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  1. hey thanks for the cool stuff ydnar
  2. Sun light problem on Misc model
  3. terrain shader
  4. terrain - blending problem
  5. surfaceSprites on dotproduct2 alphaModed terrain
  6. Help with lightmaps
  7. Surfaces with Alpha or Filter seethrough parts and lightmaps
  8. Terrain Blending Problem
  9. q3map2.exe has encountered a problem......
  10. specific patch shadows?
  11. Having problems with .bsp aka Q3map2..help?
  12. game doesn't see my map :<
  13. no entities in open -- no filling ******* leaked *******
  14. ugly shadows on terrain
  15. unexpected result usinf nolightmap
  16. How to properly install the extras that come with Q3map2 ?
  17. Apology
  18. Doom3 lighting vs. Deluxel based lighting
  19. putting inq3map2.5.16
  20. bumpmapping dont work plz help
  21. Basic help needed
  22. Patch mesh LoD specification?
  23. stupid question perhaps but anyway...
  24. q3map2 -format / sof2map -lwo
  25. I have a quastion fpr sof2 mapping and realistic door
  26. Can you combine linear and non-linear alpha blending?
  27. A new feature (w/patch): shader priority for brush content.
  28. lightmapFilterRadius and surfacelights.
  29. [Adding _skybox entity causes q3map2 to crash on -vis stage]
  30. another q3map hack: per-entity patchmeta and subdivisions
  31. Max Entities, shadersize, Brushes in a Map?
  32. foliage models lightmapped?
  33. lightstyles triggered?
  34. custom textures for blending
  35. lightmap error
  36. Q3Map2 Functionality -- bloom
  37. Major spots problem *solved*
  38. q3map2 crashes on VIS stage *solved*
  39. How start q3map2 in server-mode on remote machine?
  40. textures and objects
  41. No manual
  42. Help! Something clips where it should not
  43. Breakable brushes and light
  44. What does this do
  45. BSP face triangles.
  46. Disorted Shadows
  47. q3map_surfacemodel ... no shadows!!
  48. Meta-key causes an error during compilation
  49. q3map_skylight q3map_sunext weirdness
  50. ET shaders
  51. lightmap patchmeta issues...
  52. .obj support?
  53. Still (or again) a fog problem...
  54. Conversion of quake3 maps to run in quake2
  55. Vertical Texture Blending
  56. q3map2, quark and qfusion
  57. trap_trace problems
  58. Phong shader blues, and splotches -- lightmapped terrain
  59. shaderlab down Temporarily ?
  60. Searching for the opposite of "blendfunc add" ?
  61. Phong shading woes -- latest q3map2
  62. Does anyone has -fixaas working?
  63. cmod_loadbrushsides: bad shadernum
  64. Convert a map-file to 3ds?
  65. IlluminateRawLightmap suddenly taking _much_ longer
  66. dotproduct2 terrain problem (blending) *SOLVED*
  67. _skybox causes portal brushwork to disappear "fogclip-l
  68. q3map2 : networked computers light compilation
  69. Allocating causes an unexpected shut-down
  70. #define MAX_MAP_LEAFFACES 65536
  71. Q3map2 cluster-processing support?
  72. ET clip shader question
  73. SOF2 .bsp --> QuakeIII .bsp
  74. safe_malloc even with -lowmem
  75. q3map2 2.5.16.2 (reyalp) BUG
  76. Bumpmap help
  77. Missing Shaderlab links?
  78. Decompiling Seawall Battery for cam scripting
  79. Strange models
  80. why flare surfaces cast shdows ?
  81. -filter switch @ light phase like q3map_LightmapFilterRadius
  82. Quick way to convert ET to HL2 ?
  83. Deluxemap readjustment for dot3 bumpmapping
  84. Problem with shaders from common/ - not found
  85. new rig problems
  86. q3map2 bsp version error
  87. q3map2 lighting method is equivalent to q3map vlight?
  88. Possible bug in 2.5.16
  89. q3map2 not generating any entities....
  90. -wolf switch in q3map2?
  91. shaderlab_skybox.zip
  92. HOW Increasing lightmap quality
  93. Q3bsp2 - map loading changes
  94. q3map 2.5.16 for linux
  95. Q3Map2 Linux Batch File
  96. DotProduct2
  97. Problem with Shaderlab mirror?
  98. ET Not Installing
  99. Happy New Year Q3map2!
  100. q3map_lightmapMergable problem
  101. Cant Find it
  102. Help me!
  103. ParseTriSurf error
  104. Radiant 1.4.0 tcMod bug?
  105. q3map2 -scale
  106. Different shadows on brushes and patches?
  107. BSP Hates me?
  108. BSP Help :*(
  109. why isn't my .bat file not working
  110. Is there a way to create a brush that is never clipped?
  111. Archive of q3map2 screenshots
  112. alpha blend over the same plane
  113. q3map2, radiosity and sharp shadows
  114. Problem with convert bsp to map
  115. shaderlab_1337 compile
  116. Light overburns on bumpmapped lightmaps.
  117. Envmap mask?
  118. Links to download dead?
  119. q3map2 feature screenshots
  120. Source Code
  121. what is this never had it before
  122. Windows XP Memory Settings for compiling
  123. problems creating an ASE file
  124. Problem during -light stage
  125. _minlight not affecting terrain
  126. Problem qith q3map 2.5.16
  127. how can i add slick 2 an ase model?
  128. cast shadows over md3 surfaces (surface using a shader)
  129. entity only compile?
  130. q3map2 compiling under openmosix
  131. MergeMetaTriangles takes long..
  132. WARNING: Lightmap Texture Coords out of range
  133. I need some pointers getting my map into Quake
  134. How to use q3map2 2.5.16
  135. Where to place entities_skybox.def ?
  136. Q3data.exe too many vertices
  137. phong shaded blended terrain?
  138. Where to get Q3map 2.5.16?
  139. -lomem
  140. Correcting tile lights ?
  141. Cartoon looking maps and models
  142. Area portal causes HOM effect
  143. 3730:140: parse error at '1.#QNAN': expected '#number'?
  144. Can q3map2 do this?
  145. Grasping for RTCW2 news
  146. q3map2 generates suboptimal collision planes for .ase models
  147. q3map2 won't run!
  148. How to increase the lightmap resolution further
  149. lightmap comparison: (1024x1024)x1 vs (128x128)x8
  150. q3map2 2.5.16 for Linux
  151. JediAcademy BSP -onlyents??
  152. Thought on lightgrid fine tuning
  153. normal mapping
  154. Q3Map2 never quits while compiling
  155. A question nobody has ever asked [-ne 10^(-N), -de 10^(-N)]
  156. Q3Map2Toolz unexpected error
  157. q3map2 custom compile settings
  158. a map has a shader "map_q3map.shader"?
  159. Q3map2 for Obsidian or anyone who knows
  160. OT: Personal Q
  161. map shadows, possible to add from bsp?
  162. manual contains incorrect info?
  163. Hint Brushes
  164. phong shader +normal map?
  165. gtkradiant 1.5
  166. What do you think of this $lightmap blending approach?
  167. safe_malloc error on unchanged map that used to compile ok
  168. Q3Map2 2.5.17...
  169. New to q3map2
  170. texture scaling issues
  171. Shader Help
  172. Lightmaps generated by q3map2 (for quake 3)
  173. decompile error bsp to map
  174. cel shader
  175. clipping question to ydnar
  176. leaf node
  177. Undefeatable "safe_malloc failed" error.
  178. BIG PROBLEM! MY .MAP FILE IS GONE!
  179. leaf nodes- how big?
  180. Optimising for large open outdoor areas
  181. -vis help, Obsidian needed I think
  182. bspc/q3map2 for darwin?
  183. lightmap questions
  184. -lightphase can affect -vis phase!
  185. Speed of q3map2
  186. textures directory prefix
  187. baked lightmaps :/
  188. 2.5.17 bug
  189. Light compile ruins my terrain and need help with phonging
  190. Prob.: Faces with texture blending get darker with distance
  191. vertex lighting?
  192. -dirty
  193. terrain-blending problem
  194. Q3Map2 on the Dreamcast
  195. q3map2 stucks on MapRawLightmap...
  196. exclude some brushes from radiosity-/bounce-compile
  197. Caustic water
  198. bsp formats
  199. bsp file format, rtcw - et
  200. -scale & level of detail on patches
  201. Chopsize
  202. Sock's dot product 2 +alpha shader
  203. safe_malloc exceeded in -meta stage
  204. shader : q3map_rgbMod
  205. q3map2 possible support for bsp version 59?
  206. problem with custom shader
  207. q3map2 crash at radiositiy
  208. Are models compiled into BSP?
  209. realloc() failed (IncDrawVerts)
  210. load .srf --- line 957 is incomplete
  211. Readme's explaining light phases?
  212. not working for enemy territory wolfenstein
  213. Quit using entity lights all together?
  214. I hate the blocksize command
  215. lightmap export/import
  216. Dot Product Question: JPEGs vs. TGA files?
  217. Converting COD bsp to ET bsp possible?
  218. misc_model_breakable entities in .ASE models
  219. Fur shader