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  1. lightmaps going wrong...
  2. help needed for new Q3Map2Toolz
  3. Bobs toolz/ pluggin help poor faver
  4. help: how to create cartoon style shadows
  5. vertexremapshaders...again :)
  6. lightmap problems - bug in q3map2?
  7. How do I scale?
  8. It is possible...
  9. If you get 'bad pcx file whatever.pcx' with terrain
  10. Quake3 Lightstyles, triggable light
  11. Lightstyles and decals. I need help!
  12. how can I create "moving" outline ?
  13. Gmax terran_ and q3map2 autoclip?
  14. func_something'ing misc_models?
  15. Fog not working on func_xxx ents???
  16. bad looking shadows
  17. Keeping the Gmax pimp hand strong
  18. vertexlighting
  19. HL:Counter Strike Decompiling
  20. Request: _decal target
  21. ASE material loading...
  22. BSP error in PatchMapDrawSurfs
  23. JA-Support and MP Specifications
  24. VIS blocking but player can go through it - possible?
  25. New q3map2 fogging giving bizarre results
  26. lightmapscale
  27. it is the east, and q3map2 is the sun
  28. terrain entity, common/terrain and caulk
  29. How to run Q3MAp2 on OS x
  30. Shadow problems
  31. q3map_backshader
  32. .map-structure
  33. Q3Map 2.5.8 "Melting Crayons"
  34. annoying leak during BSP for ase conversion
  35. Decal problems
  36. Fake caustic ?
  37. a request about q3map2-generated .ase models
  38. q3map_lightmapFilterRadius blurring
  39. 2.5.8 crashing
  40. Trying to get some foliage going here...
  41. double trouble - lightmaps and framerate
  42. q3map_baseshader only within one file?
  43. Help my bspc .bat file ... thanks
  44. ase to md3?
  45. help with rgbgen wave
  46. -samplesize values
  47. Setting variable cull distances?
  48. map $lightmap questions
  49. what to do when map is too big?
  50. light bounces in separate compile
  51. Sunlight + map = bang head on desk
  52. Problems with light styles and radiosity
  53. crash with -patchshadows
  54. default lightmapsize
  55. 2.5.8 crash while writing .prt
  56. ERROR: SV_SetBrushModel: NULL
  57. Terrain compiling, missing data....
  58. Lighting issues
  59. -meta seems to be messing up my terrain?
  60. ASE model troubles
  61. Decals
  62. wich best tools to make a map...?
  63. what would be the effect of using _skip instead of _caulk
  64. ROQ tips plz
  65. Water waves in a channel
  66. ERROR: MAX_MAP_SHADERS
  67. _deviance and _samples for light entitys
  68. light bug? lightmaps passing through brush joins
  69. Keys/Values
  70. brush-coordinates - how do they work?
  71. What makes small file sizes?
  72. Read Me First
  73. (OT) @ydnar... share some anecdotes?
  74. safe_malloc failed
  75. Q3Map 2.5.10 - The Fixie
  76. Light Styles
  77. vertex shader problem
  78. to light all sides
  79. -meta causing direction change of normal's ?
  80. insane light compile times
  81. bright Penumbra shadows
  82. max_mapfile_planes
  83. moving mirrors don't work anymore
  84. q3map2 and AAS
  85. Sticky for shots of Q3MAP maps vs Q3MAP2 ?
  86. Bump mapping
  87. Tenebrae 2/Q3Map2 vis hull problem (i think)
  88. Lightstyles & Bump mapping Problem?!?
  89. Do BSP holes exist in the Q3 engine?
  90. deactivate gametypes
  91. help with jungle canopy plz
  92. High resolution lightmaps
  93. deformvertexes wave and wolf terrain
  94. 5-D space
  95. Random non-solid brushes
  96. Terrain Compiling Commands
  97. ambient light and light grid
  98. ERROR: Could not find material/submaterial for id
  99. Dynamic Lighting woes
  100. "x empty or malformed surfaces deleted"
  101. removal of nonvisable surface's
  102. tmpout
  103. Quake 1 Lights
  104. no lightmap stage..
  105. HELP, How do I make lights so they turn on and off?
  106. max_edge_lines...
  107. Uniform light request
  108. direction dependant texture lights ??? - 2.5.10
  109. Q3Map 2.5.11 feature -skyboxen
  110. Flares
  111. Q3Map 2.5.11 - Always owning it, always looking good
  112. ERROR: Could not find material/submaterial for id
  113. textures
  114. How to do lightm. terrain with a stretched cloud texture ?
  115. 2 years baby
  116. Patch lightmaps.
  117. Feature request (shadow-cast switch)
  118. Support for Call of Duty?
  119. WARNING: ProjectSurfaceLightmap: Chose a 0 valued axis
  120. Max_patch_planes and skybox
  121. Occasional lack of lighting bug?
  122. idea for target practice map
  123. Light entities that don't light anything.
  124. True dark areas
  125. ASE 'Terrain'
  126. quake III......
  127. Max_Map_Visiblilty
  128. q3map_tcgen ivector
  129. q3map_novertexshadows not working?
  130. antialiasing in dark areas
  131. Light map & fullbright - how to achieve uniformity?
  132. penumbra
  133. [Rescaling uneffective / Q. about LW model support]
  134. Command Line Suggestions
  135. Crossposting: Q3A Electronics - A reference of thoughts
  136. MAX_TW_VERTS (12) exceeded
  137. Patchmeta and clip
  138. Entities within the _skybox?
  139. MD3check 1.1 released (tool for mappers & modder)
  140. [error] MAX_IMAGES (512) exceeded
  141. docs about Q3map2 lights value.
  142. [Feature Request]: switch to stop compile on missing shader
  143. Huge open maps - doing portals yourself good or bad?
  144. Strange shadows on terrain model
  145. Missing lightmaps
  146. SmoothMetaTriangles
  147. patches, bevels, cones etch is there a limit?
  148. q3 lights versus et
  149. Terrain Help
  150. Ydnar: How does ET handle tri-stripping?
  151. Q3map2 creates a temp shader, during compile
  152. ASE from map => lightmap lit
  153. model(any format) from map.
  154. -debugportals
  155. .ASE files and Lightwave.
  156. Shaderlab homepage error?
  157. Fog flickering - cel shaded map
  158. wave sin .75 .25 1 1 ?
  159. Fun with shaders (ok so I lied)
  160. skybox circles?
  161. Merge bsp files or "distributed" compiling
  162. lightmap problem in 2.5.11
  163. Why do some things just not "stick" ?!
  164. How about _farplanedist for func_groups ?
  165. q3map error (think so)
  166. problems after conversion
  167. Q3Map2 2.5.12 - Plantlife
  168. 2.5.12 lightmapping issue
  169. q3map2 crashes in BSP phase
  170. Modelled Terrain vertex positions
  171. @ ydnar (fighting glass)
  172. clip_objectivecarrier? : )
  173. A Smart reference guide ?
  174. q3map2 and size
  175. decompile JA map
  176. A quick question on map scripts...
  177. Tools for writing map scripts?
  178. a few probs with modelled terrain
  179. Ydnar: No longer a member of SplashDamage?
  180. ASE and 3DSMAX
  181. Criteria for error: MAX SWITCHED LIGHTS (32)
  182. q3map2 generated shaders & styles
  183. decal's or or something but look
  184. lightmap color
  185. volume rendering
  186. rendering from the void
  187. License?
  188. fog - sky & water surface blending problem...
  189. safe_malloc - spitting it out too soon?
  190. Thx for the files ydnar!
  191. q3map2 2.5.12
  192. How many lightstyles..
  193. noincidence
  194. target_lasers not being rendered
  195. q3map2.x86(2.5.9 or above) oddness
  196. 2 problems
  197. misc_model ASE lightmapped models still being vertex-lit?
  198. -lightmapsize doesn't store lightmaps in bsp?
  199. question about q3map2.x86 (-game ef, jk2, sof2 switch)
  200. Question about new key for func_group(_rc & _cs)
  201. Enemy Territory: Wrong version compiles?
  202. pcx problems
  203. SoF2 Lightmapped Terrain v.s. Nightvision or Worldspawn Fog
  204. Sun Light missing using q3map2 vs q3map
  205. _decal entity + Jedi Academy ?
  206. My problems with JA
  207. ***Error*** -> ParseEPair: token too long
  208. Q3Map2 2.5.13 - The colonel's secret recipe
  209. .ASE Troubles
  210. Map save/compile problem....Slackware/gtkradiant 1.4
  211. q3map2 2.5.13 crashing on vis stage
  212. Max Map Brushes (32768)
  213. 2.5.13 lighting problem
  214. dotproduct related question
  215. Connection Screen
  216. Improved MD3 exporter for 3d max 4.5/5 & GMAX
  217. Problem with safe_malloc link wanted
  218. better make myself known
  219. Is it possible? - Fan shadows
  220. Lightmaps "bleeding" through walls from sun
  221. Samplesize
  222. Old decal question.
  223. lighting on the curves, anything I can do to make them nicer
  224. no lightmap visible from the normal image
  225. WARNING: no patch
  226. Q3Map2 BSP loading + brush faces (was q3map2 face problem)
  227. WARNING: Flipped triangles?
  228. Problems with foliage on dotproduct terrain
  229. Lightgrid missmatch on scale
  230. Ever see this problem before?
  231. patch meshes
  232. :q3map?
  233. lightmap problem
  234. can't compile at all! help!
  235. Q3Map2...compiling big maps (can they be splitted?)
  236. -np, -shadeangle and -shade question
  237. Tree Model Shadow Problem (See Images)
  238. MAX_MAP_DRAW_VERTS <- what is it?
  239. -trisoup serious question
  240. Max_Map_Visibility exceeded
  241. Light stage compile errors
  242. q3map2 version criterion
  243. Q3Map2 2.5.14 - Where's my stapler?
  244. Cast light on object.
  245. using the new alphaMods to make water
  246. msvcr71.dll not found??new version of q3map2.
  247. ase terrain...again :)
  248. Visual Cheap Question
  249. Q3Map2 online store
  250. Q3map2 make an error