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View Full Version : Editing Doom 3 Multiplayer



  1. Childish as it is....
  2. External links and resources
  3. No Cool game manager scripting?
  4. Inbuilt map editor
  5. I just wanted to say
  6. need a hand with func_animate
  7. Weird gamma/mouse issues in editor?
  8. How to get maps to show up in list?
  9. Quake4GUI editor
  10. New DM map in the works: Emotional Wreck
  11. MP Map WIP: "A Simple Death" - DONE! - (feedback?)
  12. Need Help with MP maps
  13. clipper command
  14. sky in d3 mp maps
  15. WIP Pictures and Estimated Release Dates
  16. Lights!
  17. I love custom maps but ..
  18. teleporters
  19. DOOM 3's 1v1 multiplayer balance and what maps it calls for
  20. WIP - untitled map
  21. HELP! My friend's can't join my server with my custom map
  22. My Questions about the Doom 3 editor?
  23. +editor +seta radiant_nameprefix yourname
  24. I was wondering how water and outside areas look in Doom 3
  25. Questions from PlanetDoom
  26. Enhanced Hi-Res Desert Skybox
  27. [WiP] - The Best Map Evr.
  28. lighting and glass issue
  29. Recreating outdoor maps (Lighting)
  30. Editor trouble - slowdowns when media/textures are selected
  31. Usermad Big splash loading screen not working...
  32. help with pk4 files
  33. Question about sprites in a map
  34. mp map help
  35. Clean out most of those SP only Entities from D3R
  36. Lighting trouble - getting skewed and uneven lighting.
  37. Why do you map?
  38. The mystery within models
  39. path info
  40. problem: others can't join custom maps
  41. cant load my map
  42. Few questions
  43. My New Map Project +screens
  44. Lighting Guidelines
  45. swd3dm1 - phrantic 2
  46. Yay, my first Doom 3 map
  47. Deep Sea Research - MP
  48. Custom Texture dosn't show in editor
  49. Library map from Goldeneye 007
  50. Where is the documentation?
  51. WIP - New DM Map
  52. Camera Inspector Functionality
  53. Starting Up the Editor
  54. Elevator?
  55. Question for djbob (or any splashdamage folks)
  56. Is COOP possible?
  57. doom3 edit won't save or open anything
  58. Zombies Cathedral for Doom 3
  59. Texture creation workflow
  60. Haze-Effect ?
  61. Rounded edges
  62. SoCal MODLAN invitation
  63. gui text string problem
  64. AxialTextureArbitrary - er, what the heck is it?
  65. Raptor - Doom 3 Script Editor in development
  66. Dead_Cold by JMW BETA 1 Released on 11/23/04
  67. in-game tweaking sound
  68. Layout testing
  69. Uses of Dynamic Lighting and Shadows in FPS MP.
  70. Light is goign threw walls
  71. Should shadows be a part of MP?
  72. Surface website looking for tutorial writers
  73. The prefix "coop_" (coop_mapname) for coop-mode
  74. swd3dm2 - never outgunned
  75. Blocksize equivalent?
  76. D3: Recycling2 Arena1 - SP - MAP
  77. unid3dm1 wip
  78. Fall through walls
  79. Problem with custom maps in Doom 3
  80. Questions for Splash Damage guys
  81. Extreme Newbie
  82. Script: console triggering?
  83. UAC Executive Quarters
  84. My doom 3 "Stargate" WIP
  85. Initial advice required
  86. DOOM 3 beta patch is out!!
  87. Renderbumpflat and ASE models
  88. Rendered Alphashadows - your opinion
  89. WIP co-op map + textures
  90. swd3dm3 - retroactive - updated to beta
  91. rewired3 - 1on1 DM - Work In Pimpage
  92. small gothic map
  93. FFA level
  94. Release - swd3dm1, swd3dm2, swd3dm3
  95. Quake3 port to Doom3 engine!
  96. DOOM 3 SDK released!
  97. Some questions for Splash Damage guys
  98. Map DEF File
  99. Important information about your cd-keys
  100. wilsdm1 - Rustbucket (beta 9)
  101. shouldnt be here but... i realy need help
  102. methdm1 - Wrong Turn (beta)
  103. Is water posible
  104. methdm1 - Wrong Turn (final version)
  105. complex script need help
  106. hardware specs to run d3?
  107. texture blending?
  108. Making maps
  109. Redesign of Method's Turf
  110. doom 3 can do it too video
  111. methdm2 - Station M (beta)
  112. methdm2 - Station M (beta 2)
  113. Fragpoint's 1024^3 map contest
  114. Raptor public beta on Jan. 25
  115. methdm2 - Station M (final version)
  116. Final Key [SP]
  117. Raptor Doom 3 Script Editor (Public Beta) - download link
  118. d3necro1 beta
  119. need help
  120. MP thomasc Teaser (Beware! Loads of screenshots)
  121. Scaling in Doom3
  122. Wat does this mean
  123. Creating an Animated Character for Doom3
  124. COMING THIS THURSDAY: thomasc SP & DM
  125. "Once upon a time ..." SP + MP by T Creutzenberg
  126. methctf1 - Central Hub (beta)
  127. methctf1 - Central Hub (final version)
  128. No brushes in cam window
  129. Jump Pads
  130. [Map] Aerowalk remake
  131. > Recall to Hell mod Presentation!
  132. compile error = wtf
  133. A Place Of Malice [SP]
  134. Requiem avenging angel, a Total Conversion sp
  135. problems with brush
  136. Skymap performance
  137. need help with trigger!
  138. Xbox Doom 3 ROE
  139. Cel Shading in D3 or Q4
  140. Common files.
  141. Radiant Tutorial
  142. [D3 modding]: VC++7 to VC++6 project converter
  143. Command line--> Compiling
  144. SINGLE PLAYER: damage a door..
  145. MechWarrior: Living Legends needs YOU!
  146. To convert a Doom 3 .map to other .map files & Vice Vers
  147. Custom Texture Folder not visible
  148. Shaders don't emit Light in Doom3