- Childish as it is....
- External links and resources
- No Cool game manager scripting?
- Inbuilt map editor
- I just wanted to say
- need a hand with func_animate
- Weird gamma/mouse issues in editor?
- How to get maps to show up in list?
- Quake4GUI editor
- New DM map in the works: Emotional Wreck
- MP Map WIP: "A Simple Death" - DONE! - (feedback?)
- Need Help with MP maps
- clipper command
- sky in d3 mp maps
- WIP Pictures and Estimated Release Dates
- Lights!
- I love custom maps but ..
- teleporters
- DOOM 3's 1v1 multiplayer balance and what maps it calls for
- WIP - untitled map
- HELP! My friend's can't join my server with my custom map
- My Questions about the Doom 3 editor?
- +editor +seta radiant_nameprefix yourname
- I was wondering how water and outside areas look in Doom 3
- Questions from PlanetDoom
- Enhanced Hi-Res Desert Skybox
- [WiP] - The Best Map Evr.
- lighting and glass issue
- Recreating outdoor maps (Lighting)
- Editor trouble - slowdowns when media/textures are selected
- Usermad Big splash loading screen not working...
- help with pk4 files
- Question about sprites in a map
- mp map help
- Clean out most of those SP only Entities from D3R
- Lighting trouble - getting skewed and uneven lighting.
- Why do you map?
- The mystery within models
- path info
- problem: others can't join custom maps
- cant load my map
- Few questions
- My New Map Project +screens
- Lighting Guidelines
- swd3dm1 - phrantic 2
- Yay, my first Doom 3 map
- Deep Sea Research - MP
- Custom Texture dosn't show in editor
- Library map from Goldeneye 007
- Where is the documentation?
- WIP - New DM Map
- Camera Inspector Functionality
- Starting Up the Editor
- Elevator?
- Question for djbob (or any splashdamage folks)
- Is COOP possible?
- doom3 edit won't save or open anything
- Zombies Cathedral for Doom 3
- Texture creation workflow
- Haze-Effect ?
- Rounded edges
- SoCal MODLAN invitation
- gui text string problem
- AxialTextureArbitrary - er, what the heck is it?
- Raptor - Doom 3 Script Editor in development
- Dead_Cold by JMW BETA 1 Released on 11/23/04
- in-game tweaking sound
- Layout testing
- Uses of Dynamic Lighting and Shadows in FPS MP.
- Light is goign threw walls
- Should shadows be a part of MP?
- Surface website looking for tutorial writers
- The prefix "coop_" (coop_mapname) for coop-mode
- swd3dm2 - never outgunned
- Blocksize equivalent?
- D3: Recycling2 Arena1 - SP - MAP
- unid3dm1 wip
- Fall through walls
- Problem with custom maps in Doom 3
- Questions for Splash Damage guys
- Extreme Newbie
- Script: console triggering?
- UAC Executive Quarters
- My doom 3 "Stargate" WIP
- Initial advice required
- DOOM 3 beta patch is out!!
- Renderbumpflat and ASE models
- Rendered Alphashadows - your opinion
- WIP co-op map + textures
- swd3dm3 - retroactive - updated to beta
- rewired3 - 1on1 DM - Work In Pimpage
- small gothic map
- FFA level
- Release - swd3dm1, swd3dm2, swd3dm3
- Quake3 port to Doom3 engine!
- DOOM 3 SDK released!
- Some questions for Splash Damage guys
- Map DEF File
- Important information about your cd-keys
- wilsdm1 - Rustbucket (beta 9)
- shouldnt be here but... i realy need help
- methdm1 - Wrong Turn (beta)
- Is water posible
- methdm1 - Wrong Turn (final version)
- complex script need help
- hardware specs to run d3?
- texture blending?
- Making maps
- Redesign of Method's Turf
- doom 3 can do it too video
- methdm2 - Station M (beta)
- methdm2 - Station M (beta 2)
- Fragpoint's 1024^3 map contest
- Raptor public beta on Jan. 25
- methdm2 - Station M (final version)
- Final Key [SP]
- Raptor Doom 3 Script Editor (Public Beta) - download link
- d3necro1 beta
- need help
- MP thomasc Teaser (Beware! Loads of screenshots)
- Scaling in Doom3
- Wat does this mean
- Creating an Animated Character for Doom3
- COMING THIS THURSDAY: thomasc SP & DM
- "Once upon a time ..." SP + MP by T Creutzenberg
- methctf1 - Central Hub (beta)
- methctf1 - Central Hub (final version)
- No brushes in cam window
- Jump Pads
- [Map] Aerowalk remake
- > Recall to Hell mod Presentation!
- compile error = wtf
- A Place Of Malice [SP]
- Requiem avenging angel, a Total Conversion sp
- problems with brush
- Skymap performance
- need help with trigger!
- Xbox Doom 3 ROE
- Cel Shading in D3 or Q4
- Common files.
- Radiant Tutorial
- [D3 modding]: VC++7 to VC++6 project converter
- Command line--> Compiling
- SINGLE PLAYER: damage a door..
- MechWarrior: Living Legends needs YOU!
- To convert a Doom 3 .map to other .map files & Vice Vers
- Custom Texture Folder not visible
- Shaders don't emit Light in Doom3