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Wintery Brink Interview and Preview Round-up
What better way to spend a cold winter evening than by reading these fine new Brink interviews and previews? First up is Destructoid, where you can find a nicely put together video interview with Game Director Paul Wedgwood and Creative Director Richard Ham. The whole thing is served with a generous side of (previously released) gameplay footage, which makes it very watchable indeed.
If you like the way arranged blocks of letters scroll past on your screen, have a browse over to play.tm where Richard Ham is front and center-aligned in a new text interview. This one covers a variety of questions about Brink, its story and setting, as well as blending single and multiplayer.
And lastly, since you can never have too many previews, Official Xbox Magazine UK, Games.on.net, BritXbox, Alltern8, and eGamer are more than happy to help us out there.
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Comments
but ok. i'll shut up
but SD have been pretty good about allowing necessary cvar manipulation
The ironic thing here though is that oceans will experience (40%) less climate change than the landmasses. So there will be less extreme weather above the oceans. That's would making Ark more hospitable and a rather attractive migrant-magnet compared to any other 'sanctuary' based on land except for Iceland with it's permanent low air pressure zone maybe.
Okay I'll shut up now.
they make a game for 12 v 12 and people complain the maps are too big for 3 v 3
they make a game for 8 v 8 and people complain they want 124 v 124 online play
I like to play games the way the designers make them, then figure out if I'd like it modded or not. Just like W:ET, I was happy with original game and the patches made it better, ETPro added the control I liked and still love to play it that way. 64 slot XP save servers were fun for a map or two, but totally killed core game for me.
1.
Next time, talk faster please... na, just kidding, was cool
2.
The SMART system, and that stand for...
urm, wait, ****, urr, oh yea I remember...
smooth movement across random terrain
3.
As you're turning we will actually speed you up, just a little bit...
Please say you are only talking about console play
We won't be doing aim assist for mouse. But on the console side, this feature takes the edge off that whole "I got the drop on you-> I definitely win" vibe which most console shooters fall into. There's still an advantage when attacking from behind, but there is at least a bit more fight-back for the victims.