View Full Version : Q3Map2 Support Forum
- First Post!
- RELEASE: Q3Map 2.3.31
- Highest and Lowest Quality Q3Map2 settings?
- Congradulations to the new Q3MAP2 forum
- ERROR during compiling process (huge amount of detail!!!)
- The new -convert switch...
- q3map2 2.3.31/ old fashioned vertext lit terrain
- Bsp loading problem
- dark models in 2.3.31
- Dark marks on wall with version 31
- ASE model export question
- Another error during compile...
- func_bobbing model2 angles?
- How to clip my .ase model
- Batch compiling
- bump map like textures, and detailed lightmap in q3
- Model2 lighting.
- Patch mesh turns black
- Q3map2 bumpammping question.
- BSPC process fails during bsp map generated with -meta switc
- compiling problem
- Another BSPC problem (error)
- RELEASE: Q3Map 2.3.32 (Palindrome)
- Question about these surface material things...
- Seeing doors through Sky
- Terrain/ q3map2 2.3.32/GTKRadiant 1.2.11/RTCW
- Terrain particles
- Hint Brushes ?
- common.shader 1.2.11
- time estimate for each compile stage command?
- Md3 alphas and Terrain texture.
- Selective patchshadows
- Attaching Multiple Models to Script Movers...
- Happy Birthday Q3Map2
- Pitch-Yaw-Roll of Models
- AntiPortal and Skip......... possible uses ???
- Q3MAP2 Progress Counters...
- ETA on JO/SoF2 lightstyles?
- Q3MAP2 Compiles Running In V1 RtCW... Oh Dear!
- Z_free : memory block write past end
- surfaceparm nonsolid
- Radiosity Updates
- Release: Q3Map 2.3.33
- ase textures
- Areaportals in 2.3.33
- Been gone awhile...
- light troubles
- Skyportal repeats Map in Rtcw
- terrain/metashaders trouble
- Nullpolyshader error
- Vertex lit texture question.
- Q3map work better on a pentum 4. 2gig ?
- Ydnar - Distributed q3map2 client?
- Lightgrid Shader?
- Bounce problems
- ase clipping seems random
- ?????? q3map_surfacemodel ??????
- Light blocking by doors
- New 1.2.11 and q3map2
- Q3 MOD & Foghulls, dont work, (not yer typical foghull p
- Lighting Problem - .29 to .33
- Q3map directory setup for linux, just making sure.
- just a useless bspc observation about farplanedist
- MAX_MAP_ENTITIES...
- More bouncing trouble
- Idea: Stand-alone Q3Map2 BENCHMARK!
- no .prt file ??
- how to bump map
- Can phong shading replace terrain entities?
- cracks between brushes
- 3d Studio Max / AutoCad
- Bug in q3map2?? it´s not in original q3map...
- mixing foghull with fur & water
- I still cannot get MD3s or ASEs to Clip.
- light leaking under walls
- clampmap solution
- BSP times out??
- Ydnar: What is causing this light problem?
- Happy New Year!
- dual sun
- multiple crossing points for patch -- can't clip
- ERROR: PicoLoadModel: Failed loading model models/...
- Black Edge Skybox
- Ydnar, could you explain -Thresh more?
- phong shading->No playermodel shadow ?
- Are there any tutorial Maps out there?
- shadows out of nowhere
- nonsolid patches
- flares in SOF2
- An odd problem..
- Distance culling override?
- multivolume fog, fog hulls, and strange shizz...:)
- Me again: Problem with ASE and hanging compile..
- Global_Keyword: q3map_bounce
- WARNING: Projectsurfacelightmap: Chose a 0 valued axis.
- ASE model clip function failing after editor rotation?
- Particle studio, need tutorials plz
- r_speeds and vid card fill rate
- lightmap scales in Q3Map2 2.3.32
- Q3Map 2.3.35
- How do I know how much mem my high-res lightmaps are using?
- Moving Fog Shader - Is It Possible?
- q3map2 source code
- q3map2 2.3.35 messages?
- Q3Map 2.3.36
- visdatasize higher in 2.3.36
- Q3Map2 for mac... Fou comme d'la crotte.
- new fur code(grass)
- md3 positioning bug in .35 and .36
- 2.3.36 HOM
- Bounce in .36 produce strange light
- Q3build question? NET properties
- Direction of slashes in model shaders
- Terrain Bug in 2.3.35 / 2.3.36 or just changes?
- Terrain and Global Fog Problem.
- The Angles key is Borked on both .MD3 and .ASE models in .36
- Water - working / not working
- tcgen vector vs. tcgen ivector
- Seemingly random _lightmapscale behaviour (help!)
- TGA and fog... (sky fog, not texture)
- Terrain & Patch probs, works on 1 pc not other...
- Q3Map 2.3.37
- Quake ToolKit 1.51 out
- Texture light shader... As a point light?
- AlphaMod ( 0 0 1 ) ? Explanation please?
- The background of vertex light in Q3A
- Is it possible to do lightmap + 'fullbright' vertex light
- Light Junior questions
- region compile (.reg) light stage problem using 2.3.37
- q3map/q3map2 lighting problems
- Flipped UVW data with ASE models
- gl_dst_alpha and 16-bit mode
- Antiportals, skip and cell shaders...
- antiportals
- Hints, Antiportals, structural brushes and portal complexity
- Grates and Global Fog.
- Clip spectator
- q3map2 on Linux - dependency hell! Statically-linked binary?
- Light fade out?
- Terrain shader on model... is it possible ?
- Missing brush surfaces
- Patch with struct. brush problem (60 kb picture included)
- using Q3map2
- Phong shading unworkingness
- -info not working with wolf
- Error inside 3x3? any ideas?
- Do the number of brushes have a major impact on framerate?
- MAX_EDGE_LINES
- What is a luxels?
- hmm
- Shader problem...
- antiportal = caulk?
- Automatic Map Creation Possible with Q3Map2?
- .map or .bsp into .ase help!!!
- Q3Map 2.3.38
- Q3map2 & Multiplant Packs
- Severe lack of shadows
- feature request.. compile time light blocking.. not vis...
- lightmapped terrain.
- SP - flamethrower problem w q3map2
- Light weirdiness?
- misc_model question
- Thank you for the Information Ydnar!
- Request: -Patchmeta Variable...
- Idea for mirrors
- Problem with mirrors and entities (JK2)
- Info needed to investigate a problem
- Is there a way to make entities even?
- Detail rotation!!! Anyone?
- Problem with FullVis
- Ok I've been out of it a while, a few questions
- What is the advantage of .ASE?
- MD3 smoothing probs & ASE missing textures
- Difference of portal handling between 1 and 2?
- q3map_skylight...
- q3map2 error (First I've ever gotten like this. Ydnar!)
- Team Arena batch file.
- error, cannot locate image for all tool shaders, game sof2
- ASE model clipping
- q3map v .38
- problem with bumpmapping
- Problem with func_ being improperly lit
- Q3Map 2.5.2 "The Big Lebowski"
- Help with ASE
- Final Compile...
- Where does everyhing go?
- Seams in terrain (RTCW)
- Ydnar + Charles Hollemeersch = SPLOOGE!
- Fixing vertex lighting bug?
- Hewo, I'm 10 and been mapping for 20 minutes and i made this
- Porting Q3Map2.5.2 to mac. (At least trying)
- Onlyents question
- Q3Map2.5.2 for Mac.
- func_usable and models
- portals prob with 2.5.2 and a general ASE problem..
- Problems with textures not appearing on .ASE models.
- Compile problem with terrain
- q3map 2.5.2 and lighting..
- bspc probs (yes I'm using forcesidesvisible)
- grates casting shadows
- Idea!
- "WARNING: Flipped triangle:" ... how to find this
- Samples 3 To use or not to use?
- BSP Timing out
- more memory needed for 2.5.2?
- Detail brushes vs map models
- Area portals work, but HOM...
- IlluminateRawLightmap
- Group selection problems :(
- Unwanted shadows/No shadows problem
- Questions concerning q3map_terrain
- Q3map multiple suns
- Black waterfall with lighting.
- Major problem with random textures on terrain...
- 2.5.2 Lighting problem with JO
- Patch and shadow probs on corners
- 2.5.2 Area-Portals und Light-Problem in JediKnight2
- tcGen vector on multiple axis'
- MAX_TW_VERTS (12) exceeded in Sof2 with 2.52
- Need some Phong Shading pointers.
- Q3Map 2.5.3 "Guiness"
- func_glass problem in jkII
- lightgrid
- No lighting when using super/bounce tags ?
- Rough Shadows
- Warning: Hit per surface style limit <4>
- Missing shadows...
- Any chance of some definitions in laymens terms?
- Wow 2.5 rocks!
- Overcoming entity limits for JO
- Using jpgs as alpha channels
- Updated q3map2 manual?
- Params for -game
- Phong and vertex shading help... probably really easy!
- Lightmap terrain under vertex lighting
- Phong Shading Kill Bumpmapping?
- Error on compile
- Please...
- Sparklies in brushes definately aligned?
- Lightmapped Terrain map/tutorial?
- safe_malloc failed error?
- culled lights in 2.5
- I need your help. (a large JK2 SP level depends on it)
- shaders in the hunk
- Referencing external lightmaps from 2 bsps
- Invisile terrain when compiling with q3map2
- Q3Map2 GUI 0.5.0
- Q3Map 2.5.4 - Unification
- .ASE
- Q3Mac2.5.4 released...
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