Resetting texture coordinates on individual shaders?
  23. my mod
  24. Level Design Flaws
  25. Tanks not showing up on command map
  26. Need help with the following for a big mod for ET!
  27. ST NAZAIRE (FP) Ready for Testing
  28. Scripting: Reusing a func_explosive? [answered]
  29. ET source stuffed into a standard autoconf tree for Linux
  30. model without texture
  31. Voice Overs
  32. sniper instagib mod
  33. Light Bug --- Pls help me :(
  34. Importing Enemy Territory to 3D Softwares
  35. Remaining 5 map files released?
  36. Can you scale models displayed from team_ctf_flag entities?
  37. help me with mapcoordsmin & mapcoordsmax
  38. Transparent Textures
  39. Bot Waypointing
  40. My own Texture/SHader
  41. Bullet damage decreasing over distance?
  42. Source code = game logic + graphic engine +everything ?
  43. Updated ET EasyGen tutorial
  44. Pantherbase Betarelease
  45. STALIN_BETA released!! feedback+comments welcome
  46. HUD
  47. Spawning with different weapons
  48. Extremely simple beginner question here....
  49. Do not use WinAce
  50. Command Post Spawn
  51. SV_SetBrushModel: Null
  52. Moddatabase Homepage
  53. Is there copyright for maps or what goes ?
  54. Client Only Menu Mod
  55. How the f@#$%! do i allow zooming with the fg42 scope?
  56. 4 Teams?
  57. .BSP Converter
  58. Team score not updating on the hud?
  59. script mover
  60. Adding New CVARs
  61. dm_hill pre beta screenies!
  62. PK3 checker script
  63. GTK 1.4 & surface inspector
  64. Claymore mines?
  65. Compiling on Windows without VC++? (or whatever it is)
  66. how to enable g_debugBullets in local test server?
  67. My Mod: ProFrag
  68. source maps?
  69. Some mod
  70. I wanna start programming c++!!!
  71. Did Ammodepot .map file help anyone?
  72. Review Field
  73. Client-Side Sticky Grenades?
  74. ET Freezing
  75. G_Scripting: Cannot find targetname
  76. Bounce Items on slopes
  77. er...
  78. Some Newbie questions.
  79. speed-o-meters!
  80. Need skinners/texture artist and animaters for ET LIVE FIRE
  81. Playing sounds?
  82. Add-in idea & implementation questions
  83. Too many vertexs in one surface?
  84. Hehehe
  85. A note about code snippets
  86. thermite grenades - almost finished code
  87. Question about Gtk Radiant 1.4.0
  88. New mod: Powerball
  89. Adding a variable?
  90. Quake 3 style jumping
  91. RECRUITING for 5C -- The Suboptimal ET mod
  92. How fast is "speed"
  93. Stupid question.
  94. Anyone wanna help me¿
  95. I need weapons modeling and animating help
  96. Airfield Assault First Playable test released.
  97. Fix ET panzers
  98. dm mod/ spawn points/fire/ client cent list on cgame
  99. [code] Instagib
  100. crandom() and random()
  101. limbo menu guns
  102. rs_radars map released
  103. dm_hill beta2 map released
  104. adding a new gametype
  105. Campain Question
  106. Model path error......
  107. model scaling
  108. HELP: unable to extract wed_source.exe - warning 158 KB JPG
  109. Accum / global accum? :???:
  110. Abusing fireteams?
  111. Tiling app?
  112. Catapult
  113. texture tantrums
  114. terrain
  115. using an external DLL
  116. Ubernewbie
  117. Textures on both sides of brush
  118. 1024³ Contest
  119. MAX_TW_VERTS (12) exceeded
  120. Help Please!!!!!!
  121. My Mod is not loading on some Windows Xp systems.
  122. New small map competition
  123. Seven_dc's Forum Damage 1024^3 mapping competition 2004
  124. ETSquad 0.9.8 released
  125. Load of Questions about the Code
  126. Just like ET, but without any weapons. Even knife is gone.
  127. Non ET-Mods
  128. Limitations of usage of engine + source?
  129. Any "Open Source" mods?
  130. trap_SetBrushModel Usage
  131. ET Modding Website
  132. Sound questions
  133. Docs with 2 radios?
  134. Strange terrain problems
  135. Error when loading models
  136. duplicate brush numbers
  137. Theme Coincidence
  138. Dynamite objective
  139. cathedral (wip) screens
  140. Idea Doom mod
  141. Any utility for change between ET mods ?
  142. the_street
  143. Toggling an entity via scripting?
  144. API?
  145. How to run modifications?
  146. Returnable objective scripting help needed
  147. How does the compass masking works ?
  148. Unpacking .pk3 files
  149. Tank - Snow
  150. Mod-News: Realistic Weapons Mod by CaptainBob1944
  151. Simple Mod, Maybe
  152. Mutli stage construction help?
  153. Light issue on models?? help needed!
  154. Door With button
  155. Radiant crashing on loading my map (corrupt .MAP)
  156. Game Models not showing up in the game?
  157. making a patch...
  158. Tracemap mod for higher-resolution tracemaps
  159. Problem with sky shaders, plz help
  160. Weapon Model Help
  161. Requirements for a mirror/camera shader?
  162. ET Map : V2 Rocket
  163. Looking for a Mini-Mod
  164. what's the difference between /map and /devmap?
  165. Textures that appear in Radiant don't show up in ET
  166. Mapper?
  167. Tank humps terrain
  168. Battleships
  169. Silly little mod idea
  170. [ET] Transmitter revisited
  171. bsp decompiler
  172. Have questions about Lightwave modeling for ET maps
  173. Siwa oasis sky shader, I can't find it.
  174. Scripts
  175. Help needed with supply cabinets, script_mover, etc....
  176. needed files
  177. total conversions
  178. A short tutorial: Basics of a simple playable map
  179. Contour drawing to heightmap converter
  180. How to make hilly, bendy roads on terrain?
  181. New to mapping, limbo problem
  182. New head model help!
  183. [code] Breath Bar & Removing the HUD Head
  184. can't get tank to sit still
  185. animations
  186. Map making
  187. Suddendeath Ver1 released for public testing....Enjoy!!
  188. compiling problems
  189. A little idea that would be hilarious
  190. Question about command map with custom image for docs
  191. How do we use RTCW MDS character models in ET?
  192. easygen textures, terrain manipulation, blending
  193. .pcx and terrain texturing
  194. face selection
  195. Brush question (images)
  196. Powerball: a request for voice over help
  197. Adding Custom Cvar -Help
  198. U-boat pen map (help wanted)
  199. V2 Factory Diary Update
  200. New info on ET Live Fire mod!
  201. Pro Coder needed!
  202. Help with lightning
  203. Caves !
  204. no fog textures
  205. Need some feedback
  206. Raiders source released.
  207. garage doors for truck
  208. HELP!! OBJECTIVE's AND Hills
  209. night
  210. Axis-only command post prefab + script wanted
  211. compile times:
  212. Voice overs - to use or not to use?
  213. VietNam : Ambush TC
  214. ocean water
  215. Dyna. Objective
  216. The Price of Peace moves to Wolf: ET
  217. worldspawn lighting help
  218. How to start mod making
  219. Easygen and map referencing
  220. How do I extract the music from etintro.roq?
  221. DLLs and SOs
  222. Post vertex editing of terrain entities. Is this ok?
  223. MML Helmsdeep (A2) released!
  224. Effects (or .efx ) for ET
  225. Changing weapons for classes
  226. weird graphics problems
  227. Help With ET Errors
  228. need an md3 model (two flags, on flagpoles) ctf-style
  229. Gas Grenades
  230. New map on server won't load anymore?
  231. alliedwintext and axiswintext
  232. Getting a Mod Running.
  233. MAX_VIS_ECEEDED
  234. Truck spawn position
  235. Using func_door to trigger sound
  236. Damage radius of dynamite
  237. Replacing Existing Weapons Tutorial
  238. Venice: Final
  239. ET headshot released - download here!
  240. map making group for map making newbies
  241. XP Saving
  242. Anyone interested in collaborating on map?
  243. effects
  244. DDE server?
  245. Weird error when compiling source under Linux.
  246. .pk3/.zip
  247. RTcW maps converted to ET (Village Ice etc)
  248. need a mapper
  249. ummmm..... parse EP pair: token too long? what the......
  250. Everything works, but I can't see it!