- hey thanks for the cool stuff ydnar
- Sun light problem on Misc model
- terrain shader
- terrain - blending problem
- surfaceSprites on dotproduct2 alphaModed terrain
- Help with lightmaps
- Surfaces with Alpha or Filter seethrough parts and lightmaps
- Terrain Blending Problem
- q3map2.exe has encountered a problem......
- specific patch shadows?
- Having problems with .bsp aka Q3map2..help?
- game doesn't see my map :<
- no entities in open -- no filling ******* leaked *******
- ugly shadows on terrain
- unexpected result usinf nolightmap
- How to properly install the extras that come with Q3map2 ?
- Apology
- Doom3 lighting vs. Deluxel based lighting
- putting inq3map2.5.16
- bumpmapping dont work plz help
- Basic help needed
- Patch mesh LoD specification?
- stupid question perhaps but anyway...
- q3map2 -format / sof2map -lwo
- I have a quastion fpr sof2 mapping and realistic door
- Can you combine linear and non-linear alpha blending?
- A new feature (w/patch): shader priority for brush content.
- lightmapFilterRadius and surfacelights.
- [Adding _skybox entity causes q3map2 to crash on -vis stage]
- another q3map hack: per-entity patchmeta and subdivisions
- Max Entities, shadersize, Brushes in a Map?
- foliage models lightmapped?
- lightstyles triggered?
- custom textures for blending
- lightmap error
- Q3Map2 Functionality -- bloom
- Major spots problem *solved*
- q3map2 crashes on VIS stage *solved*
- How start q3map2 in server-mode on remote machine?
- textures and objects
- No manual
- Help! Something clips where it should not
- Breakable brushes and light
- What does this do
- BSP face triangles.
- Disorted Shadows
- q3map_surfacemodel ... no shadows!!
- Meta-key causes an error during compilation
- q3map_skylight q3map_sunext weirdness
- ET shaders
- lightmap patchmeta issues...
- .obj support?
- Still (or again) a fog problem...
- Conversion of quake3 maps to run in quake2
- Vertical Texture Blending
- q3map2, quark and qfusion
- trap_trace problems
- Phong shader blues, and splotches -- lightmapped terrain
- shaderlab down Temporarily ?
- Searching for the opposite of "blendfunc add" ?
- Phong shading woes -- latest q3map2
- Does anyone has -fixaas working?
- cmod_loadbrushsides: bad shadernum
- Convert a map-file to 3ds?
- IlluminateRawLightmap suddenly taking _much_ longer
- dotproduct2 terrain problem (blending) *SOLVED*
- _skybox causes portal brushwork to disappear "fogclip-l
- q3map2 : networked computers light compilation
- Allocating causes an unexpected shut-down
- #define MAX_MAP_LEAFFACES 65536
- Q3map2 cluster-processing support?
- ET clip shader question
- SOF2 .bsp --> QuakeIII .bsp
- safe_malloc even with -lowmem
- q3map2 2.5.16.2 (reyalp) BUG
- Bumpmap help
- Missing Shaderlab links?
- Decompiling Seawall Battery for cam scripting
- Strange models
- why flare surfaces cast shdows ?
- -filter switch @ light phase like q3map_LightmapFilterRadius
- Quick way to convert ET to HL2 ?
- Deluxemap readjustment for dot3 bumpmapping
- Problem with shaders from common/ - not found
- new rig problems
- q3map2 bsp version error
- q3map2 lighting method is equivalent to q3map vlight?
- Possible bug in 2.5.16
- q3map2 not generating any entities....
- -wolf switch in q3map2?
- shaderlab_skybox.zip
- HOW Increasing lightmap quality
- Q3bsp2 - map loading changes
- q3map 2.5.16 for linux
- Q3Map2 Linux Batch File
- DotProduct2
- Problem with Shaderlab mirror?
- ET Not Installing
- Happy New Year Q3map2!
- q3map_lightmapMergable problem
- Cant Find it
- Help me!
- ParseTriSurf error
- Radiant 1.4.0 tcMod bug?
- q3map2 -scale
- Different shadows on brushes and patches?
- BSP Hates me?
- BSP Help :*(
- why isn't my .bat file not working
- Is there a way to create a brush that is never clipped?
- Archive of q3map2 screenshots
- alpha blend over the same plane
- q3map2, radiosity and sharp shadows
- Problem with convert bsp to map
- shaderlab_1337 compile
- Light overburns on bumpmapped lightmaps.
- Envmap mask?
- Links to download dead?
- q3map2 feature screenshots
- Source Code
- what is this never had it before
- Windows XP Memory Settings for compiling
- problems creating an ASE file
- Problem during -light stage
- _minlight not affecting terrain
- Problem qith q3map 2.5.16
- how can i add slick 2 an ase model?
- cast shadows over md3 surfaces (surface using a shader)
- entity only compile?
- q3map2 compiling under openmosix
- MergeMetaTriangles takes long..
- WARNING: Lightmap Texture Coords out of range
- I need some pointers getting my map into Quake
- How to use q3map2 2.5.16
- Where to place entities_skybox.def ?
- Q3data.exe too many vertices
- phong shaded blended terrain?
- Where to get Q3map 2.5.16?
- -lomem
- Correcting tile lights ?
- Cartoon looking maps and models
- Area portal causes HOM effect
- 3730:140: parse error at '1.#QNAN': expected '#number'?
- Can q3map2 do this?
- Grasping for RTCW2 news
- q3map2 generates suboptimal collision planes for .ase models
- q3map2 won't run!
- How to increase the lightmap resolution further
- lightmap comparison: (1024x1024)x1 vs (128x128)x8
- q3map2 2.5.16 for Linux
- JediAcademy BSP -onlyents??
- Thought on lightgrid fine tuning
- normal mapping
- Q3Map2 never quits while compiling
- A question nobody has ever asked [-ne 10^(-N), -de 10^(-N)]
- Q3Map2Toolz unexpected error
- q3map2 custom compile settings
- a map has a shader "map_q3map.shader"?
- Q3map2 for Obsidian or anyone who knows
- OT: Personal Q
- map shadows, possible to add from bsp?
- manual contains incorrect info?
- Hint Brushes
- phong shader +normal map?
- gtkradiant 1.5
- What do you think of this $lightmap blending approach?
- safe_malloc error on unchanged map that used to compile ok
- Q3Map2 2.5.17...
- New to q3map2
- texture scaling issues
- Shader Help
- Lightmaps generated by q3map2 (for quake 3)
- decompile error bsp to map
- cel shader
- clipping question to ydnar
- leaf node
- Undefeatable "safe_malloc failed" error.
- BIG PROBLEM! MY .MAP FILE IS GONE!
- leaf nodes- how big?
- Optimising for large open outdoor areas
- -vis help, Obsidian needed I think
- bspc/q3map2 for darwin?
- lightmap questions
- -lightphase can affect -vis phase!
- Speed of q3map2
- textures directory prefix
- baked lightmaps :/
- 2.5.17 bug
- Light compile ruins my terrain and need help with phonging
- Prob.: Faces with texture blending get darker with distance
- vertex lighting?
- -dirty
- terrain-blending problem
- Q3Map2 on the Dreamcast
- q3map2 stucks on MapRawLightmap...
- exclude some brushes from radiosity-/bounce-compile
- Caustic water
- bsp formats
- bsp file format, rtcw - et
- -scale & level of detail on patches
- Chopsize
- Sock's dot product 2 +alpha shader
- safe_malloc exceeded in -meta stage
- shader : q3map_rgbMod
- q3map2 possible support for bsp version 59?
- problem with custom shader
- q3map2 crash at radiositiy
- Are models compiled into BSP?
- realloc() failed (IncDrawVerts)
- load .srf --- line 957 is incomplete
- Readme's explaining light phases?
- not working for enemy territory wolfenstein
- Quit using entity lights all together?
- I hate the blocksize command
- lightmap export/import
- Dot Product Question: JPEGs vs. TGA files?
- Converting COD bsp to ET bsp possible?
- misc_model_breakable entities in .ASE models
- Fur shader