View Full Version : Q3Map2 Support Forum
- lightmaps going wrong...
- help needed for new Q3Map2Toolz
- Bobs toolz/ pluggin help poor faver
- help: how to create cartoon style shadows
- vertexremapshaders...again :)
- lightmap problems - bug in q3map2?
- How do I scale?
- It is possible...
- If you get 'bad pcx file whatever.pcx' with terrain
- Quake3 Lightstyles, triggable light
- Lightstyles and decals. I need help!
- how can I create "moving" outline ?
- Gmax terran_ and q3map2 autoclip?
- func_something'ing misc_models?
- Fog not working on func_xxx ents???
- bad looking shadows
- Keeping the Gmax pimp hand strong
- vertexlighting
- HL:Counter Strike Decompiling
- Request: _decal target
- ASE material loading...
- BSP error in PatchMapDrawSurfs
- JA-Support and MP Specifications
- VIS blocking but player can go through it - possible?
- New q3map2 fogging giving bizarre results
- lightmapscale
- it is the east, and q3map2 is the sun
- terrain entity, common/terrain and caulk
- How to run Q3MAp2 on OS x
- Shadow problems
- q3map_backshader
- .map-structure
- Q3Map 2.5.8 "Melting Crayons"
- annoying leak during BSP for ase conversion
- Decal problems
- Fake caustic ?
- a request about q3map2-generated .ase models
- q3map_lightmapFilterRadius blurring
- 2.5.8 crashing
- Trying to get some foliage going here...
- double trouble - lightmaps and framerate
- q3map_baseshader only within one file?
- Help my bspc .bat file ... thanks
- ase to md3?
- help with rgbgen wave
- -samplesize values
- Setting variable cull distances?
- map $lightmap questions
- what to do when map is too big?
- light bounces in separate compile
- Sunlight + map = bang head on desk
- Problems with light styles and radiosity
- crash with -patchshadows
- default lightmapsize
- 2.5.8 crash while writing .prt
- ERROR: SV_SetBrushModel: NULL
- Terrain compiling, missing data....
- Lighting issues
- -meta seems to be messing up my terrain?
- ASE model troubles
- Decals
- wich best tools to make a map...?
- what would be the effect of using _skip instead of _caulk
- ROQ tips plz
- Water waves in a channel
- ERROR: MAX_MAP_SHADERS
- _deviance and _samples for light entitys
- light bug? lightmaps passing through brush joins
- Keys/Values
- brush-coordinates - how do they work?
- What makes small file sizes?
- Read Me First
- (OT) @ydnar... share some anecdotes?
- safe_malloc failed
- Q3Map 2.5.10 - The Fixie
- Light Styles
- vertex shader problem
- to light all sides
- -meta causing direction change of normal's ?
- insane light compile times
- bright Penumbra shadows
- max_mapfile_planes
- moving mirrors don't work anymore
- q3map2 and AAS
- Sticky for shots of Q3MAP maps vs Q3MAP2 ?
- Bump mapping
- Tenebrae 2/Q3Map2 vis hull problem (i think)
- Lightstyles & Bump mapping Problem?!?
- Do BSP holes exist in the Q3 engine?
- deactivate gametypes
- help with jungle canopy plz
- High resolution lightmaps
- deformvertexes wave and wolf terrain
- 5-D space
- Random non-solid brushes
- Terrain Compiling Commands
- ambient light and light grid
- ERROR: Could not find material/submaterial for id
- Dynamic Lighting woes
- "x empty or malformed surfaces deleted"
- removal of nonvisable surface's
- tmpout
- Quake 1 Lights
- no lightmap stage..
- HELP, How do I make lights so they turn on and off?
- max_edge_lines...
- Uniform light request
- direction dependant texture lights ??? - 2.5.10
- Q3Map 2.5.11 feature -skyboxen
- Flares
- Q3Map 2.5.11 - Always owning it, always looking good
- ERROR: Could not find material/submaterial for id
- textures
- How to do lightm. terrain with a stretched cloud texture ?
- 2 years baby
- Patch lightmaps.
- Feature request (shadow-cast switch)
- Support for Call of Duty?
- WARNING: ProjectSurfaceLightmap: Chose a 0 valued axis
- Max_patch_planes and skybox
- Occasional lack of lighting bug?
- idea for target practice map
- Light entities that don't light anything.
- True dark areas
- ASE 'Terrain'
- quake III......
- Max_Map_Visiblilty
- q3map_tcgen ivector
- q3map_novertexshadows not working?
- antialiasing in dark areas
- Light map & fullbright - how to achieve uniformity?
- penumbra
- [Rescaling uneffective / Q. about LW model support]
- Command Line Suggestions
- Crossposting: Q3A Electronics - A reference of thoughts
- MAX_TW_VERTS (12) exceeded
- Patchmeta and clip
- Entities within the _skybox?
- MD3check 1.1 released (tool for mappers & modder)
- [error] MAX_IMAGES (512) exceeded
- docs about Q3map2 lights value.
- [Feature Request]: switch to stop compile on missing shader
- Huge open maps - doing portals yourself good or bad?
- Strange shadows on terrain model
- Missing lightmaps
- SmoothMetaTriangles
- patches, bevels, cones etch is there a limit?
- q3 lights versus et
- Terrain Help
- Ydnar: How does ET handle tri-stripping?
- Q3map2 creates a temp shader, during compile
- ASE from map => lightmap lit
- model(any format) from map.
- -debugportals
- .ASE files and Lightwave.
- Shaderlab homepage error?
- Fog flickering - cel shaded map
- wave sin .75 .25 1 1 ?
- Fun with shaders (ok so I lied)
- skybox circles?
- Merge bsp files or "distributed" compiling
- lightmap problem in 2.5.11
- Why do some things just not "stick" ?!
- How about _farplanedist for func_groups ?
- q3map error (think so)
- problems after conversion
- Q3Map2 2.5.12 - Plantlife
- 2.5.12 lightmapping issue
- q3map2 crashes in BSP phase
- Modelled Terrain vertex positions
- @ ydnar (fighting glass)
- clip_objectivecarrier? : )
- A Smart reference guide ?
- q3map2 and size
- decompile JA map
- A quick question on map scripts...
- Tools for writing map scripts?
- a few probs with modelled terrain
- Ydnar: No longer a member of SplashDamage?
- ASE and 3DSMAX
- Criteria for error: MAX SWITCHED LIGHTS (32)
- q3map2 generated shaders & styles
- decal's or or something but look
- lightmap color
- volume rendering
- rendering from the void
- License?
- fog - sky & water surface blending problem...
- safe_malloc - spitting it out too soon?
- Thx for the files ydnar!
- q3map2 2.5.12
- How many lightstyles..
- noincidence
- target_lasers not being rendered
- q3map2.x86(2.5.9 or above) oddness
- 2 problems
- misc_model ASE lightmapped models still being vertex-lit?
- -lightmapsize doesn't store lightmaps in bsp?
- question about q3map2.x86 (-game ef, jk2, sof2 switch)
- Question about new key for func_group(_rc & _cs)
- Enemy Territory: Wrong version compiles?
- pcx problems
- SoF2 Lightmapped Terrain v.s. Nightvision or Worldspawn Fog
- Sun Light missing using q3map2 vs q3map
- _decal entity + Jedi Academy ?
- My problems with JA
- ***Error*** -> ParseEPair: token too long
- Q3Map2 2.5.13 - The colonel's secret recipe
- .ASE Troubles
- Map save/compile problem....Slackware/gtkradiant 1.4
- q3map2 2.5.13 crashing on vis stage
- Max Map Brushes (32768)
- 2.5.13 lighting problem
- dotproduct related question
- Connection Screen
- Improved MD3 exporter for 3d max 4.5/5 & GMAX
- Problem with safe_malloc link wanted
- better make myself known
- Is it possible? - Fan shadows
- Lightmaps "bleeding" through walls from sun
- Samplesize
- Old decal question.
- lighting on the curves, anything I can do to make them nicer
- no lightmap visible from the normal image
- WARNING: no patch
- Q3Map2 BSP loading + brush faces (was q3map2 face problem)
- WARNING: Flipped triangles?
- Problems with foliage on dotproduct terrain
- Lightgrid missmatch on scale
- Ever see this problem before?
- patch meshes
- :q3map?
- lightmap problem
- can't compile at all! help!
- Q3Map2...compiling big maps (can they be splitted?)
- -np, -shadeangle and -shade question
- Tree Model Shadow Problem (See Images)
- MAX_MAP_DRAW_VERTS <- what is it?
- -trisoup serious question
- Max_Map_Visibility exceeded
- Light stage compile errors
- q3map2 version criterion
- Q3Map2 2.5.14 - Where's my stapler?
- Cast light on object.
- using the new alphaMods to make water
- msvcr71.dll not found??new version of q3map2.
- ase terrain...again :)
- Visual Cheap Question
- Q3Map2 online store
- Q3map2 make an error
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